Unity is done for. Nobody is going to start a new project with their product. Devs are risk adverse. Making a game that is original is already a big enough risk for any studio. Why add an infinite amount of risk but building your game on an engine with unstable management. It is even worth retraining people to use a different engine.
That person ends up being the success or failure of the project. If they're doing a bad or mediocre job there's nothing that can change that course because you won't know that until it's too late. The flip-side is that it prevents 'design-by-committee' mediocrity and can allow people with bold visions to express those ideas.
Last I read, the performance improvements are mainly related to ReBAR, which you could have manually activated before. A noticeable improvement, but not what some people might have expected or wanted.
From what I have seen, granted I haven't played it myself due to my burnout with Fallout 4, Starfield is just a Bethesda flavored No Man's Sky.
Not much to grab my attention and most people I have seen played it seem to put it at a 5-6/10 type of game. Good, but nothing really great.
Meanwhile we have an arguably more fleshed out space exploration game that is No Man's Sky to suit your itch, that is probably cheaper or on sale somewhere. Doesn't helping modding will take years to reach really big game altering levels as it took a while, If even that.
Tbh, No Mans Sky and Starfield have little in common except being space games. Starfield isn't a space exploration / space sim game. It's an RPG set in space. Starfield has more of a storyline and characters then No Man's Sky, they're different games for different people
I wouldn’t call Starfield Bethesda-flavored NMS, I’d call it a NMS-flavored Bethesda game. NMS and Starfield aren’t very comparable except for the setting.
Bloomberg reports that newly-appointed CEO Takashi Kiryu is aiming to improve the company's profitability by whittling down the number of smaller projects it releases, while focusing on big-budget games with a higher potential to improve profitability.
So you're disappointed with the sales of these enormous games that spend far too long in development and don't get the return you want, and your plan is to double down on these games instead of Dragon Quest Builders and Octopath? Here's an idea: take someone who's successfully led a smaller game and then give them progressively larger projects to lead. And maybe don't make a main entry in your marquis series exclusive to a single console in an age where the PC market will likely outsell it.
A lot of snark in this reviewer's writing style. I get that it's her opinion and her freedom to write like that, but man it was annoying to read.
Still, is a bit of a shame to hear that this title did not seem to execute well, since it has cool art, fits a niche that I like, and is from an indie dev - all of which are reasons that had kept me interested in this game since I first heard about it a year ago.
It would be a shame if they were forced to follow through with this threat. Cult of the Lamb is a great game. I'd be curious to know if this changes their plans for their next big content update, which they'd tentatively moved to late 2023 back in August.
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