The quest where you help the girl find her “pet” and you find out at the end that it’s a bearer who was petrified is super fucked up. The whole time you think this girl is talking about a dog or cat. It really hits home how normalized treating bearers as less than is in this world.
The one place I need a map is the confusing ass labyrinths that are the dungeons. My only complaint about the gameplay so far is the dungeon layouts are nonsensical and confusing. I actually have to use the scanner to find a way through everything.
I’m not sure how this is surprising anyone at all, honestly.
The problem (but not for Bethesda) is that we are so used to mods that we seem to forget how absolutely shite a lot of their vanilla UI is. Has everybody forgotten the Skyrim map? Coz I sure as shit have not.
Did they somehow miraculously fix it all in Fallout 4? Genuine question, I kinda gave up on them after Skyrim.
The fallout 4 map is basically the same as the fallout 3 and new vegas map, and now that I think about it oblivion. So this is verry much a two steps forward one step back situation.
60$, or regional equivalent, for 6 games is not a bad discount. If you own even one of them already the price is halved. I’d say that qualifies as cheap.
Kotaku has been releasing quality write-ups on FFXVI since launch, and from most of the spaces I have seen them shared, Kotaku has only received hate for sharing many of the same sentiments I have regarding this game.
People are still hanging on to silly gamergate-era hate of Kotaku and get angry just seeing the name, and will go out of their way to argue why anything Kotaku says must be stupid and wrong. It’s wild.
The few times I post a Kotaku article, regardless of what it’s about, far too many folks just completely lose it screaming “click bait!” or completely blow off any points they might be making.
I was talking with a friend of mine who played the whole game last night, and they completely agreed with the idea that FF16 really had issues with how they handled slavery.
But oh wait, I forgot I can’t have an opinion because I didn’t play the game myself, as someone in here told me.
And people have said it to me too, but move the goalpost to requiring completion to critique. I stopped playing because it wasn’t enjoyable for me, and trust that I would hate it more if I had to deal with it longer than I did.
I find talking protagonists in RPGs with customizable characters a two edged sword. It can work out great, but if your voice not fit the character you're playing, or is even highly dislikable for you, then it becomes a real big issue in regards to immersion and enjoyment. Silent protagonists allow you to use a specific headvoice for your character.
“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.
Personally, I’m not a fan of this trend that’s been semi-standard since at least Halo: Reach. The whole silent protagonist thing really takes me out of the game; I would much rather hear any voice for my character.
Contrast this with, say, Cyberpunk 2077 where the main character talks quite a bit. This makes me feel way more like a real person in the game world.
I don’t really want to hear my character talk in an RPG where I am making the character and supposedly have my own background, look and sound in mind and am the one selecting what that character says. Unless if they have tons of different voices, like old Bioware RPGs did, I would prefer to just read it myself and give whatever voice I want. It immerses me in the game much more, where I feel like the character I am playing because I am given opportunity to say the dialogue choices my self.
I think it all depends on what sort of game you have, specifically if it is story driven or immersion/exploration driven.
Halo Reach is story driven and would have absolutely benefitted from a voice. Mass Effect was primarily story driven and the voiced protag worked great.
Fallout 4 is the opposite and a silent protag would have been better as silent, like in Fallout 3 or Elder Scrolls games.
Frankly, YoshiP’s comments have only ever made me feel like he’s some out-of-touch edgelord, so this doesn’t surprise me.
I avoid his stuff like the plague since he feels diversity (apparently slavery as well, lol) is nothing more than window dressing as opposed to a fact of life & history.
Enjoy the disappointing sales Square! I know you lost at least one Final Fantasy fan with this clown at the helm.
I feel like the “disappointing sales” are more on SE than anything else, though. Like, they decided to only release on PS5 despite initially saying it would be PS5 and PC (and I’m just going to be charitable and ignore YoshiP telling someone asking about the PC release to just get a PS5, when PS5s were still damn near impossible to get in Japan), and even though PS5s had a really small install base (especially here in Japan - PS5s have recently become readily available, and even then, stock is limited - the electronics store near me is so completely out of stock of the digital version that they took down the display for that version and only have the disc drive version for sale).
I feel like SE has been making a lot of missteps lately.
And I’m not even going to touch the mess that is YoshiP’s reasoning for why his fantasy Europe was so dang un-melanated. That is a whole other issue. I’m just gonna say that as a non-white American living in Japan, a lot of folks in Japan have a very limited view of what an 欧米人 (European and American) is.
Unlike OP I have played the game and have to say I diaagree completely with the article. You see the deeper implications of the slavery wherever you go. Sure the violence is the biggest factor but so many side quests show the emotional toll the slavery has on the people. Even just walking in those areas is gut wrenching. I dont know how a final fantasy could portray it better. It is hard to handle already.
You post a lot. I see your name come up non-stop. That is great! It is really appreciated. I'm certainly not doing that work.
You also post quite a bit of inflammatory clickbait without having any personal knowledge to back it up. That's a bit confounding. At the bare minimum, you need to be prepared to accept criticism for that.
I can personally say this is the second time you've posted a FF16 ragebait article and gotten offended when prodded about the fact that you yourself haven't even played it. Why are you spreading information that you don't even have the ability to evaluate?
I post things I think people can talk about, even if I can’t actively take part in it. That’s it.
And if you don’t like what I post, you are more than welcome to block me - I actively encourage people blocking folks they don’t like. Please, feel free.
I've already said that I appreciate your efforts. I'm not going to block you, your work is valuable. I'm just explaining that you ARE going to be criticized for what you choose to post, and you shouldn't act surprised. If you really don't care about whether or not the stories you are propagating have merit, then just ignore anyone who pushes you on it. Consider attacks on "OP" to be the original author of the article, not you.
Or, be more selective about what you post, if the approval matters to you. Consider it constructive feedback.
Please block me. I’d block you (actually, I will anyway), but blocking on kbin is busted and means you would still see and be able to comment on my posts. Hopefully they’ll fix that.
kotaku.com
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