They are harder to control if you don’t use a controller.
Using a controller is cumbersome when you’re not at home
I don’t know if I can play these ports in 10 years. With a console, I’m pretty sure my PS5 games will work in 10 years because the platform won’t change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it’s not guaranteed.
I don’t fully understand why they need to do this. What is the cost of their service? Using the tool is already a subscription service, what else do they want? It’s not like they have cloud services. They just want free money I guess?
They need something to become sustainable. They’ve been making losses for years. But thata definetly not the way. Other ways would be to lock some future features behind paywalls, and / or to increase their cut of the sales price per unit sold in the future.
I wonder though why they’ve been making losses for years - probably because of all the acquisitions? Looks like they were just another “grow now, revenue later” company that is now too big to be able to afford itself
Unity has an in-house advertising/monetization system called LevelPlay. It’s their system for putting ads/analytics/etc. in games. But not a lot of people use it; a lot of people use a direct competitor called AppLovin, which is just outright better.
Several developers have reported Unity quietly reaching out to them and saying “Hey, we see you’re using AppLovin…if you switch over to our LevelPlay service instead, we might just waive some or all of our new Fuck You Fee.”
So apparently this is being done to kill a competitor.
I’d move the fuck away from Unity even if they did roll back all their latest bullshit.
It’s only a matter of time before they pull another stunt like that.
Remember, their shitstain of a CEO, surrounded by his troupe of yesmen, all thought this was the best idea ever.
2023 is the year the free money stopped flowing. Without limitless 0% interest money, tech companies that have been losing money for their entire existence have to start making a profit or go bankrupt.
These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).
With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.
2000 shares is not millions… that’s less than $100K at the current share price. For scale, the CEO was paid over $8 million in stock in 2022, of which he sold about 50000 shares over the course of the year, which would translate to roughly $2 million worth, which I assume means he’s holding many more shares.
I just don’t see it. Seems far more likely that he just regularly sells shares as income.
I do agree the other two are more scummy than the CEO.
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