My only complaint is how horny everyone is. I act nice to people and they wanna jump on my dick. Literally had a mind flayer try to smash my pelvis and I’m like DUDE MELLOW OUT
Absolutely agreed. I asked one person if they wanted to share a drink at a celebration (that’s just social decorum, right?) and have done no flirting before or after that and now that person talks to me like they’ve been in love with me their whole life.
And I get the idea that you want to let everyone sleep with their favorite NPC regardless of who they’re playing as but it just feels weird to me that everyone is so both pansexual and horny. It makes me feel like nobody has any preferences and just falls in love with you because you’re the main character.
And in general it also lessens the sense of camaraderie a bit for me when it comes down to sex so much. I wish some companions had other interests and had no desire to get in your pants.
I think it’s great for people to have representation but I’m hoping that someone makes a mod to turn it all off. I also really just want an adventure without having to deal with horny party members.
I think there is already a mod that turns off all approval gains, but beware that I think this also blocks off several companions’ personal quests, since they’re related to the relationship. At least that’s what I heard.
The mod I’m using tweaks approval so the gains are smaller for little stuff, losses are bigger and important story decisions etc become more significant (in both directions). I unfortunately didn’t find it until I was already near-max with several companions but it should in theory make it more difficult to end up with everyone being in love with you before the third long rest.
To be fair it almost feels like a homage to early bioware. I remember a few bioware games that had this issue. I remember the forums being full of complaints about surprise romances in mass effect or dragon age.
I do think the issue is more prevalent I’m BG3 though.
It’s made worse by Larians decision to absolutely juice the approval gains when going from Early Access to Full Release, apparently. Makes everything move way too fast and really exacerbates the issue.
So as someone who is an avid fan of Bg1 and bg2, but having never played divinity games because of kinda lack of interest, is bg3 worthy or not? I don’t want to get disappointed.
I had played some post-bg rpgs like dragon age: origins, but it felt like meh and I did not complete it.
I can’t do much to answer your original question but you could always try it and refund it within the 2 hour period steam allows.
Sure, you won’t be able to get the full experience but in that time you should be able to get a basic feel for the game and some characters which could let you form your own opinion.
Steam can be pretty loose with the period too within reason. I only returned a game once, it was the Outer Worlds and I put like 4 hours into it. I explained to them that at that point it was clear that choices didn't have the big impact I thought they would and I felt deceived.
It’s a great game by all measures, but it really feels more like a sequel to the last two Divinity games rather than the Baldur’s Gate series. The only thing it really has in common with the old games is the setting, a few recurring characters, and the fact that it’s based on D&D. Otherwise, they are about as different as CRPGs can get.
If you want a spiritual successor to the old infinity engine games, look at the two Pillars of Eternity games and the two Pathfinder games.
I have had one of the pathfinders games gifted to me, but not tried yet. I guess I should give it a go after I finish up with (totally unrelated) Monster Train.
Pillars of eternity was fucking incredible. They absolutely nailed that old bioware vibe, something I’m certain the cranial leakage Larian employs is incapable of.
I never played BG1 or BG2 or any of the Divinity games. I have played DND a lot. This feels like medieval fantasy Fallout 1 & 2 with AAA flourishes. I really like it. It’s very unforgiving. There are a lot of creative ways to finish quests. You can miss entire bits of the game based on choices. There’s a character you literally cannot recruit based on your morality choices, and with them entire subplots. The game is DEEP
Baldur’s Gate 2 is one of my favourite games of all time, and I was extremely worried and sceptical that BG3 could live up to the hype and the name of the franchise.
To the first point, it definitely has. The game is fantastic, deep, fun and absorbing, with gorgeous environments, interesting nooks, crannies and dungeons to explore and lots of fun making custom multiclass combos for your character.
It does a good job of creating a facsimile of playing Pen-and-Paper D&D with an abundance of skill checks and visible Dice Rolls, and if you decide to roll with your failures instead of save-scumming it has lots of different permutations for events and decisions can have serious consequences.
When it comes to how it relates to the previous games, I’m at the end of Act 2 and have yet to discover a real reason for this game to be called “Baldur’s Gate 3”. So far it has been entirely standalone, narratively. There might still be connections further down the road, however.
The real difference is in the writing. If what you love about the old Baldur’s Gates were the characters and the writing and you want and expect more of that then you will be disappointed. First of all, this game takes place 100 years after BG2 so expect very few familiar faces. The one returning character I’ve encountered so far has not felt particularly recognisable, either. It’s a damn good game, but it definitely feels like an unmistakably Larian game, and not a Baldur’s Gate game, writing wise. It particularly comes through in the companions.
As someone who adores the old games, I still recommend trying it as I’m having a lot of fun with it, but you might want to pretend it’s called “Divinity: Faerun” and not Baldur’s Gate 3 to enjoy it fully.
I love BG series since I’m young (started playing bg1 when I was 14, and I was still playing this year). While BG3 is different in many respect, it is honourable to the franchise IMO.
The game is different obviously, because 20 years have passed. Beamdog made a remaster is what you want is the original game. And BG3 shares a lot with divinity original sin, mostly because it’s the same engine running it. It’s not real time with pause, you have far more interactions with the environment, far more possibilities while exploring the world, and the world is far more reactive to what you’re doing.
IMO BG3 is better than bg2 in almost every respect.
The companions relationships are deeper, and they still have their own personalities, they’re not just following you like in almost all bioware games post BG. There can be very dramatic moment with them.
The rest of the game has a lot to do with what made BG good games. And there was a lot to it.
An important part was the dnd fantasy world and rules. They are updated to 5e, and it’s still dnd, no other game than a dnd franchise would have that.
Most other aspect were already there in Dos2 though: exploration, character and group building, itemization, open world and big side adventures. All that is there and it is the quality of BG. The freedom to do anything the way you like is also there and better than with BG, because the engine allows so much more.
The tactical aspect is also there. The only difference, as I said, is turn based instead of real time with pause. If you’re OK with that, I cannot see how you wouldn’t be happy with BG3, except for some nostalgia that would prevent you from liking anything new. IMO BG3 is factually a better bg2.
Lastly, the story. I’m not that far, and I haven’t seen many connections with bg1 and 2 stories yet. There are references. And the story happens around and in Baldur’s gate (unlike Baldur’s gate 2 btw).
I loved BG2 and it was one of my favourite games ever for a very long time. Though when I read the old BG sub on Reddit it seems people there disliked everything I loved and hyperfocused on things I just considered part of the vehicle to deliver an amazing story that allowed so much freedom and depth that made you feel emotional and connected. I had tried to replay BG2 but the mechanics are so, so outdated now and distracting.
BG3 over delivers on the choice depth, story and connection but does so with an updated, fun and much better engine with much more mechanics.
For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.
F9 was used in most Bethesda games for quickload. Not sure if this was a typo but AFAIK I only used quicksave before but it still counts as a hard save in BG3 which I appreciate.
Not only does it count as a hard save but there is 25 fucking slots for quick saves by default. And you can increase it. And you can quick save and quick load in the middle of a conversation, save scumming whatever skill checks you want if you’re a loser like me
For me the games I have enjoyed the most are Ratchet and Clank games. I’m so lucky there has been many releases with most of them being good. Longer development cycles and the mindset of releasing when ready would be better for these games too.
I haven’t played the last 3 games but I know that one very appealing idea for them that keeps players around is the newer fluid mechanics and lack of bugs on launch. This series is like the bread and butter of Sony games, you’re never feeling like it’s just a reskin of the previous game.
For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.
I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.
Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).
Interesting! There isn’t much of a story to Slime Rancher, so I could see a standalone film, free to do its own thing and set it that universe being fun.
There’s enough plot hooks to work off of though. Beatrix LeBeau signs up to go to the Far Far Range to take over a ranch in disrepair, left behind by Hobson who has mysteriously disappeared. Beatrix leaves behind their lover Casey, the two experiencing a long-distance relationship and the struggles that come from being so far apart from each other. Whilst striving to rebuild the ranch back up to its former glory, Beatrix slowly uncovers what happened to the elusive Hobson and revealing the mysteries of the Ancient Ruins, The Glass Desert, the reality-changing Quantum Slimes who seem to indicate more than one reality can exist, and ancient portals between worlds.
I mean, how could that not make for a great movie!
Aa a playstation gamer, I still can’t believe that a new Bethesda game isn’t releasing for ps5. Well played Microsoft. Imagine if Skyrim was never released on Sony consoles
Microsoft is a trillion dollar monopolistic anti competitive anti consumer company so once their eyes landed on the gaming space you knew it would result in bad things.
My last CoD game was MW2 back in 2009. Man did I play that a-LOT. I know afterwards Black Ops was a big success but is it still as popular or atleast as good? I keep seeing these CoD releases and lost track of all the new titles and remasters
I haven’t played every COD by any means, but my understanding is that you stopped on a good note. Every recent COD I’ve tried feels like an absolute mess - mostly because of the aggressive cash shops that bog down the menus, and immersion-breaking skins/tracers etc. which I personally don’t enjoy seeing at all, like a gorilla and the clown from Saw. There are always bugs and crashes that literally never get fixed. Regardless of all that, they generally feel soulless and sloppy. There aren’t many FPS offerings these days, and Activision clearly knows they don’t need to be competitive. They just push a new one out the door every year, knowing fans love to hate the games and buy them religiously.
I did enjoy MW 2019 for a while, but MW2 did not hit the spot. Vanguard was extremely disappointing. Before those, my last COD was BO2. I’ve been on the fence lately about buying BO3 (2015) for a good zombies experience every time I see it on sale. But I know I would be playing solo because of the veteran stage those zombies players are in, and I have a feeling I’d get screeched at if I don’t know every meta strategy, so I end up passing on it every time.
Personally I’d say skip the Sledgehammer games and be skeptical and cautious about IW games, but give Treyarch’s next BO game a try if it doesn’t turn out to be an obvious bomb.
They’re almost all wildly successful and popular though, so there must be many fans who disagree - YMMV.
MW2 (the current release) is a broken, buggy, unfinished mess that has only gotten progressively worse with each update. They did eventually add some very basic features that people had to beg for several months after release. The game is drowning in hackers and toxicity with no end in sight; and runs about as stable as someone taking anti-depressants and anti-psychotics at the same time. It honestly feels like they’re rushing to get to their next game as quickly as possible so they can leave this trash heap in the past, while continuing to bleed their current user base dry of as much cash as possible. Their fans are likely hoping that maybe THIS time, Infinity Ward finally learn from the mistakes of the past (but they absolutely won’t).
From a basic cash value standpoint, MW2 has been a ripoff. The game started at $70, and immediately they bombard you with in-game ads to buy a $30 pass that’s only good for 60 days. Half of the multiplayer content is locked behind this paywall. Each new release of content is $20-30, and they release more DLC packs on roughly a monthly basis while ignoring the core issues ruining the game. With each new update, the style of the game gets closer and closer to looking like Fortnite. If you refuse to buy any of that stuff, you end up with 1/10 of a game that will be decommissioned soon. If you were to go maximum whale mode and buy everything they’re pushing to have everything unlocked, you’re probably looking at close to $1000.
If you’re missing old CoD/Battlefield vibes, just go buy Battlebit Remastered for $15 and have the time of your life. It’s been a couple of months since release, and it’s still near the top of the Steam charts.
Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder
I just hope they've put in a testing procedure.
i don't understand how they can be releasing updates so frequently.
the game wont get less bugged if they're just playing whack-a-mole.
relying on user testing is okay when its in pre-release. but by now they should be testing properly before releasing updates.
or they could offer people a discount to sign up to use an 'unstable' branch, release stuff there for a couple of weeks to prove it before inflicting untested updates on the unsuspecting full price customers.
games
Gorące
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.