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OrteilGenou, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place

PolandIsAStateOfMind, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@PolandIsAStateOfMind@lemmy.ml avatar

Joke on him, often game gets delayed under this exact pretext and it suck anyway.

ReakDuck,

I think it becomes a mixture of too early and delaying.

Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves

Ab_intra, do games w 'For fun and challenge:' The team that ported Jak and Daxter to PC has done the same for Jak 2
@Ab_intra@lemmy.world avatar

Now I know what I’m going to play 😁

Treeniks, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

Seudo,

Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

cradac,

In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

FooBarrington,

But he’s also president of one of the richest companies in the industry because he always said this.

And while your point is valid for smaller studios, it feels like it’s usually used by the big ones that do have the resources, but would rather give more money to investors.

Adori,
@Adori@lemmy.world avatar

Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It’s about keeping expectations in check and having a good fun base game.

captainlezbian,

Rogue Legacy 2 had a great early access in part because it was regular releases with a lot of communication and they set great expectations for it. I knew what I got myself into and had a blast trying each new area as it came out.

AndrasKrigare,

The context for this was them deciding to take the time to finish the game properly even if they were no longer going to get paid to do it (the publisher would stop funding).

youtu.be/TbZ3HzvFEto?si=7g4Dylj_zaAeeos_?t=28m28s

fanbois,

It’s often enough AAA with tons of money that force insane crunch to hit a release date and still have buggy, uncompleted games.

TheAnonymouseJoker, (edited ) do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

Some basic things to note, that may or may not be obvious.

  • Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
  • Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Edit: “most” people are not but a significant number of people are. That was overestimated. Our generation’s psychological patterns differ from the ones before that did not play these modern and/or 3D games.

Thavron,
@Thavron@lemmy.ca avatar

And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Really? Most of the audience?

whoisearth,
@whoisearth@lemmy.ca avatar

Seriously this take is fucked up. Let’s put gamers in a bucket of mental cases because they like to play Tetris lol

TheAnonymouseJoker,

muh tetris = mental cases reductionism lets laff

You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.

whoisearth,
@whoisearth@lemmy.ca avatar

Let’s dig that hole deeper my dude!

TheAnonymouseJoker,

A significant amount of the audience is. “Most” probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.

PoliticalAgitator, (edited )
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.

I haven’t seen significant numbers of people complaining that their drip feed of content isn’t coming fast enough. I’ve seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.

Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Being a game developer had its moments but was still easily the worst job I’ve ever had, predominantly due to the community.

That said, I still wouldn’t go diagnosing millions of people with some bullshit I just made up.

c0mbatbag3l, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@c0mbatbag3l@lemmy.world avatar

However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.

Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.

erwan,

Still better than if they released the same game earlier. Unless of course they kept adding features or content.

CheeseNoodle,

Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

Defaced,

polygon.com/…/aliens-colonial-marines-fixing-code… yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could’ve helped it, there were many more problems besides the AI. The AI was just the biggest problem.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Well the AI went from “literally dogshit, you can run past them without a second thought” to “oh you have to fight them now.”

Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.

SignorPao, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

ilinamorato,

There’s no way he didn’t know. You don’t exist in that industry and not know.

Treeniks,
SignorPao,

Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.

kadu, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@kadu@lemmy.world avatar

deleted_by_author

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  • RightHandOfIkaros,

    Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.

    RQG,
    @RQG@lemmy.world avatar

    Eh, gaming journalism just wants clicks to get ad-revenue.

    paultimate14,

    I’m looking forward to the ward between factions posting the two quotes in comments sections every time a game gets delayed for the next several decades

    TonyTonyChopper,
    @TonyTonyChopper@mander.xyz avatar
    cmhe, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

    Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

    echo64, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.

    the_tab_key,

    Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.

    gnuplusmatt,

    Half-life alyx was as good as any other half life content they’ve produced

    TheBananaKing, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Me disappoint you long time

    lobut, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!

    Ghostalmedia, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
    @Ghostalmedia@lemmy.world avatar

    “Suck is forever”

    That’s some Gen X Yoda shit.

    ClydapusGotwald, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Such a great quote.

    bionicjoey,

    “Suck is forever”

    -GabeN

    BananaTrifleViolin, do games w 505 Games' parent company lays off 30% of its workforce, says gamers really only want sequels so that's what it's going to make

    Ironic for a company that published indie hits like Terraria and fresh mainstream games like A Tale of 2 Sons.

    This does not reflect the whole gaming market but rather the failure of publishers to innovate well and make new things people like. Big publishers are risk averse and it's a common path them as they get bigger, and care more about shareholder value or venture capital. They won't take risks, and can't accept failures so they retrench. It's not a recipe for success as that end of the games market is already dominated by big publishers churning out annual versions of their mass market games.

    A publisher like 505 r ally only has two possible futures on this road - go bankrupt as they can't compete or get bought out by a big fish who want their IP.

    It doesn't say much abou the games market as it's actually very large, vibrant and varied. A publisher like 505 is not on the vanguard of the games market and like most people I had to look them up to even see which games they had published. This is just yet another company being mismanaged into oblivion and well beyond its hey day.

    NightAuthor,

    Isn’t baulders gate a good example of an indie dev doing good work and not just playing it safe? While also not going bankrupt.

    KermitLeFrog,

    Baldur’s gate is the third installment in a decades old franchise that is based on d&d, a franchise that has been established for nearly 50 years now

    iheartneopets,

    Yet it still managed to be fresh and, in my opinion, make the next big leap in what rpgs are capable of. Sequels aren’t really the problem, and I don’t mind them really—in a vacuum. The bigger problem is what ‘sequels’ are in corporate speak; making minimal effort and doing the same things over and over again, trying to profit off of name recognition alone. They don’t see a franchise and think “Great, a chance to dive into this world and see all it has to offer and what makes it tick,” they see it as a chance to make maximum $$$ while not feeling like they need to do much.

    Once again, corpos ruin everything.

    Astaroth,

    Calling BG3 a sequel is very disingenuous, it shares nothing in common with BG1 and BG2 besides the name.

    Being based on d&d and having two previous big hits in a row (Divinity Original Sin 1 & 2) obviously mattered though.

    KermitLeFrog,

    Right, but from the perspective of a gaming company CEO, it being a sequel is everything. You have to remember, these people are incredibly uninformed and shortsighted. Think of the dumbest person you’ve interacted with ever, and that’s about as intelligent as the smartest CEO. They see that Baldur’s Gate 3 sold well, and all they learn from that is that sequels are a profitable endeavor. They couldn’t care less about any of the context that makes it a good game.

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