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mindbleach, do games w G.I. JOE: Wrath of Cobra | World Announcement Trailer | Freedom Games

Aw. From the thumbnail, I was hoping for 3D shaders that somehow matched the cartoon. Transformers: Devastation pulled it off mumble-mumble years ago and looked friggin’ incredible. I know it’s mostly using environment maps for squiggly cell-shaded reflections, but just, god dang. The execution can be masterful.

jarfil, do gaming w PowerWash Simulator Back to the Future Special Pack Announcement

Saw that game on Steam last year, just as it was time to power wash the terrace.

PowerWash Simulator: IRL edition! 😄

Rynelan, do gaming w PowerWash Simulator Back to the Future Special Pack Announcement

Oh Doc this is heavy!

Vinny_93, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance

I wonder what the comparison would be like if the latest AMD GPUs use FSR3 and the 40 series van use DLSS3,5.

darcmage,

Hardware unboxed will definitely do another deep dive into upscalers once fsr3 is widely available.

Eikichi, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance
@Eikichi@lemmy.ml avatar

TLDW pls someone 😌

Z4rK,

AMD and Nvidia are basically on par for now, especially so for RTX 4090 vs 7900XTX.

These are day-1 results and must be expected to change significantly through the next six months of driver and game updates.

Upscaling was not tested.

Eikichi,
@Eikichi@lemmy.ml avatar

ty

ShinetheMoment, do gaming w Holstin - Combat Gameplay Reveal

This is interesting looking!

AmberPrince, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance
@AmberPrince@kbin.social avatar

I didn't watch the whole thing, just checked out the charts. It does not bode well for my 2080.

forgotaboutlaye,

Game still looks good on Low. I’m on a notebook 2080 and my fps is low but smooth

ShaunaTheDead, do gaming w Holstin - Combat Gameplay Reveal
@ShaunaTheDead@kbin.social avatar

Oh, thanks for posting that second video! I'm sure the action video works great for some people, but it's not my style, I find those highly stylized, quick cut, action videos can be very misleading about how a game is actually played. They must be effective though because game developers always seem to release trailers like that... Anyway, the second video with the actual gameplay looks very promising, I'm excited for this game!

Argongas, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance

Meanwhile, the game won't even launch for me because apparently if you don't have the most recent version of Windows, it won't recognize your graphics card. And for whatever reason absolutely refuses to update to 22H2.

iridaniotter, do games w HUMANKIND™ - Cultures of Oceania DLC
@iridaniotter@hexbear.net avatar

Hmm I played Humankind when it first came out but was left wanting. I should probably check it out again and see what’s changed.

Wirrvogel, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance
@Wirrvogel@feddit.de avatar

I guess I spent 9,99 Euro on 1 month Game Pass to realize that it’s too bad on my GTX 970 to be fun, glad there are other games I can play for the money. Still I need to see for myself, cry a bit and life will go on.

PeterPoopshit,

Fuck I hope my 1080ti can do it

UrPartnerInCrime, do games w The Tragic Downfall of Battlefield 2042
@UrPartnerInCrime@sh.itjust.works avatar

Say what you want about it, and it’s definitely not the best battlefield game by far, but it’s still battlefield and I still have fun with it.

secret301,

I wish. I love battlefield and I wanted to like it so bad but I just couldn’t.

UrPartnerInCrime,
@UrPartnerInCrime@sh.itjust.works avatar

Honestly, what makes it so bad it’s unplayable?

secret301,

For me it feels like it has less destruction than 4 and the operators are just something I thought I’d like but it feels off in battlefield. None of the maps were that good either and it always felt too spread out or too many flanks to get shot from. And I’m a huge planetside 2 player so I’m used to 500+ player battles (I miss those days) and it felt everytime I died it was from somewhere that made 0 sense and was frustrating

UrPartnerInCrime,
@UrPartnerInCrime@sh.itjust.works avatar

I like being an engineer while repairing a helo and shooting unlimited controllable rockets with Liz so I like it.

freeman,

There’s definately less destruction on the maps. The super hero thing negates classes entirely. The fact that you can’t (or could t at launch) run squads or have comms in the game was crazy.

Basically all the mechanics that reinforced any semblance of team play were removed.

Potatos_are_not_friends, do games w The Tragic Downfall of Battlefield 2042

“tragic” downfall?

Aw poor triple-A billion dollar EA studios making a shitty cash grab and it didn’t allow their owner to buy a fifth yacht.

Somebody please go buy some microtransactions to prop these people up

JonEFive,

As someone who usually loves the Battlefield games, I get where you’re coming from. But for us, it’s disappointing that the current version of a game we enjoy is so disappointing. Tragic perhaps in terms of the game itself and its fans. The greedy suits at the top can f right off though.

priapus,

Battlefield failing leads to alternatives succeeding. Battlebit is way better than any modern Battlefield will be.

dlpkl, do games w Starfield: The Digital Foundry Tech Review

Very unfortunate that it doesn’t have seamless surface to space travel. It’s 2023 Bethesda!

simple,

I think digital foundry hit the nail on the head when they said “This isn’t a space simulation like No Man’s Sky or Star Citizen, it’s a Bethesda RPG with space as a background setting”. For a lot of people that’s not a bad thing, but the advertising for this game set expectations wrong.

Koffiato,

Still, the seamlessness should be there, I don’t care how they mask it, but it should be there somewhat, again, this is 2023. It doesn’t even do simple fade to blacks, but full blown loading screens everywhere.

Also, travelling with the ship mechanic is incredibly, frustratingly cumbersome. For example, let’s say you wanted to jump to Sol for the first time, in Starfield, you’d do:

  • Select and mark your destination through map screen.
  • Somehow exit the map screen (either mash B or hold B and tap B again to exit the menu, cumbersome)
  • Highlight your weapons with the D-Pad and mash down button.
  • Highlight GRAV and mash the up button.
  • Enjoy game stripping controls away from you.
  • Go back into map screen to mark surface spot you want to go to.
  • Hold X.
  • Voilà, you’re there, insantly.

Why have an entire space mechanic, if you’re just gonna make it frustrating to interact with? Game is okay with teleporting you around at times, but not others as well. It literally disrespects your time, but not in a good way. Speaking of a game that disrespects your time well, it’s Elite, which the flow of events would be:

  • Open Galaxy Map with Y+Left D-Pad and select a destination.
  • Exit with tapping B, once.
  • Align your ship with the destination and throttle up.
  • Tap Y to initiate jump.
  • Enjoy being able to look around or (albeit barely) interact with your screens.
  • Open System Map with Y+Right D-Pad and select your destination.
  • Align the ship with destination.
  • Open Navigation Panel via X+Left D-Pad, select your target and enable Supercruise Assist.
  • Enjoy ship taking you there, feel free to interact with panels, photo mode, chat, etc.

Sure, it’s a lot more complicated as it is a sim, but see that you don’t really do redundant actions and you’re in control most of the time. Also, no loading screens as the jumping effect will mask the system change, and the “dropping from Supercruise” screen will mask the second loading screen. Funnily enough, you’ll wait more but feel like it took less.

I don’t want Starfield to be be Elite or Star Citizen, but it doesn’t even have the rudimentary systems in place. For example, I thought you were able to fly anywhere with your ship in the atmosphere and outside it. Just not seamlessly transition between those. That’d be “possible” to have as the game already does this technically. It just isn’t there for whatever reason.

Also this basically breaks exploration as the wast majority of travelling you’ll do is via the menus and loading screens due to the exact same issues. I remind you this game was marketed as an exploration game with 1000 and whatnot.

This is also the case for game play as well. There are just way too many loading screens. Especially weird when they already have airlocks which would mask vast majority of those perfectly.

AProfessional,

I agree the current UX is bad but I don’t want seamless transitions… I just want a nicer UI.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

But now space travel is reduced to fast travel through menus which sucks so bad

c10l,

It’s not. Most interplanetary travel can be done without leaving the cockpit screen. Activate the scanner, point at your destination, press A, then X.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Bethesda’s engine disallows that entirely. Everything has to be chunked into pieces with loading screens between – every previous Bethesda game has done that, so it’s not really a surprise.

Agree it would be neat, but I also already have No Man’s Sky, and I’m looking forward to Bethesda competing on story.

Edgelord_Of_Tomorrow,

It blows my mind that Bethesda have owned id Software for over a decade and haven’t at any point got them to make a version of id Tech engine for their games.

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id’s engineers, with their experience and resources, to make something better. For some reason Bethesda just… keep bolting new shit to the creaking husk of their old engine.

Ubermeisters,

All about that profit

Goronmon,

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

It's hard to take your opinion seriously with this kind of statement. It has some real "It's 2023, where is my flying car?" energy.

At the end of the day, it's a lot easier to write a wishlist of game engine features than it is to actually develop said engine.

Edgelord_Of_Tomorrow,

Sounds like you’re the one who doesn’t get it.

id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

They can and have made it do whatever they want. What’s missing is the will from Bethesda to pay for it.

mplewis,
@mplewis@lemmy.globe.pub avatar

Fallout 4 came out in 2015. They had plenty of time to start work on a new engine since then.

darkkite,

I’d argue it would be smarter to upgrade CE to meet modern standards than creating a branch of id’s software while porting all of existing Bethesda tools.

we don’t have access to the source so we can’t really say things are bolted on. it’s also possible that code is removed as it’s made obsolete.

I don’t think you would have to create an entirely new engine to support elite dangerous type of warping, or elevators even now they could make the illusion better

CitizenKong,

Yeah, as soon as it became known that this is still on the Creation Engine, I knew there would be loading screens galore. Seamless exploration of planets and actual infinite space flight is just not something this engine is capable of. Hell, I’m impressed they managed to squeeze even the little space flight out of it that they did.

echo64,

people on lemmy keep telling me it’s a “new engine” tho just like fallout was and skyrim was, it’s not all just morrowind underneath no no

Chailles,
@Chailles@lemmy.world avatar

An engine doesn’t disallow anything. The engine wouldn’t work with multiplayer, but then it did. The engine wasn’t 64-bit until it was. Bethesda could have added it, but they didn’t for whatever reason they have.

Fallout 4’s elevators were loading screens but you never faded to black and load in again. There are plenty of ways to mask a loading screen (as well just leaving a loading screen while keeping things menu-free), Bethesda just chose not to.

taaz, do games w Vampire: The Masquerade - Bloodlines 2 - Official 2023 Announcement Trailer

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