Maybe I’m in the minority (doubtful since the switch is super popular) but I don’t need the Switch2 to be better than current/next gen as far as hardware goes. It’s portability, flexibility and funativity are what sells the thing for me. I’ve got a PC if I want to play fancy pants AAA games. One day, I’ll probably have a Steam Deck. I like playing Zelda and Mario, etc. on my Switch like it’s a the Super-Mega-Gameboy that I dreamed about as a youth. I sometimes play it docked, but probably 80+% of my game time on it is in handheld mode.
If the Switch 2 was basically a PS5-esque console (non-mobile, regular console), I’m sure I’ll eventually pick one up to play Nintendo exclusives, but mostly that would just hasten my purchase of a Steam Deck.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they’re more worried about making a system seller than a profit driver.
But I don’t think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
As a huge fan of MW19 and a fairly big fan of MW22, I won’t be buying or playing.
The monetization has gotten far too aggressive, realistic styled assets have gone out the door, and the studio behind this upcoming game made Vanguard, my worst purchase of 2021.
“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”
Allow me to translate:
“By partnering with the Cfx.re team, we will help them find new ways to bleed the community’s wallets dry and force servers to pay a cut of their monetization revenue and offer nothing substantial in return.”
Story wise they didn’t leave much room for a sequel. It gets wrapped up nicely at the end. I didn’t play any of the DLC but the impression that I got was that a lot of possible sequel material was covered in them. The game was really good and definitely worth picking up on a sale price. It will give BotW vibes but don’t think of it as a clone. It’s got a good story and a nice little twist at the end. The boss fights were a joy if not painful at times. The puzzles were mostly good and not too obtuse. I think I had to use Google on a few of them. It is annoying with the extra clothing and style purchases that the game tries to get you to spend real money for. It tarnished an otherwise good game.
Good lord, about time. I wonder how intricate a universe they crafted during these 6 (?) years. Can’t wait to wander through Bonebottom or whatever it’s called
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