midwest.social

full_on_rapist, do edc w My EDC as a father and frequent corporate traveler

Surely you’re using the sewing kit for torn clothes and not your childs wounds, right?

rubbs,

You would be correct.

people_are_cute, do gaming w Anybody else playing Sky?
@people_are_cute@lemmy.sdf.org avatar

Damn I’m feeling old!

For me “Sky” was the 90s SkyRoads game. It was quite fun, you can play it on the browser now.

apotheotic, do gaming w Anybody else playing Sky?

Beta tested it on android and played the snot out of it for a few months before i got tired of how much they had to limit the graphics (despite still being beautiful) in order to get it running reasonably well on mobile. Super super excited for the steam release, will definitely play more then

vanquesse, do gaming w Anybody else playing Sky?

Still waiting for the “to be announced” steam release date. I’ve tried getting into it on mobile twice, but it’s not really the type of game I’m looking for on that platform.

Granixo, do gaming w Anybody else playing Sky?
@Granixo@feddit.cl avatar
hallettj,
@hallettj@beehaw.org avatar

It looks like it’s made by the same team that made Journey

spriteblood,

It is made by the same team!

Admetus,

I feel like all my expectations from these comments were granted.

spriteblood, do gaming w Anybody else playing Sky?

I'm not a big fan but my SO is really into it. They have the audio/visual presentation down but I feel like there isn't enough depth to the gameplay to keep my attention. Plus I don't like microtransaction games; it makes me feel like I'm playing a game that keeps reminding me it's actually a storefront. All the customization options I want but don't have keep turning out to be paywalled or require excessive grinding.

Playing multiplayer makes it more enjoyable though. Having a partner who is super into it helps me have fun by proxy.

ViciousTurducken, do gaming w Anybody else playing Sky?

Felt like a mobile game on PS5. Gave it 30 minutes and dipped. Was not engaging at all

spriteblood,

It is a mobile game. They ported it recently IIRC.

TwilightVulpine, do gaming w Anybody else playing Sky?

I never quite understood what this game is about.

clark,
@clark@midwest.social avatar

For me it’s about exploring new realms, and discovering new spirits and doing missions given by said spirits. Collecting items such as clothes and accessories is fun as well. I guess it’s not as intense as other games, but I like that you can do stuff your own pace - there’s no pressure or stress, just lots of beautiful visuals and wonderful soundtrack. Befriending fellow players and doing missions together is a plus as well.

Stillhart,

do stuff your own pace

This is the core of all their games. The guy who founded the company wrote his senior thesis on flow in gaming and every game they’ve made has been about helping you achieve flow while playing. The (very) short version is that the mechanics of the game let you intuitively set your own challenge level, which enables everyone to naturally reach a flow state no matter their skill level.

I am a really big fan of thatgamecompany. I didn’t really like Sky though.

clark,
@clark@midwest.social avatar

Anyway, bottom line is that the more you play the more you find out the story of the Sky universe. A playable story, if you will.

hallettj, do gaming w Anybody else playing Sky?
@hallettj@beehaw.org avatar

No, but I’ve now heard it recommended enough times that I think I’ll check it out. It looks like it’s a free download for the Switch. Are there micro transactions, or subscriptions, or some such thing?

clark,
@clark@midwest.social avatar

There are purchases within the app - such as buying more candles (the game currency), or a “Season Pass” that gives you exclusive stuff whenever a new season in the game begins. You absolutely don’t need to pay for anything to enjoy the game, there are no limitations as far as in-game interactions go.

Psythik, do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?

Well as someone who has played the PC version, I can immediately tell that this game is probably running on Medium or possibly even Low. There’s fewer confetti particles, the explosion is less detailed, the fur doesn’t look as real and the lighting isn’t as good. Not to mention that it’s running non-native resolution/no DLSS cause you can clearly see the ailiasing. That said, it looks great for a $500 machine. My PC was over $4K cause I just had to have a 4090 (after I saw how disappointing the rest of the RTX 4000 lineup was. I usually only buy midrange GPUs).

In other words: Optimization.

Kolanaki,
!deleted6508 avatar

Tbf, the PS5 version of the game has two modes; performance and graphics. You can have it look really good and get raytracing features but play at 30fps or reduce some of those settings and play at 60+ (I think this one goes to 120 if you have a capable display).

But even on Performance, it has been the best looking game I have ever played, and I tend to keep up with the latest and greatest.

Psythik,

Yeah that’s what I’m saying. Furthermore, if you want a high framerate (120+ FPS) and no-compromise ray tracing, you’re going to have to spend way more than $500. The PS5 is an extremely good value for what you get.

Pixelle3D,
@Pixelle3D@midwest.social avatar

I knew a PC person would come in here eventually and flex.

Mojojojo1993, do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?

So the consensus is

Build an emulator or something.

Build on that. Boot to that os or emulator when you start up PC. Basically stop running anything else while gaming. Doesn’t seem to difficult to do on the future.

Especially when Xbox runs an emulator to run old games.

Honestly it’s probably the best idea going forward. Once you build a game for a single os or emulator. Then you can just port the emulator over in to everything. Hopefully means optimisation would be far better. Don’t need to run 4 or 5 different things. Just one and make it run on Nintendo Microsoft PC and PlayStation

Zeth0s,

An emulator has a performance overhead. Even a simple translation layer like valve’s proton has an overhead. The fact that most games are simply unoptimized and windows is so bloated means that the additional overhead of proton is not a performance bottleneck. But if one has a good hardware and a good dedicated OS, emulator is not really necessary, which is good for performances

Okalaydokalay, (edited ) do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?

It’s a little easier when the machine is dedicated to that and only that. The OS doesn’t have all this extra crap running in the background that takes resources from the game because it was designed for that in mind.

That and devs have just one machine to design their game for versus trying to make their game run on hundreds of machines with very different specs.

Some devs, especially first party devs who work closely with or directly for the manufacturer also have insider knowledge of the system they’re developing the game for. The Crash developers did this in the PlayStation 1 era by tapping into resources that other games weren’t using to push out even more performance from the hardware.

Ado,

Would be amazing if windows did what steam deck does in shutting off the OS during gaming mode.

astropenguin5,

I doubt windows either has or wants to have that functionality, given their more business/general purpose oriented focus, also the steam deck runs on Linux.

A part of me wonders if it would be possible to put the Linux distro/is of a steam deck onto a dedicated gaming computer to get some of the optimisations from it like that.

Quentintum,
@Quentintum@lemmy.world avatar

That’s the Holo ISO project. It looks pretty experimental and only supports certain hardware (nvidia graphics cards not recommended).

DoomBot5,

It’s a little easier when the machine is dedicated to that and only that. The OS doesn’t have all this extra crap running in the background that takes resources from the game because it was designed for that in mind.

At best you’re looking at a 10% performance penalty, closer to the 1-3% range without known bad background software.

OscarRobin, do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?
  1. Optimisation. Many, many games haven’t even had a proper baseline of optimisation let alone targeted optimisation for specific specs like consoles
  2. The PS5 GPU is more powerful than a 2060, and as a newer generation architecture supports more features which can be leveraged to improve performance
  3. The PS5 operating system is wayyy less taxing than Windows or any other OS because it does much less and does it more optimized
InverseParallax, do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?

Optimization, son.

Callie,
@Callie@pawb.social avatar

Fr, you can optimize really well when you know exactly what hardware someone will be running.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

Or if you just actually take the time to have your programmers optimize the game, knowing the hardware is nice but sooooo much of modern games are just generally unoptimized.

cryptiod137, (edited ) do games w PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060?

How is nearly every answer in this thread wrong?

To answer everyone: haveing a single piece of hardware to develop does help, absolutely. But the answer is simply… money.

Sony pays to have have games like R&C or Uncharted made. These games wouldn’t be profitable for the studio to make, with the level of detail and polish, but they get $60 million (example number, definitely varies) from Sonyand now the studio is in the green.

That’s it’s. Console hardware is more PC than ever, having x86 AMD CPUs that aren’t that different from ones other OEM could just order. These is no secret sauce, they aren’t some crazy in-house developed flop or some weird also-ran processor like PS3 and 360.

all-knight-party,
@all-knight-party@kbin.run avatar

I don't think they're necessarily wrong but I'd love a nice ELI5 answer that's not just "there's one kind of hardware and the developers try really hard to make it run good"

DRUMS_,

Also, I thought Ratchet and Clank ran at a solid 60fps.

redcalcium,

What’s the right answer?

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