I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.
Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.
It didn't even occur to me that this was a result of the patch, but I did notice it start happening recently. When the patch rolled out, I was in a spot in the game where all of my things were taken from me anyway, so I guess I didn't notice it initially when it first started.
This is the second article today where I saw Todd Howard talking about severely nerfing aspects of the game. Earlier this morning I read an article saying similar things about the space suit system - initially they were going to be a lot more punitive on what you can and can’t wear based on environmental conditions, so you’d need a suit for cold, a suit for toxicity, a suit for radiation, etc.
Also read about the spacesuit thing just today. The planet thing at least would’ve made more sense to all the spacesuit bits. It’s pointless and a bit confusing now, I just ignore it and repair whatever damage I receive which the spacesuit article made it sound like that is intended. The little hazard UI thing is so bad, and why doesn’t the aid section use the same icons as the status section. Hate having to dig around to find the right treatment in my inventory (slowly just grabbing snake oil whenever i find it)
Ah well still enjoying it at around 100 hours played, but you can see where they’ve had to cut back on systems all over the place.
Yeah the hazard warnings are pretty useless now, because they’re not actually that dangerous or meaningful. I didn’t even know that it caused damage, I guess I haven’t been on a severe enough planet.
The annoying one is Frostbite, especially on some story missions where you keep getting it while the characters blab on and on. Other than that i’ve either run thru a steam vent, broken my lags boosting wrong, or sometimes sandstorm lung damage.
The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.
Back in the 90's I owned a Forte VFX1 headset (shout out to my config.sys and autoexec.bat bros) and that truly tested your stomach but it was "the future" so everyone seemed to put up with the near constant nausea and vomiting. Things are so much better now, but there's one fundamental aspect of VR in my view that will always hold it back. It's not the cost, cos that eventually comes down. It's that you'll never get away from the fact that you are wearing a giant plastic thing on your head. You can't itch your face. It gets hot and sweaty and generally not a fun time after a while. The minute someone figures out how to safely somehow beam the experience into your brain, without having to wear a high tech casserole dish on your head for hours then it'll become the new global thing.
As for the long term, it plans to evaluate a new partner for matchmaking and to adjust Payday 3's reliance on online services. That could mean that Starbreeze will remove the game's always online requirement, but the statement does not explicitly say that will be the case.
When it doesn't explicitly say that will be the case, I doubt that it will be. But hopefully we're reaching the turning point where games will stop with the always-online nonsense.
It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.
If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.
The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.
I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.
VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.
I don't believe that stat, based on my own personal experience. I've been a VR user for close to 10 years now and I've introduced many, many people to it. I've only had one person feel sick in any way in that entire time.
Where does that statistic come from and why is the range so broad? I also don’t think it’s a big deal because even if you do get motion sick, after playing enough you don’t get motion sick anymore. (people in the vr community call it getting your vr legs)
Things like this aren’t always discrimination. The article said one woman believes that men have better reflexes than women. I’m not sure if that’s true but if it isn’t there’s not really any physical differences between men and women that should affect their ability in eSports.
I feel like this disparity is a cultural thing where women generally don’t play video games as much or as early in life.
This happened in league of legends many years ago. There was some all girl team, even though there was nothing about league of legends that required men only teams, that many people were championing as a great thing about women being given equal ground. I’m sure they were better than me and a lot of the millions of people that play league of legends but the second they got to the “big leagues” they honestly got wiped the floor with.
I feel like this disparity is a cultural thing where women generally don’t play video games as much or as early in life.
And that the stats are off. Probably they count mobile games as "gaming". Candycrush isn't gaming. And honestly, ESports is a euphemism. It isn't sports.
What qualifies an activity to be classified as sport? Chess is a sport, so physical activity is not a requirement
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses. Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.
In that I'm consistent: chess isn't a sport either. Sure, you feel wrecked after hours of concentration, but if that's the only criteria, then office jobs would be sport. If it has to be a game, then office politics could be treated as a game with rules and it would still be a sport.
So no, it has to have physical activity and the physical activity has to be significant enough to tire out muscles. Lifting a beer for a few minutes would be more of a sport than esports, chess or anything else majorly mental. The brain isn't a muscle.
fact: a piece of information presented as having objective reality
Chess has tournament, leagues, championships, federation and all that like other sports and is accepted by the society (except for you, it seems) as an sport, so the objective reality is chess is a sport. That's the reality you live in, like it or not.
This is really sad to see -- I absolutely loved PD2 at release. It's some of the most fun co-op moments I've ever had in a game (maybe even the best).
I also played the beta and enjoyed the refined experience, but have still been working through BG3 and Starfield, so I decided to hold off on playing. Was hoping for a smooth release for everyone excited to play the game, so it's disappointing to see how terrible the experience has been at launch.
gaming
Gorące
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.