This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
I agree. As someone who enjoys playing factory and logistics games- (factorio, satisfactory, creeper world, ftb minecraft, etc…), I fully welcome the additional control over utilities, and the additional challenges and elements of gameplay.
Not to mention the automatic placement of water pipes when you lay down roads. That’ll save a lot of time and allow you to focus on the more engaging aspects of the game more
Its looking really good except for the price. I don’t want to pay full triple A price for a game that’s going to lock key features behind dlc down the road.
Eh, it’s $50 on Steam. I dropped something like 300 hours into CS1 before any DLC. Even if I got half that out of CS2, I’m fine paying roughly 33¢ an hour for a great experience.
To give credit to CS, Its been out for 7 years at this point, and they have maintained updates for the core game. In addition, they have not locked any “critical” functionality behind a DLC, but rather, the DLCs just gave the game a different experience.
As many hours as I have dumped into the original, I’d feel MUCH better paying 60$ for it, as opposed to half of the AAA crap out there, where I might be lucky to get 40 hours of gameplay.
What kind of games have you seen doing 80€? Only I can imagine ever getting away with it are games that are super specific and specialized so they know they won’t have much buisness and need to charge that just to break even (such as some simulators), and games like FIFA where the people who play it have brand loyalty such that it’s kind of like they have a form of retard strength.
Unless there’s some kind of permanent DLC pass bundle available at launch, I’ll try* to wait for it to go on sale for ~$40 before buying the base game. Do Paradox games ever even offer these kinds of options? I know they offer bundles like this for older games, but what about new ones?
*the amount of playtime I’ve gotten out of the original, even before DLC was available, means there is a very good chance I’ll crack.
Actually excited for this one. I really want to play a quality fighting game without paying $60 + DLC before the community starts dying or being too elitist.
Most of the fighting games really. I got Tekken 7 on discount and got bodied online, I also picked up a guilty gear game a few years ago and got destroyed. It’s less that they’re elitist and more that after a few months of a fighting game launching, most of the people still playing would’ve gotten good at the game and there are no beginners anymore.
That will tend to happen, but there are always ways to find beginners. Guilty Gear's floor system is pretty good at it; it's the higher ranks that have matchmaking issues. Tekken's ranking system is really good, but the netcode is really bad, so you'll have to wait for Tekken 8 to expand your pool of players that you can feasibly have a good match with. Anything that's on Game Pass, like Guilty Gear is now, will have a regular stream of low-level players. It made it really enjoyable to pick up Killer Instinct all these years later, even though I'm on the Steam version, because it's got cross play with Game Pass (note that KI is weird in this case, because only the casual queue is cross play). For a lot of other fighting games, you can usually just ping a beginner role on the game's Discord, which isn't tedious like it sounds, because you only need one other person to play with to enjoy a fighting game.
I also understand that $60-$70 can be steep, but I'd highly recommend you try playing at launch with one fighting game that interests you. Street Fighter 6 is still enjoying a larger online population (meaning more low-level players) than most fighting games, historically, have ever seen even at their peaks. Mortal Kombat 1 is launching in September and Tekken 8 will likely launch within a year, and both seem to be focused on making single player modes to make that launch price more worth it. Or you can hold out for Project L, but that might be more than a year or two away, and you've got several big opportunities to experience that launch day period between now and then.
This is amazing. I think I watched this live at the time. I’ll always remember the “based on famous battles” line followed by footage of soldiers fighting a giant crab!
The fact that Danny got those tapes from giant bomb makes me happy. I know the boys at GB these days are putting in work but aren’t gonna be able to use them and Jeff has other work on his plate with the kids so Danny being able to use the fact that documenting video games is his bread and butter is so great
It feels weird to be watching this conference in such high quality. I had forgotten just how many memes this conference spawned, but I do miss that awkwardness a lot of the mid-2000s E3 presentations had. They weren't just a guy in a suit talking about sales figures anymore, but they were still a long way from the more polished showcases we have today.
I really hope that Austin will make his voice heard a bit more even after ShillUp returns from his break. This seems like a pretty well reasoned review.
As a pansexual man, I like that games do this. But what I actually want to see from a game at some point is characters whose diversity includes their sexuality – not just characters that mirror my own. (For simplicity’s sake I’m lumping romantic and sexual attraction together here, though I know they are different.)
I want a male character to turn down my advances because he’s straight, or a female character to do the same because she’s just not in to guys. Or the hot pink-haired enby punk to turn down everyone because they’re ace/aro.
But I also want scenes where a same-sex character awkwardly confesses their feelings with the protagonist, and players who are straight end up in the situation of having to let them down. (Or, perhaps, decide that it’s okay if your character’s preferences don’t mirror your own.) And maybe those players discover the character they’ve been crushing on all game isn’t interested in them – but with mature options for handling that rejection.
In a world where people are always talking about the patriarchy and toxic masculinity, why aren’t we presenting the idea that its okay for a straight man to continue to be good friends with a woman who loves other women without the “maybe I can change her mind” mindset?
We really do need more romance in games not being presented as a mean to get a prize. Maybe some randomness could be applied and the same actions would not always result in the desired outcomes.
It was curious when I realized, not many years ago, that people found strange to play a character with a different gender. Imagining a different sexuality is probably the same. In both cases, games don’t go deep in making you feel like the other, which is kinda sad.
Imagining a different sexuality is probably the same.
There are completionists out there who want to get every bit of possible story or every affordable achievement possible out of a game.
If written well (and that in itself is a challenge), I can see a game encouraging people to do a second playthrough as a different gender or sexuality just to unlock more of character backstories or achievements or whatnot. If that means some of them better understand what life is like for people of different genders or sexualities or learn something about themselves, that can only be a good thing.
It’d be a monumental task to develop such a game though. You’d need a writing team that fully understands all of this and a large enough cast where there are enough options for everyone. You can’t just have one token character of each representation – there still needs to be meaningful choices and characters that are deep enough where you can get invested in their story.
Having romanceable characters be “playersexual” drastically reduces the required size of the cast and all of the development benefits that come along with that. But by doing so, you aren’t really representing diversity – you’re just making character identities mirror whatever the player wants them to be. This appeases LGBTQ+ players who want to be able to romance whomever they are attracted to but doesn’t help with visibility to or acceptance from cis/het people.
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