Yeah, it’s wonderful. I was playing it for nearly 2 hours straight on a flight recently. If you adjust the CPU clock speed and a couple other things, you can squeeze some solid play time out of the Deck with Zero Dawn. It runs amazingly smooth.
If it ran well on a PS4, it runs well on the Deck (at 800p). The Deck is really close to a portable PS4 in performance, ignoring architectural differences.
The Deck struggles with modern titles targeting the PS5. It technically can play these games… But the kind of “technically” that really doesn’t result in a good experience.
Valve’s doesn’t help with it’s ‘Verified’ status. I picked up Dead Space because it’s verified. Within an hour I’d hit the refund button. It ran. It ran at 20fps and looked like absolute ass, but it ran. Not sure that’s what they should be pushing people towards however.
Yeah I agree. They’re super inconsistent with the verification.
Sometimes a game plays perfectly, with zero crashes, at 60 FPS and great graphics… But it’s not verified because one line of dialogue uses a font Valve considered too small.
Then you have a game barely running at 20 FPS and potato graphics, crashing every 43 minutes, and yep totally verified, ready for the Deck.
I guess they’re wanting to show that it can handle the very biggest games? Problem is if people can’t trust the verification process then it’s effectively useless. After my Dead Space issue I’ve already made it standard practise to check ProtonDB before I grab a game.
What I mean is it isn’t a bad story, but in comparison to h:zd that had the slow plot reveal that made me go: what? What?! And want to eagerly know more about the story.
But gameplay is great and the skills you can unlock makes it very fun to play.
RIP Lance Reddick, him voicing Sylens is so great. I really hope they have enough recorded material for the next game.
Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.
The point isn’t that it’s quite literally free. It’s a figure of speech.
Between taking a game you’ve already completed and is already popular and reworking it to sell to a brand new audience… versus creating a new AAA title, which one is more expensive?
that were ironed out over the span of several months
It still runs like garbage on my 13700K and 3060Ti, depending on the area. Sometimes, High settings are fine, but way too often I have to drop down to “Original” to get somewhat acceptable FPS (>40) at 1440p with Balanced DLSS. Am I doing something wrong, or was it just even worse at launch?
Finally. The first one, I waited and waited for it to get PC port before I played it. When Forbidden West came out, I traded a smart watch for a ps4 pro, got FW from Gamefly, finished the game, and then immediately resold the ps4. Been waiting for it to come to PC so I can finally buy it on Steam.
Look up “potentiometers” if you want to understand the workings behind a thumbstick as well as why drift happens.
So, drift happens because the graphite resistance element inside the potentiometers wears out over time due to friction, but these potentiometers are absurdly cheap compared to the alternatives and one company, ALPS of Japan, has dominated this market (not just for the Switch but for everybody) for 20 years that they pretty much out-prices everybody else. So, now you know why companies still use these thumbsticks despite the fact that drift always develop eventually.
Hall Effect sensors are definitely better, but also tend to be heavier and bulkier, so we’ll see if this works out.
I’ve seen them, they are an order of magnitude more expensive than the potentiometer based ones. Good for enthusiast hobbyist upgrades, but I doubt Nintendo is going to go for that considering the pricetag of the Hall Effect sticks.
That’s just because there is only one company making them so… yeah we got expensive joystick replacements. If Nintendo just paid a bit more and went with the HE joysticks in the first place they wouldn’t be in this situation. Why do you think they’re patenting these joysticks with magnetic fluid in em? They don’t want this to happen again so they do what the Japanese do best, over engineer a simple solution.
As a big keyboard nerd it is cool to hear about Alps in another context. They used to dominate the mechanical keyboard market too back in the late 80s.Thanks for sharing!
I don’t know about Xbox, but drift issue is pretty common in PS5 controller too, and I recall reading that all companies uses sticks from same manufacturer.
Everyone online sings praises of ‘Hall-effect’ sticks, but no one (Sony / MS / Nintendo) is currently using them, probably because of higher cost.
If this works, this will probably solve the issue for Nintendo at least.
It definitely happens with Xbox Series controllers too. Bought a brand new Series controller and a rechargeable pack only for it to get unbearable drift within 5 months
Using the larger, potentially more durable, joysticks would mean a larger potentially less portable Switch. Given that portability is the core feature of the Switch I can understand Nintendo’s reluctance to implement them. Especially when other companies are experiencing similar issues with their sticks. In my opinion a novel approach is the way to go here. Hall effect is nice, but it is costly and could potentially present some legal challenges at the moment.
the problem with the current switch is that the joycona are unusablely small
Increasing the size neard the size of the steam deck really won’t decrease the portivility as your gonna carry a power adapter and a case with it anyways
I find that the JoyCons work fine for most games, granted I have small hands. As for power adapters and carrying cases, I don’t carry an adapter and the case I use is very slim. Just enough to protect from drops really.
I use both frequently, and the size of the switch is a big feature for me. I carry a low profile case and no power adapter. Increasing the size would be a big mistake in my opinion- it would just be a worse steam deck without some really killer new features. In my opinion they should just offer larger joycons for people who want them!
A company already makes hall effect joysticks that are JoyCon sized and they claim to hold a patent for them. I haven’t taken the time to verify, but even if they don’t have a leg to stand on they could still take Nintendo to court.
@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
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