It is a double-edged sword for a dev. When a genre is over-satured (which most arent) there is usually a large player pool of potential customers but you’re competing with so many games that realistically your game needs to be really amazing to compete. Reason is that there is so many soul-like that a lot of players have a backlog of games to play already, and unless yours reach top 10 or something, there could be dozens and dozens of games that are simply more enticing than yours, meaning the average gamer will never make it to playing your game.
Making a game that makes it to the top on a saturated genre is simply very hard, and a very risky business decision.
I may play this at some point, but I am surely not buying it while I have DS2 unfinished, because I started ER, DS3 and Sekiro wait in my Steam Library and Epic gave away Nioh.
Damn I have a full time job and Soulslikes are not the only games I enjoy.
I think even From software alone publishes games faster than I finish them.
Yup came here to say something similar. As long as there’s quality they’ll be fine and in this specific case - if they’ll deliver what their showing and not over promising they’ll do way more then fine, the gameplay video looks awesome. I hope this what we get
I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.
“When we introduce digital rights management technology to our products, we do it to protect our bottom line loyal customers. DRM technology enables us to forgo server-authoritative anticheat provide a more consistent and fair gameplay experience, preventing us from having to spend money on servers cheaters and hackers from impacting your enjoyment. We work extensively with our software vendors to ensure that we add checks everywhere the impact on performance and usability is negligent, and you can’t use cheats to bypass our microtransactions your experience is optimal. While we understand that some individuals may feel upset with the permissions required by our DRM and anticheat technology, we can assure you that we don’t give a fuck about take the utmost care in protecting your privacy and safety.”
Berbach remarks on his time with Riot, where he worked on the launch of its CSGO and Overwatch 2 rival, Valorant, as well as time with the League of Legends team before and during his position as game director for LoL Wild Rift.
Most games’ mods are restricted to reshades and trainers. A game having a thriving modding scene, like Skyrim, is actually pretty rare. So Baldurs Gate having a mod that adds tons of races is pretty cool, and potentially a good sign of things to come.
As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.
So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.
I have been waiting for playable kobolds to be a thing to buy the game; I was not expecting it to be this fast! Guess I know what I’m doing this weekend.
Cozy f2p MMO with Disney princess vibes is a mix of Elden Ring and Ghost of Tsushima? This equation does not compute.
Gameplay demo looks fine…but the encounters looked a little manufactured to give the appearance of elden-ring-like combat, when I would wager it’s going to be much more hack n slashy in reality.
Cozy Soulslike is a great concept honestly. I loved the first Dark Souls because it mostly facilitated slow and tactical combat. Favourite build was a pyromancer with a high stability shield. Tweak the numbers to add more tolerance to errors (like the boss demonstration showed) and you do get a much more relaxed Soulslike.
pcgamesn.com
Aktywne