Duskers is fun but I feel like it would put it over the top of it was even more scriptable, like Screeps or Bitburner. Whenever I played it I always imagined I might be able to get to a point where I could write code to play the game for me, but I don’t think that was really the design goal of it.
Hey there Lionir. Thanks for the post. Can the Beehaw team please look into copying or getting the creator of this bot to work here? lemmy.world/u/PipedLinkBot@feddit.rocks
I think the person that created that bot is somehow connected to the piped.video project. I know the whole privacy consciousness thing isn’t for everyone, but this bot’s posts are quite popular elsewhere on Lemmy.
FYI, the main reason to use piped.video links is that it is setup as an alternative front end for YT that automatically routes all users through a bunch of VPNs to help mitigate Alphabet’s privacy abuses and manipulation.
Hey, just wanted to let you know, you might get penalized in the algorithm with that fake release date on your steam page. I just had an in depth talk with a colleague about the steam algorithm in his own experience, and release dates with a fake date far in the future are completely burried. Consider changing it to TBD or something like that, whatever other games are using.
1 is great, loved it.
2 kind of sucked, bad story and collecting treasures wasn’t fun.
3 was great, but felt too short. 1 was also short, but it wasn’t too short.
4 is great, so much content and all of it is fun.
Don't compare your game to another game which is literally a billion times better. Yours is just space invader in a circle but worse. Sorry but that was a very boring trailer, not highlighting very many interesting customisation if any.
Thank you for being honest. But hey, how dare I compare my side project to those mega super hits? I just used them as references since they are really games that inspired mine. It's not and not meant to be VS or Brotato killer. No. But I do hope and am trying my best to make it have values of its own. Give it a chance when the free demo is out, will you?
That person was insanely harsh for no reason. I’m sure lots of people thought similar things about VS before it took off. Don’t sweat it, your game looks cool.
With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.
Good luck with your game! However, if I can make a suggestion:
Think of a way to describe your creation without referencing another game. This might be the only time you're going to get it in front of my eyes, and I know nothing because I've never played the two games you used to compare it to (never even heard of one of them in fact), so I'm not going be hyped or follow it. (While it's true there's a trailer, I'm not in a spot where I can watch it.)
Marketing is important to success, use your limited eyeball time well!
I can't be the only one thinking that your image looks like a knockoff of "Star Wars: Rogue One". Same font, same alignment of words.... Make the game YOUR game. Don't rely on familiarity with other brands to draw people in. They'll be disappointed when it's NOT a Star Wars game and you also open yourself up to legal issues from Disney, who owns the star wars brand.
No worries. In case that came off overly critical, please know I just want you to shine. Not accusing you of anything. Just want your unique self to show through. That's part of the beauty of an indie project; it's not the same corporate stuff.
Oh, my poor, poor wallet. I loved C:S and this just looks better in every way. Well, except Linux support, but hopefully Steam Play will be able to mitigate that.
youtube.com
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