Epic bought rocket league and promptly tanked it in favor of their stupid fortniteverse. Maybe steam keeps winning because they’re not actively screwing over their customers.
Or Pheonix Point, where Epic bought an kickstarter game that was funded under the promise of releasing on Steam, GOG and potentially other stores and promptly made it exclusive - and this was in the early days when their launcher/store was in a much worse state too.
Factorio dev blogs are such a treat to read. I love they way they explain their decisions and the problems they encountered. This dlc is going to be so cool
Im still deciding if I want to do another playthrough before 2.0 though. Maybe I’ll actually play SE through past the first rocket launches and that should give at least another 800 hours.
I’ve done Factorio from vanilla, vanilla plus qol mods, to angels and bobs mods. Something is so satisfying once you get a train network set up, bots doing their thing (think it’s improved but used to be a performance killer with too many) and watching everything just work. I think I was at 400 hours before I even bothered launching a rocket which is where they say you beat the game. Anyone looking for YouTubers check out KatherineOfSky, think she still does them for factorio and is quite nice to watch and learn from. I actually haven’t played in a few years now but have 600ish hours (maybe left it on a few nights running by accident but mostly true hours), great game to figure out logistics, timings and such. Also personally usually played without the biters since I just wanted to build (glad they took out the requirement to kill biters for science) but watching other people build up defenses seems interesting but too stressful for my play.
spoiler alert though, it’s literally everybody. because everyone else is doing it, it’s not possible to survive as a business in a competitive space without doing, for lack of a better word, the devil’s work. It will take a major social disruption to change this, but it won’t happen in an organized fashion because we as a species are pathetic. The disruption will be the end of the world - North America cracking down the middle due to all the fracking, the Greenland glacier sliding into the ocean all at a go, something like that. FAFO endgame shit, due any minute now anyway.
As always with the Crown Prosecution service in the UK they love to bully and make an example of Autistic people. Only added by corporation running the court system, The CPS' Prosecution barristers are known to enjoy a life of luxury and gifts from them but you cant touch any of it.
Following an assessment by a psychiatrist, however, the judge in the case determined that Kurtaj was unfit to stand trial, and so the jury was asked only to determine if he had actually committed the hacks, but not whether it was done with criminal intent.
I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?
This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop
Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.
Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.
Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.
My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”
I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.
DLed for posterity, so once it’s down I can still share it with those interested in actually enjoying it, rather than letting Nintendo continue to ruin shit like the whiny babies they are.
It’s less Nintendo and more shitty trademark and IP laws.
If you don’t aggressively go after anyone that is transgressing your IP, you can lose it.
IP really needs major and comprehensive reform. It’s not going to happen anytime soon as too much is built up around the status quo, but it really should be done.
Edit: Also, it’s a bit more complicated in terms of IP, but it is relevant to future works.
For example, fictional characters.
Let’s take Mickey Mouse as an example. Steamboat Willie is entering public domain, so the protections on the character as defined in that work is entering the public domain. But characterization of the figure in works still under copyright that have added unique details are still protected.
But the test for infringement of a fictional character is twofold. (1) Can the figure be copyrighted? (2) Is there infringement of unique characteristics?
That second part becomes much more difficult to enforce if you’ve been allowing millions of variations of your protected character when you initial work defining the character is no longer enforceable.
So if LoZ on the NES enters the public domain making ‘Ganon’ as a pig usable by people, but since that game there’s been tons of spinoffs by others having Ganon as a human before Nintendo had Ganon as depicted in OoT, then they’d have a much harder time enforcing copyright on Ganon being depicted as a human even if Ganon as a pig was no longer under copyright.
No lawyer is going to say “yeah, let 3rd parties use your IP willy nilly, I’m sure it will be fine and not bite us in the ass later on.”
For example:
Copyright protection is effectively never lost, unless explicitly given away or the copyright has expired. However, if you do not actively defend your copyright, there may be broader unauthorized uses than you would like. It is a good idea to pursue enforcement actions as soon as you discover misuse of your copyright protected material.
If you have experienced copyright infringement, you have the right to pursue a lawsuit. However, you only have a limited time frame during which to file a claim. This legal principle is called the “statute of limitations.” Ensuring that you file a claim to enforce your copyright within the statute of limitations is crucial. If you wait too long, you will lose the right to enforce your copyright and obtain your deserved damages.
So a fan project that you don’t enforce against for three years which eventually monetizes as competition without infringement trademarks would be a potential concern.
...You realize that none of that is setting precedent, it just means you can't pursue, right? You still can't lose the IP even in the worst-case scenario, and the first example you gave even says that.
Copyright protection is effectively never lost, unless explicitly given away or the copyright has expired.
You seem to just really strongly want to justify Nintendo's actions, which are not the norm across the industry for how IP issues are handled....
Like yeah there's shitty IP laws, and shitty trademark laws, but they don't justify Nintendo's specific reactions.
which are not the norm across the industry for how IP issues are handled…
Go ahead and cite whatever you think the ‘norm’ is then.
Where else do you see publishers turning a blind eye to unlicensed remakes of their games?
The difference isn’t Nintendo being more legal trigger happy, it’s that their stuff is way more often being used in unlicensed ways so they come up more often in stuff like this.
But there’s a ton of examples of the same being the ‘norm’:
-Everything related to Bethesda's mod scene
-The entire Touhou doujin scene, even including sold games/music
-Sonic games which included fans being brought in for sonic mania
-Megaman and Street fighter have huge histories in modding. Pretty sure megaman has an entire fan-game for Zero's orgin story
So...That gives us Bethesda, Sega, and Capcom at minimum for big players, and Touhou pretty much shows you aren't going to lose your fucking IP over this.
No, Nintendo really does just do it more often than everyone else. You don't gain that rep absolutely everywhere just on hearsay.
Bethesda is owned by Zenimax, and an officially licensed mod scene is completely different.
If you want to run the mods for Bethesda’s games, you need the retail software to do so.
I guarantee that if a group was creating a Morrowind remake that didn’t require owning some Bethesda core game that was being modded to achieve that, Zenimax’s lawyers would be quick to be on top of the issue.
It’s not like there’s not examples where Bethesda’s lawyers caused mods to be shut down where it involved redistribution of Bethesda game assets without needing to buy the game.
It’s *less about shitty trademark or copyright laws, and more about Nintendo.
First off, in all of your posts, you really don’t seem to realize that trademark has nothing to do with fan fiction or recreations. Not a single project that anyone has referenced has attempted to mimic Nintendo’s name and brand to sell a product. Zelda is trademarked, yes, so people can’t sell video games with “The Legend of Zelda” name- which has no bearing on this article or the work cited.
Second, the statute of limitations doesn’t go back three years to some arbitrary date, it goes back to when the alleged crime or infringement occurs. So if someone begins selling a TLoZ knockoff game, they have no grounds in court to say something dopey, like “well actually I started thinking about selling Zelda knockoff games five years ago, so even though I just started last month it is out of the statute of limitations”.
Third, from your list of shitty companies making it the norm, try Valve, who actively gives permission for people to mod and remake their games, and even allow the selling of remakes on their own platform. Or try Capcom, a Japanese company who has never attacked a fan game and still has full control over its IPs. But I digress, not being the norm has nothing to do with this.
If the laws surrounding copyright were suddenly and drastically changed today, Nintendo wouldn’t change their stance or their scare tactics. They don’t have to do it, they aren’t losing out on sales from it- and if modders had the ability to stand up for themselves in court, I don’t believe Nintendo would win even a notable amount of cases.
Two: Actually, per Petrella v. Metro-Goldwyn-Mayer’s supreme court decision, damages are limited to 3 years prior to the suit being filed with no recovery for earlier infringements.
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