playstation started declining with ps3 which released in 2006. PS4 released in 2013, a decade ago. PS4 wasn't worth buying. That's a decade of garbage from sony.
I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.
Unfortunately considering how many of these gamers are willing to pay extra $30€ just to get 1 week earlier access to a game, I'm afraid you are wrong in this regard and we're going to see prices go up even more. Piracy is also dying, either because of groups disbanding or getting sued, or because of DRM getting better and more widespread, and once that is gone it's going to let publishers jack the price even higher up.
I'm pretty much resigned to just play indie and AA games at this point, there's no way I'm paying 60 or more for these broken, bloated and often overpriced products. There are few exceptions but even they will be driven to higher prices eventually.
I pretty much exclusively buy AA at this point, with the rare AAA nintendo 1st party title that I'm happy to pay $60 for. Most AAA games though just aren't worth it. Some of those games coming out you couldn't pay me to play.
There are so many tbh, really depends on what type of games you're interested in. I've really enjoyed remnant 1 and 2, owlcat pathfinder games, VRising, Riftbreaker, Timberborn, Against the Storm for example. All made by good dedicated studios that deserve your money more than EA, bioware, actiblizz or other corpos like that. Of the older titles, FTL, Into the Breach, Stardew Valley, Hollow Knight, Factorio, Project Zomboid etc are classics - polished games made with love that put pretty much every AAA title to shame in comparison.
Honestly, he’s right. Game prices are the same 60-70 dollars they’ve been for 30 years, but nothing else has stayed the same price that long. With inflation, a game should be around 200 dollars.
Super Mario Bros 3 came out in the last half of 1988 and costed $50 dollars, or around 127 dollars. It also costed about $800,000 to develop, which is about $2 million today.
Nowadays, it costs around $80 million (about 40x) on average to make a AAA title that costs $60 (about half). This is why all these games have cash shops and battle passes and paid dlc and whatnot: they need to make up that extra cost somewhere.
I can understand woth this information companies wanting to charge more, but I feel like standards need to be higher and refunds guaranteed. They can't ask us to spend 100's of dollars on half-complete, buggy messes of games AND also want to charge for DLC and have micro-transactions.
And don't forget it's just a rental of the game, at any time they could shut off the game or license servers because they don't want to sell or keep that game anymore.
While i agree that prices have been stagnant, its also a game of companies wanting to reduce risk. You have unicorn examples like Baldurs Gate 3 which took its time to develop a game, and has stated they dont plan on making paid expansion content, meaning where they at they see the game as profitable, despite spending 5 years in development for it.
Part of the reason why some games have balooned cost is because of improper spending of the money. Many spend a lot of money on marketing which tends to have an overly inflated cost on its own, due to the fact that people have a preference to play whats familliar, however its been shown that also actually making a good game with little marketing also works, and a lot of dev studios havent gotten to that point yet.
Super Mario Bros also only sold about 2.5 million units in the first several month after release. Baldur's Gate, for example, sold almost 6 million in 2 weeks. The NES sold 2.5 million units in its first year. The Switch sold 13 million. Even the worst selling modern console, the Xbox Series X sold 8 million in the first year. While individual game prices have not risen, the total number of sales has dramatically increased. So pardon me if I don't think the cost of games not rising has been a problem for publishers and developers of AAA titles. Their real problem has been putting out good content that enough gamers want.
Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.
$60 is fine and anything above that is pure greed.
I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.
It's absolutely possible because the companies that release these titles are pumping out several per year. You just.... have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.
Oh, I’m looking forward to finally getting to play the DLC! I have the game on PS4, not never bothered to get a 5 because I switched to PC gaming before they were easily available where I live, and now I don’t want one any more.
I’ll wait until it goes on sale, though, since I already paid full price once.
When I had my rig I got a boxing game and it fucking zoomed in and put totally unexpectedly and nearly made me lose my shit. I could only do an hour before my eyes would start to feel like they were going to melt.
Companies need to learn that you can rollback policies, but you cannot rollback loss of goodwill.
Too bad modern capitalism is all about short-term profit over long-term anything. Who cares if you burn down the forest as long as you can walk away with the wood, right?
I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.
Why wiuld any companies trust them at this point…bail, let unity die and set a precedent to other engines to not fuck with the companies that make the products.
I just wish collectively humanity could do the same for these multi billionaire companies who will kill you to make 10 cents profit.
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