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Rook64, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it’s fun…

maynarkh,

The point being most games do all of this except the fun part, so the bar is pretty low, and companies are all buying shovels.

Rook64,

Appreciate you not jumping down my throat. You’re right, it is a low bar, and HD2 does clear it pretty easily. But you and I both know that publishers won’t hear the part about the game being fun (or they won’t care). My point isn’t that HD2 is bad, just that publishers will see its success and completely misinterpret why it’s successful. They’ll see a live service game doing well and think that people want more live service games, not fun games.

maynarkh,

I haven’t really got into HD2, too online for my tastes, but I can see its appeal. I think there is a broader phenomenon of a divorce between where big studios are heading and where “traditional” players want to be.

They’ll see a live service game doing well and think that people want more live service games, not fun games.

Couldn’t have said it better.

Jax,

You guys act like that wasn’t already happening for the past 10 years. This isn’t a new thing.

Sanctus,
@Sanctus@lemmy.world avatar

I can say, when you’re out there with your squad and it feels like space Vietnam, that’s why its selling. That portion of the atmosphere, gameplay, and intensity is on point

bradbeattie, (edited )

I suspect the difficulty the publishers face is that fun is difficult to quantify. The read on this might end up being “All things being equal, DRM/MTX/etc aren’t statistically impediments to financial success if the game is going to sell well anyway. If we percieve them to improve our bottom line, let’s include them”.

Ultragigagigantic,
@Ultragigagigantic@lemmy.world avatar

I wouldn’t mind live service games as much if these companies were forced to give up tools to allow the community to continue hosting.

Corporations have made it loud and clear over and over: they will torch every scrap of gaming culture if it meant an extra 20 bucks. They are NOT to be trusted with the preservation of this history.

Halosheep,

Bro get over yourself lol

Ultragigagigantic,
@Ultragigagigantic@lemmy.world avatar

6 more decades to go friends. Then I can get over myself… finally.

iegod,

Someone’s upset their view isn’t actually popular in real life…

JoeKrogan, do gaming w Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is
@JoeKrogan@lemmy.world avatar

Boycott this shit company

Veraxus,

Been doing that for years. Will happily continue.

But I’m just one person. Ubisoft won’t feel it unless hundreds of thousands more do the same.

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Same

kaitco, do games w Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods

It’s completely asinine for a game to cost this much, especially since it is going to be chock full of equally asinine microtransactions and costly DLC.

The “patient games” methodology is the best way to approach all gaming these days because, odds are, the game won’t be worth the $20-30 later price point anyway.

Immersive_Matthew, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.

Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.

In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.

Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.

fckreddit,

The CEOs of these investor funded companies have forgotten that investors are not their customers, gamers are. This will hurt them in the long run because they are pissing off their customer base, people who really given them money to appease their shareholders. It never ends well for the companies.

jmcs,

The investors are the ones forgetting that. CEOs work for the investors not for the customers.

Now, a good CEO will be able to manage upwards and throw around things like reputational damage and consumer trust to convince to keep the investors focused on the long term in order to protect the company (and the investors uhh… investment). The problem in the gaming industry is that time and time again gamers show that there’s no such thing as reputational damage with games since there are enough people building their personality around a gaming franchise that even studios with a reputation for consistently putting out mediocre unoriginal crap can count on a mountain of pre-orders.

MajorHavoc,

Exactly. The last year of news full of mistreating game developers caused my to retune my news feeds and Steam wishlist to completely exclude all triple A titles.

There’s years and years worth of great gameplay I haven’t experienced yet in the Indie game market.

I suspect I’m not alone in that.

miss_brainfarts, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Procedural recoil? So basically, random recoil you can never learn the patterns for?

Carighan,
@Carighan@lemmy.world avatar

I think so. Which is more realistic of course. But also a weird way to out “random recoil”.

r00ty,
@r00ty@kbin.life avatar

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

owen,

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Rightx + Up4x

So you can learn to resist the average recoil

Kolanaki, do gaming w Nintendo is suing the makers of the Switch emulator Yuzu, claims 'There is no lawful way to use Yuzu'
!deleted6508 avatar

I am legally allowed to make backups of my hardcopies. I can very legally buy TOTK and dump a ROM for Yuzu. In fact, that is precisely what I did to get my copy for Yuzu.

Draegur, do games w Final Fantasy 16 on PC shows signs of life, with producer Yoshi-P saying it will run best on an SSD
@Draegur@lemm.ee avatar

knowing our luck it’ll be released exclusively on fucking epic games store -_-

simple,

Considering FF7R was there, the chances are pretty good we’ll have to wait until 2025 so it releases on Steam.

Dagnet,

An optimist I see

Sanctus, do games w Bayonetta creator Hideki Kamiya says 'It would be a disaster' if he ever collaborated with Hideo Kojima or Yoko Taro: 'It doesn't work like in Dragon Ball'
@Sanctus@lemmy.world avatar

Thats a weird way of saying you don’t want to work wirh Kojima. Its fine but, a lot of this made up stuff can made up vibe together. Bayonetta was dope in Smash Bros.

empireOfLove, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@empireOfLove@lemmy.one avatar

Slow burn to death might not be so slow. Good riddance.

EherVielleicht, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

One small fart for him, but one great fart for future games!

guacupado, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

You didn’t need to wait 3 years to enjoy it. That’s on you.

UxyIVrljPeRl,

Well i bought the 12 month humble choice last year and haven’t played a single on of them…

Sanctus, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal
@Sanctus@lemmy.world avatar

Increasing complexity, tighter deadlines, demand for highwr profit margins, decrease in education quality. Theres a lot of reasons and not all of them are necessarily bad. Its good that we can simulate what we can. I think the profit motive is just starting to show its ruinous powers as shareholders demand more and more.

ieightpi, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

Sorry but in the recent past, that title goes to No Mans Sky.

LordOfTheChia,

The awesome Internet Historian video on No Man’s Sky for those that haven’t seen it:

youtu.be/O5BJVO3PDeQ

piped.video/O5BJVO3PDeQ?si=3WnDGRvQQAfwKqis

bionicjoey, do games w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is

If there’s an ownership dispute between the creator of the thing and the people who sell it, I’m always gonna side with the person who created the thing. Publishers are a cancer.

McDuders, (edited ) do games w Marvel's Avengers goes on sale one last time before being delisted forever

Kind of mixed on this one for me. On one hand it’s a win against microtransactions, since a big name like Marvel isn’t enough for people to buy it, so much that it has to be delisted. I think that’s a huge win and I think it’s worth mentioning.

On the other, preservation is a thing and I’m wondering if this game could somehow still be played if it’s taken off the store. Granted I’m not familiar with this game so I don’t know if physical copies work, or if they’re just codes with a plastic shell. Or even if this game would be playable once the servers go down. I know it’s not the best game to keep around, but history deserves preservation, etc

pastermil,

preservation is a thing

so is piracy

also, not everything is worth preserving

McDuders,

I disagree. I think games are definitely worth preserving, even if they aren’t that fun. Regardless, this game has historical significance and should at the very least be playable after it’s delisted.

OscarRobin,

What is and isn’t worth preserving is not something that can be known at the time of preserving. The point of preservation is so things can be accessed later if and when they’re needed. Even shitty games like Avengers may be relevant in many ways in the future, even if just to reference as ‘a shitty game’.

PastaGorgonzola,

I recently saw this video about the British Library. They collect everything that’s published in the UK (books, magazines, papers, leaflets, flyers, …). One of the librarians makes a pretty good case about the use of collecting and preserving everything. Even (or especially) the things you don’t think are worth preserving.

Pxtl,
@Pxtl@lemmy.ca avatar

“Good” is not the metric for preserving things. “Important” is. Marvel’s Avengers is important to preserve because this failure is a major historical milestone.

Like, imagine if somehow every copy of ET for the Atari 2600 vanished. Would anything fun be lost? Of course not. But would we lose some critical context in an important historical event? Yes. Very much so.

Fortunately, Atari games aren’t the kind of ephemeral media where we have to worry about that like cloud-service games or pre-code cellulite films.

Whirlybird, (edited )

Physical and digital copies will still work, they’ve made that explicitly clear.

dangblingus,

Is preservation of GaaS actually important though? We’re not talking about niche shovelware that somebody is nostalgic for, we’re talking about preserving a thing that wasn’t meant to ever be preserved, that hurt the gaming industry and represented gaming’s modern backsliding into corporate greed.

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