And yet the Kex engine still doesn’t offer QoL improvements like multiple quick saves, auto saves, and control configuration is very limited, especially for mods/games that offer extra controls like jumping or inventories. No free mouse look or free aim.
Cross multi-player is neat but it was running kind of janky when I tried it. There’s also a pretty severe bug that enemies forget what state they were in after you load a save (they default back to idle). I don’t think that was an original bug, other ports (and pretty sure this one prior to this update) don’t have that bug.
I get that Doom at this point is more community platform than game, but other ports make clearer their intent at either upgrades-and-options (gzdoom) or attempting to stick close to the original (chocolate, eternity). I don’t think the Kex port makes clear it’s position on this. Controller support, cross-multiplayer, and some graphical options (like the weapon icons) make it seem like a QoL port but then things like no freelook make it seem like it wants to also be traditional.
Edit:
I feel like I’ve only talked about the engine a few times now. The new episode, Legacy of Rust, is excellent and a worthwhile addition to the core game. New enemies slot in well, new weapons are fun, and mainly the levels are just gorgeous and extremely hard. I muddled through episode 1 on UV but episode 2 stomped my face in right out of the gate. They weren’t playing on this one. Lots of nice touches too like brand new inter-mission screens, some new and expanded texture work, and the architecture is just really stunning. Some of meanest archvile placement since Plutonia as well. I really can’t recommend the new missions enough, though I might see if they’ll run in GZD, haha.
as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.bee laugh emoji
Honestly “Microsoft” would have been a perfect brand name for a line of VR gear, if they hadn’t jumped the gun and applied it to software back in the day.
Maybe you should read how software is developed, what roles there are, how business functions in general, and so on - all that before blaming anyone for anything on the internet.
I make crappy corporate software. I know how this garbage is made and it has no quality. It’s all release after release and hope the bugs get fixed after a while by the tram.
Obviously coding this up isn’t accidental, so I guess they mean that activating the feature was accidental (not very reassuring) but also it’s kind of hard to believe that even that was accidental. Any very basic QA would have prevented that. It was probably deliberately testing the waters.
Curious to see the differences between the "real" plans and the leaked ones. Obviously, some of the dates are off since some of those games haven't been released yet and I have a hard time believing Elder Scrolls 6 is coming out next year. I could see some of those games being canceled, but it's hard to see plans around the midgen refresh changing up too much. It makes sense to have something to compete with the PS5 Pro that Sony is probably going to release next year and an all-digital Series X would be a good way to test the waters for going completely digital next generation.
A lot of the planned release dates got pushed back a year or two because of covid, so add a year to each date to get closer to when things are probably going to actually come out, I reckon.
I haven’t heard about any plans for PS5 Pro, but all that leaks have said what’s coming out is more like a Slim, since it’s going to be smaller, and not have a built-in disk drive. We’ll see, tho.
I hope it actually has gyros, so XBOX can finally get gyro aim. I don’t play on XBOX, but maybe support for that in XBOX controllers would make devs more inclined to support it. But the document only mentions an accelerometer.
Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.
Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.
From an aesthetic standpoint it just looks better^1 , and by now gaming consoles are so Mainstream that the additional accessibility the colors offer is not a good enough reason to keep them anymore.
^1 subjective, of course, but if you look at modern, big corporate design a lot of it is trending towards minimalism, very little use of color, etc.
theverge.com
Ważne