It’s weird how much people’s experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people’s machines, play styles, or something else that gave such different experiences.
I waited until early this year to play and it was an awesome experience.
To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn’t the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.
I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don’t recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.
Now I’m curious to test this 2.0 patch, I’m watching my brother playing on his PC right now and, with a 1070, he’s still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can’t wait to try it out myself!
Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn't handle the game.
Poor decision-making from CDPR's execs on that one. They should've just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.
Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.
Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads
Yeah, anything with Ray tracing will have player reflections.
Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.
Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.
You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.
Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.
Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.
Great redemption but they did close the servers so I kinda feel like that’s a whole new game hahaha
Also, FFXIV has been great for a long time now I think… NMS had more incremental updates with improvements for longer I guess. Maybe that’s why that’s the first thing on my mind when I think of any game redeemimg themselves.
Nevertheless still an amazing improvement on FFXIV.
I’m looking forward to playing it again. After BG3. And in between Tarkov. After Starfield. I guess by that point Elden Ring DLC might be out. Also need to play RE4 remaster. . Also didn’t a Harry Potter game come out recently? Also Atomic Heart had a DLC. Still need to try Hell Let Loose…
Ya I’ll probably bump it up ahead on the list because I loved the game so much. But I know what you mean, I’m way behind on games. I just beat the FF7 Remake and am in the middle of Horizon Zero Dawn (ya, the first one).
Yes, its not a souls game anyways, just a hard mech game. Which is kinda the staple for mech games.
Also though you can suck at soul like games but still enjoy them. Honestly the first step into getting good is figuring out which type of cheese you prefer. Ive always been partial to big sticks turning enemies into pancakes. It works on most games that are similar. Havent found a weapon to do so in lie of p yet, but thats a good thing for me since it changed my play style.
If you’re a fan, I’d say the beginning when you’re in Hogwarts and Hogsmeade is worth playing. But as soon as the plot takes you south, just stop playing.
Starfield is…a Bethesda game, no doubt about that. You’ll probably like it okay if you like their games, just don’t expect to be impressed or anything like that.
I’m actually a fan of the game because I can see the vision they had. I think people are more harsh because they see how great it, “could have been”. But to this day so many weird bugs, qc issues that are not even graphics related. Basic qc like overlapping dialogue, mission problems, things disappearing, etc. I’m rooting for the team to keep up improvements. But for them to tell me I’d have a better time starting over is a little annoying. If this is so much better what was I playing before ? Sure, more money, feedback and most of all time is going to make a better game.But they know there are things they could have done better if they are suggesting starting over.
They are suggesting you start over so you can enjoy the rebalance of the game with the updates. They aren’t saying you have to, just that you’ll get the most out of it if you do.
2: Of course every outlet that can write about Cyberpunk is going to right now. It's what people are searching for. They want clicks on fresh content that is relevant to their readers' interests.
I think you’re taking this wrong. They’re saying you can play it all again and the experience will be somewhat different with the new systems. They are saying you’re a loser if you don’t or whatever. Basically, they’re saying the update effects the existing game too, not just the DLC.
Maybe it’s because they view playing the game differently than you do. Personally I see it as a game you can ‘run’, sort of like a rogue-like. There’s different ways to execute missions, a few different ways to interact and varied builds for a character. I’ve played the game twice now, once as a corpo gun slinger and once as a street kid hacker. For this update I’m doing a nomad ninja.
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Aktywne