Why do we need to keep pitting these games against each other, aside from being set in space they’re not even remotely similar gameplay wise. One is a survival game framework, the other is a RPG/Lifesim. There’s plenty of room for both in the market.
As much as I can't stand John Riccitiello, anyone with RSUs will have vested stocks sold on a fixed schedule to cover taxes. They don't get to choose when or how much is sold as long as they have their RSUs configured as sell to cover. The executives are no different in this regard, except they have a great deal more stocks than the average employee. However, this doesn't absolve them of the awful new pricing structure. That shit should have been walked back before it ever left the planning stages.
Don't get me wrong, the timing was fucking abysmal. They really should have thought about that ahead of time, but these executives rarely think about anything other than how to line their own pockets.
So your saying they didn’t time the share sales with respect to the announcement- they timed the announcement with respect to the fixed share sales date.
If you’re selling shares monthly it doesn’t matter when the announcement is, you’re going to have people questioning your sell anyway. They would not have thought about the timing in relation to automated share sells at all because it’s a non issue.
Undertale is an indie game that promotes and encourages kindness toward others. You can play the game however you want, and there are a multitude of endings depending on how nice/mean you are in your playthrough.
But if you’re not 100% kind to everyone you meet; if you take even one unkind action toward someone, you’re locked out of the perfect good ending. And it remembers your playthrough, so you can’t ever earn it by replaying the game. I dunno if that’s been patched; I haven’t played it since about 2015, but that was the rule when I started it.
And there was no indication starting out that you had this choice. Most people default to fighting bad guys in games. There wasn’t even a hint that you could play the game as a passive, kind person and never harm anyone, despite their aggressive and harmful actions toward you.
So most gamers got locked out of that perfect good ending. Which I guess is kind of the message of the game. Every small act, whether good or bad, can affect people around you permanently. But it’s still annoying as a completionist, knowing that I could never perfectly complete a game because of a rule I wasn’t informed of when I started.
The game remembered a lot of things but you very much could do a pacifist run by starting a new game. I read about the pacifist run after about an hour into the game, decided I wanted to try it, and restarted and was able to achieve the best ending.
Its on Game Pass, Todd. If it doesn't run well I'll just not play Skyrim-Space Edition.
My partner who is interested has a PS5 and an older PC. If her PC doesn't run it, she'll probably just keep playing Stardew Valley. Honestly it's not like anyone is going to really be talking about Starfield in a month or two except ridiculous ship builds on social media.
I did a CPU/mobo/RAM upgrade for it – but I was quite overdue.
It looks alright overall.
That’s the thing. It looks alright, but it’s not the next-gen beauty fest that they want people to think it is. Plenty look better and run better. I enjoy the game, but the whole argument that it’s a graphical standout doesn’t really hold water.
There’s a colossal difference between disliking the actions of a country’s politicians and describing a people as a “garbage culture with no morals”. And while “race” is a kind of wishy-washy term with no real definition, I think plenty of ethnic Turks would disagree.
All the blizzard leadership cut out and have started a few new studios with games in the works. Don’t expect anything but highly monetized low effort money printer sequel game from Blizzard anymore. Stop buying their shit.
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