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ono, w Steam Deck alternative Lenovo Legion GO is real, coming October

Lenovo’s machine will run on Windows 11 as opposed to it being a Linux-based system.

No thanks. I want less Microsoft in my life, not more.

(Also, I would rather give my money to Valve than Lenovo.)

oo1,

i wish you were in charge of IT procurement for my employer.

gk99, w Elon Musk appearance at Valorant Champions tournament met with boos, crowd chanting 'bring back Twitter'

This is why Counter-Strike is better: Elon Musk has yet to show up.

Untitled_Pribor,
@Untitled_Pribor@kbin.social avatar

I prefer half-life 2: deathmatch

sodiumbromley,
@sodiumbromley@lemmy.blahaj.zone avatar

Where anyone is yet to show up.

verysoft, w Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it

HiRez being scummy? Well I never, thats not like them at all....

aegisgfx877,
@aegisgfx877@kbin.social avatar

Tribes.. thats all I need to say

parrot-party,
@parrot-party@kbin.social avatar

Yeah, the could release the best game ever made and I'd still avoid it.

Ferk, w New Steam Deck Competitor Features Switch-Style Controllers In Leaked Images
@Ferk@kbin.social avatar

Now we need a Windows handheld mode for these Steam Deck competitors

No, what we need is for game companies to stop using DRM that blocks Linux.

Coolkicks, w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

It takes an anti-consumer boot locker perspective while not listing a single patent. Some shitposts have more actual content than this article.

Knusper, w Xbox Is Suspending Players Caught Using Emulators

Ah, yes, the good old you-bought-a-full-fledged-computer-but-you-don’t-actually-own-it switcheroo.

Kolanaki, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
!deleted6508 avatar

Travel is gonna become boring if you have to travel the same road multiple times in the course of the game even if you have a bunch of cool stuff along that road. Eventually, I won’t give a shit about that stuff since I’ve seen it a million times. So I would hope there is still some kind of fast travel to go between places I have already been if the world is super big. Otherwise it’s just gonna feel like you’re padding the game for time to inflate a 10 hour story to take 40 hours to finish.

all-knight-party,
@all-knight-party@kbin.run avatar

I think the better way to help fix this issue is random encounters, spawns, and a world that changes as the game moves along.

Moving along the same road can be made interesting if different things are happening every so often as you come through. New friendly encounters, new fights with different enemies, maybe randomly spawning treasure or scripted puzzle sequences that can appear dynamically around the whole world. Add to that a world that becomes modified by story events, maybe that road gets blocked and a different passage opens up that takes you to the same end destination, but with a new path and things to explore.

It's not an unsolvable problem, but it is something that goes by the wayside often.

Ashelyn,

One thing to consider too is scheduled events. Imagine a couple towns get together and throw a fair along a route that connects them, and you get to see celebrations and games and vendors who might sell trinkets that are hard to track down otherwise. Perhaps the local monarch goes on a hunt with the massive party of servants and knights that might entail, with different practices for different cultures. A band of cultists clears an area for several days leading up to their yearly ritual. It’s migration season for a certain species of animal/monster. There are so many possibilities!

Even just vendors passing through can be made more interesting. Do they carry their wares via backpack or cart? Are they being attacked by bandits? Wild animals? Are they trying to smuggle goods or services somewhere?

It all has to be programmed of course, which is the main holdup on what makes it so hard to flesh out those parts of the world.

I do also see weight in the idea that, past a certain point, traveling is just boring, especially if the only thing of importance is the Main Story Quest. Travel is also often boring in real life too but we can tune it out, or find little ways to pass the time and entertain ourselves during the more mundane moments. We’re not frequently afforded that luxury in games. When you’re playing a game and dealing with the downtime going from point A to B, often there is literally nothing to do except hold down the movement keys and deal with the occasional path change/obstacle.

The point of games is to be engaging, and if there’s nothing to do while traveling but look at the scenery and surroundings it will eventually get boring. Even if the travel gets interrupted occasionally for an encounter, I think it’s arguable to say that the content is literally not travel anymore and in fact papering over a bad travel system (if the only thing interesting is the stuff you find that you have to stop and take care of). Adding more unique/transient stuff along routes is only half of the battle; work has to be put in to make traveling enjoyable in and of itself for players to want to do it instead of skip it.

But as always, the best solution to our problem is to simply add more trains.

Edit: slight restructuring/grammar

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

To add to this, DD1 has quite a number of NPC's that travel between regions and you can come across them. As you progress through the game their patterns and locations change.

I actually am ambivalent on the latter mechanic as it really makes it a pain sometimes, but it still has lots of ways that it can work well.

snooggums,
@snooggums@kbin.social avatar

Depends on the reason for traveling. If you are headed down the road to a goal and keep getting sidetracked by random encounters in a way that is distracting you from the thing you want to do then they just make travel tedious.

It all comes down to why am I traveling and why are encounters on the road more engaging than the reason for being on the road in the first place.

Lith,
@Lith@lemmy.sdf.org avatar

From the article:

And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.

Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

all-knight-party, w So, Uh, What's Up With The Steam Awards?
@all-knight-party@kbin.run avatar

I feel as if the Starfield and RDR2 awards almost have to be sarcastically awarded.

Rayspekt,

The Starfield one has to be a result of sarcasm, there's no way. I burst with laughter when I saw that one.

jws_shadotak, w Steam has made 6 Games Free - Get them while you can
Zima, w Epic Games Admits In Court That Its PC Store Still Isn't Profitable

Hopefully this becomes a case study of how not to antagonize your customers when launching a product.

ProdigalFrog, w There needs to be more dedicated Gaming Subs

There likely is not enough users to sustain individual game communities.

SamXavia,
@SamXavia@kbin.run avatar

@ProdigalFrog That sucks, it would be really good to see the different gaming communities grow as I feel that's one of the best ways to grow the Fediverse further than it already is. Especially as general Gaming Communities don't really do it for me as I'm not interested in these games, I'm interested maybe in just learning or hearing about a certain game.

ProdigalFrog,

I feel that’s one of the best ways to grow the Fediverse further than it already is.

What I’ve seen happen is that someone with an interest in a more niche thing here will create a community for it, actively post in it for a couple weeks, and maybe a couple other people will post in it a couple times too, but then the creator loses interest or lacks material to post, and the community sits with old posts months old.

Not to dissuade you from making an attempt at creating those communities, but it’s just a little hard to sustain them without active participation to keep people coming back and growing.

You may even find that there are some active communities for games you’re interest in, but may just have trouble finding them. The best way I’ve found to discover communities is with Lemmyverse, using the communities tab at the top.

mike591, w Epic Games laying off 16% of staff, divesting from assets including Bandcamp, and generally hemorrhaging money

Here is an article on it: https://www.polygon.com/23894267/epic-games-fortnite-unreal-engine-layoffs-2023

Looks like they just were spending too much and needed to clean up. On the positive side, they're offering all affected employees 6 months of severance + healthcare. That is really generous of them.

EveryMuffinIsNowEncrypted, w Oldest Unity game developer group breaks up over lack of trust in the company

Companies need to learn that you can rollback policies, but you cannot rollback loss of goodwill.

Too bad modern capitalism is all about short-term profit over long-term anything. Who cares if you burn down the forest as long as you can walk away with the wood, right?

thingsiplay,
@thingsiplay@kbin.social avatar

Companies need to learn that you can rollback policies, but you cannot rollback loss of goodwill.

So true!

Karak,

Was there even any short-term gain this time? Next company to try this will probably give much less notice if legally allowed.

bunk, w Baldur's Gate 3's latest patch has introduced a 'very frustrating, borderline unplayable' glitch that makes companions dump their inventories on you

It's an annoyance, but "borderline unplayable" is wildly hyperbolic.

ampersandrew,
@ampersandrew@kbin.social avatar

It didn't even occur to me that this was a result of the patch, but I did notice it start happening recently. When the patch rolled out, I was in a spot in the game where all of my things were taken from me anyway, so I guess I didn't notice it initially when it first started.

geosoco, w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email

Is there a company they wouldn't buy? Unity maybe?

Luvon,

Why not? Buy low, right? Best time to it is after a company stupidly tabled their value and trust right 😂

PrinzKasper,
@PrinzKasper@kbin.social avatar

Honestly might not be such a bad idea. Unity is built on .Net, which Microsoft also owns. The teams could work together to get Unity modernized and cleaned up, and I bet developers would trust Microsoft more than Unity (Consider that Microsoft also owns VS Code, Github, npm and more that tons of devs frequently use)

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