Finals is the first pvp I’ve been sucked into in years after having mainly stuck exclusively with PVE. It’s felt much more accessible than other shooters with the variety of different play styles and the higher ttk makes my slow reaction times less detrimental.
I loved getting my Assist medals in BF3 for consistently being just a bit slower than my opponent and dropping them down to 5% health. I am keeping the tradition alive in Finals
Throughout the jam-packed season of this free-to-play game, contestants can experience new weapons for each class, the hacked new map SYS$HORIZON, the all-new 5v5 game mode Power Shift, a new skill-based League System, rewarded weekly career progression, private matches — for now in a feature-limited beta version — and the new Hacker Playstyle, which adds several ways for contestants to alter the arena to their favor. THE FINALS’ new Hacker Playstyle lets players step into the shoes of CNS, with a set of new gadgets and a new specialization that can be mixed and matched with players’ existing toolset. Remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game.
The Dematerializer for Mediums: a specialization that temporarily erases physical surfaces, like walls, ceilings, or goo — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again —turn every obstacle into an open door.
The Anti-Gravity Cube for Heavys: a deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards! Is it a traversal tool? Or a defensive gadget? It’s up to each contestant!
The Gateway for Lights: a pair of limited-range deployable portals! When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy.
The Data Reshaper for Mediums: a gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses!
All builds are getting new weapons, with the Lights getting the 93R burst-fire machine pistol, Medium getting the new FAMAS burst assault rifle, and Heavys able to wield the new KS-23 slug shotgun.
With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.
Moreover, THE FINALS Season 2 comes with Power Shift — an all-new, casual, 5v5 game mode where two teams compete to escort a platform through the arena. If interrupted by an enemy team, the platform grinds to a halt — or will switch direction entirely. Watch out, the platform will tear through anything in its path and can be rocked by physics. Players can switch their contestants between respawns, allowing them to balance their teams on the fly and hone their skills to perfection. In Season 2, contestants can compete in a revamped League System that improves the ranked play experience, with league rewards that up the stakes. A new Career Circuit system offers weekly rewards from Seasonal Sponsors, allowing contestants to move from Rookie to Master by completing contracts throughout the season.
As usual they do not disappoint in the graphics department, had to have up on the game due to my horrible connection but loved it most of the time I played it
Cool idea! I’m not really into survival or tower defense games, but I like the theme and the look of the whole thing. Survival games seem to be getting a lot of attention these days, so I hope you’re able to attract some of that because it seems like a cool idea for those into it.
Thank you for your feedback. I think the game is not very survival-y since you are a ghost. There won’t be stats like hunger and such. It’s very early in development and we will see how it turns out : )
I haven’t found a mod that handles what I expect from building an empire, and it would require a decent bit of work, which I’m not currently interested in doing myself.
I remember I made it to a certain point in the first game where I just decided to walk away. Maybe come back in a few months to see if an update fixed some of the bugs I was experiencing. Then just never did.
I’ll watch the trailer, but I’ll probably waist my time on the DLC for Elder Ring when it comes out.
I didn’t realize they finished the first game, I thought I was playing something still in early access with all the bugs lol. But I’ll still check this out.
youtube.com
Aktywne