The ceo is the son of one of the founders of Inuit, the turbotax/quickbooks company. Hes even on sliptgates board.
The owner is pure nepo and will never face any consequence for failure. Its pretty easy to see why they dont care about killing the company and fucking the employees.
Imo open sourcing is not necessary, as that is unrealistic depending on the licensing of libraries etc. Just distributing the server and making it possible to selfhost would be enough.
Or, built local network play in to the game itself (although this requires most of the work necessary for creating a selfhostable server anyway).
It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn't need to release with something new. And that's essentially the whole article as the rest is just filler.
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.
…heh? I mean I’ll take it but, DS3 doesn’t really need a remaster does it? Still looks great, still plays great… why? A Dark Souls 1 full remake on the other hand would be very interesting. Keep the level design, fresh coat of paint, revamp and modernize the bosses and go back and re-do some of the trash endgame areas that they just threw together on a time crunch like Demon Ruins/Lost Izalith. That would be an interesting project.
Though if we disregard the F-games apparently being Dark Souls or Armoured Core traditionally I will dream about this upcoming title being a new Tenchu game.
I just hope they don’t get burned out and there is no crunch. The only other company that did so much in short time I can think of is Insomniac Games. It’s actually how it was used to be with how frequent we got games from single studios. But since they are so big and expensive nowadays, it seems a bit unreal for how fast some companies are able to pump out so many high quality games in relatively short time.
I always worry about that with From, and Japanese studios in general. They are often black boxes, and the only reason we don’t talk about them as much is because they do a good job of “keeping it in the family”. Maybe From is way bigger than we realize, or maybe they are just grinding entry level devs into dust. We truly just do not know.
interesting, i don’t remember the feedback being quite so…mid. I remember this game getting pretty positive reviews, but maybe i’m muddling it with my memory of the other “hex” games.
Promising a reward for making the deadline then deciding to move the release date is like promising a reward for anyone who can finish a race in under 10 minutes, then just deciding not to look at the stopwatch for 15 minutes even though people have already finished.
The devs have earned the reward you promised. You’re just refusing to look at the stopwatch so you can pretend they didn’t.
One of our first games for the original xbox was NFSU2. On so many Saturday morning’s I’d wake up revving engines from the other room as a friend played through the campaign
I don’t think “destruction vs. licensed cars” is the binary in racing games. NFS3 Hot Pursuit had licensed cars, and that probably added to the fun of the game. I think we def need more games with destructible cars and destruction-focused racing, and I agree that you need unlicensed cars to get the most out of that these days, but there are plenty of other ways to make a fun car game. Beam.NG is there for the people that want truly next-level destruction simulation, and it has multiplayer support via mods but we could use a more mainstream version of that. Wreckfest is out there, but maybe that is too “demo derby” for die-hard burnout fans. We had games like OnRush and NFS Unbound come and go, and those games were probably the closest we got to Burnout in recent times, but audiences didn’t show up for those games so they have all but died.
Forza Horizon (which I mention all the time bc it is the only modern car game I have played) is plenty fun and arcadey with a whole smorgasbord of licensed cars. The cars get smashed up a decent amount, though it obviously isn’t quite like a Burnout game. Tweaking the driving settings can make the game feel even more arcadey, if that is your style. If you want the destruction to affect how your car handles, that is a setting you can turn on. If you want a more simulationy driving experience, you can tweak the settings to turn that on, too. It isn’t Burnout exactly, but something about it scratches a similar itch for me. I know the Horizon series is one of the most popular racing series in the current scene, I wonder sometimes if its popularity and live service model are eating the lunch of those other, smaller arcade racers.
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