“Hey gonks! Remember that game we released and was dirty as hell but you all gave up the eddies because we told you it was preem. We finally have the game we should have released just 3 years later. Go ahead and flatline your 200hr characters and reboot.”
Same. But I have wanted to explore other characters. My current one I made a baseball bat wielding, hard punching, aggressive nomad punk with a heart of gold, with some sniper secondary skills. Basically what I imagined a nomad would be like, with the skills I thought they’d have.
I kind of want to see what it’s like as full stealth or a corpo hacker or a street samurai katana wielder or knife thrower.
If you got 200hours out of release then clear you got your moneys worth out of the game and enjoyed it, promises not kept or not.
Personally the game could’ve been better but I certainly enjoyed the one 120ish hour playthrough I did and had no major issues other than some texture bugs or weird physics, I had a capable PC though not a last gen console trying to play at being modern.
And don't circlejerk over the dead horse that this game is unsalvageable because it had a shitty release. People forgave No Man's Sky, but the internet won't let this one go.
Shitty games with shitty releases go into oblivion, the game is obviously good.
I’m not criticizing the game, I’m criticizing the company and the billionaries that preside it and decided people swallow it all up if they launched a game in the state they did.
I agree but I think it took about this long from Cyberpunk released till there was a better outlook on No Man’s Sky and I bought both at release, I enjoyed both, but I’d say at release Cyberpunk was a better game at launch (I didn’t have any bugs I got lucky). NMS did much more work on content in the following years to where it’s barely the same experience. Has been awhile since I restarted Cyberpunk will do for 2.0 though. Maybe I haven’t caught much newer content and they added it but it seemed updates were tweaks / fixes than content.
if there was a movie that was 200 hours long and you chose to stay for the entire duration and not walk out, then you either enjoyed the movie or you need to learn about the sunk-cost fallacy
I did a heavily modded 90hr playthrough and loved it. Dealt with a ton of crashes though 😅 I’m planning on playing this vanilla finally, or very lightly modded for UI and stuff.
Yea I played vanilla release over 100 hours, then some ui/qol mods. Looking forward to a vanilla 2.0 and dlc run then maybe see what some of these overhaul mods are doing a few months after that once they’ve been patched up
PC launch play was mostly fine. Only Console launch, mostly caused by massive delusion about min. spec.s, was f'd up completely. The PC issues were also the easiest to fix and even when they could fix the Console issues, they had to convince the Console store's Owners that the relaunch wouldn't be a shit show. But then I play on PC and so expect similar to last time, once I buy it after it launches.
I’m actually a fan of the game. I’m excited to play it. I just find it funny they are saying they have made it so much better that they recommend starting over. My point is that they are saying they finally got a lot of things “right” in 2.0 that we were playing an inferior game with quite a few quaility issues. Probably due to deadlines, etc. I’m happy devs continue to improve based on sales and feedback to make it better.
No it’s a good game. I like it even with the qc issues because it’s ambitious. But the devs are basically admitting that they worked on it for 3 years to fullfill the original vision and it’s so much better that it’s worth starting over.
Reminder that whales in Korea had soo much power, they had a round table meeting to force Nexon of Korea to bend to their demands due to Nexon lieong about the “randomness” of line stat generation in maplestory, cauaing them to essentially refund 2 years worth in materials.
Microsoft pushing it as the affordable next-gen console didn’t hurt. I’m not sure how that decision will play out going forward for Microsoft, but it’s been a pretty effective strategy so far.
The only mistake imo Microsoft made with the S was not giving it the same ram as the x. Puts more work on devs to optimize vram assets when vram is the cheapest way to make any game look better to a dev.
I know I only got it because I couldn’t get an SX and it’s my secondary console. I kinda regretted it, but it really doesn’t get a lot of use. And probably won’t until Fable comes out.
I’m enjoying it. I don’t have a TV that can take advantage of the X’s power, and I honestly don’t care about super high frame rate for ultra high quality graphics. Almost all the games I play are on Gamepass too, so not having a disc drive doesn’t bother me.
Plus it was given to me for free when a family member replaced it with an X.
The Unity train wreck is such a beautiful example of shitting where you eat.
All they had to do was to shut up and do nothing and everything would be fine.
Instead, they were greedy af and their continued fall would be almost entertaining if it didn’t highlight how shit the industry can be.
well technically, if they shut up and did nothing they’d go under. unity operates at a loss right now. if you’re interested in what actually went down in the talks when they cooked this bullshit up, this is a good read from a tech investor who has some insight into unity leaderships new business model while being entirely unbiased:
It’s extremely expensive to build/support an engine used by millions of devs, across 25+ platforms (+ multiple device generations), producing 100K+ games/yr across various art/render styles
Unity has a small army of 3K+ engineers working on it
~80% (est.) of Unity users don’t pay anything for the service. Unity’s ads business (highly profitable) funds the engine business
The engine business is not profitable standalone
It’s not sustainable
The strategic question for Unity was always: assuming the low cost of the engine, what other developer services can we provide to developers to increase average revenue per user (ARPU)?
The runtime fee was a shock to me: only a year ago this option was completely off the table
So what changed for Unity and why now?
The macro enviornment has resulted in hiring freezes. For a seats license model like Unity’s, this means poor revenue growth
GenAI will result in smaller teams building AAA quality games. Smaller/efficient teams = great for studios’ profits but bad for Unity’s seats model
Apple privacy changes (ATT/IDFA) pushed game monetization towards IAP and away from in-game ads. Hurts Unity’s ads business
Dev adoption of Unity cloud services like Unity Gaming Services, DevOps, etc likely hasn’t been strong enough to make the engine biz profitable
I don’t know shit about it, but I’m guessing the ad business isn’t really standalone itself. Guessing it’s the ad service that kicks in for developers that don’t pay for the engine. If that is true, it’s stupid to expect both to be individually profitable. It’s also likely the ad business wouldn’t be profitable if it didn’t have all those indie developers that have it incorporated into their games. Really sounds like a working system just wasn’t profitable enough, and they needed more blood from the stone.
it’s mostly the very large mobile apps like genshin impact or whatever it’s called that actually payed the fee, the vast majority of small and indie developers don’t usually make enough to even qualify for the pro plan. Unity’s seat model was always insanely underpriced for the value the engine provided - 3K senior software engineers @ $200K cost maybe 600 million dollars a year, and maybe 20% of users payed anywhere from three hundred bucks to a little over a thousand for unlimited engine access.
You know Beamdog did all the old the BioWare Enhanced Editions that are pretty well done. Those guys definitely have a reverence for those old games and aren't just some cookie cutter studio putting out mobile shovelware. Those are real people with passion and families to feed, try not to be so harsh as to say "lay them all off"
Never heard of them specifically thats why I say all and have no qualms with their studio either but id fling em head first into the woodchuck if it meant getting some actual original new titles worthy of critical acclaim.
So you’re just cheering on blatant capitalistic bullshit because of your presumption of other “capitalistic” offense of a developer you know nothing about?
No the gaming industry has been run into the ground by greed i dont give a fuck about any devs or any studio theyre all to blame so stir the pot I say fire them all and replace them with AI wouldnt be any less soulless.
Personally, I think it’s absurd to remove a mod that harms nobody. As a nonbinary person, I was ecstatic to see “they/them” as a pronoun choice, but I understand that having to choose pronouns can be triggering for some people, just as much as not having the option can be triggering for others. Why not let people play the game the way they want? Isn’t that the appeal of a Bethesda game, after all?
I’m pretty sure Nexus Mods admins have the ability to lock comments on a mod - why not just do that for controversial mods like this one? People who want it could still use it, just without the hatred and vitriol that might otherwise be in the comments.
I completely agree with your perspective. The essence of a Bethesda game, and many other sandbox-style games, is the freedom to tailor the experience to one’s own preferences. Removing a mod that is essentially harmless takes away from that freedom and raises questions about the influence of ideological stances in the moderation process.
As you suggested, locking the comments could serve as a reasonable compromise. It would allow those who wish to use the mod to do so, while mitigating the potential for inflammatory discussions. This way, the community retains its diversity of choice without being subjected to a single viewpoint.
From what people who had seen the mod page were saying when this all started blowing up, was that it was removed not for what the mod did, but for what the author of the mod put in the mod description page (basically full of racist, sexist, homo and transphobic bullshit), which was a violation of their rules. Plenty of other mods that remove the pronouns option still exist on Nexus, but without the bigotry clearly laid down in their descriptions.
If it’s indeed the case that the mod was removed due to the author’s statements in the mod description, then the removal is justifiable based on those grounds. This would then be less about the content of the mod itself and more about adherence to platform guidelines. It also highlights the importance of understanding the complete context behind moderation decisions, rather than focusing solely on the mod’s functionality.
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