There is a long history of video games cash grabbing any IP they get their hands on. Pokemon and the sort are few and far between. Do we need to talk about ET?
My biggest gripe right now is game designers have an incredible platform with mobile devices, that I would havre murdered for when I was kid, and the best they can do is slot machines. There are some great titles for mobile but it’s way overshadowed by the dopamine harvesters. I’ll be dead before they get this shit sorted.
It’s virtually impossible to make money selling mobile games because your average player expects the game itself to be free, and then expect some kind of premium currency.
If you try to charge an actual reasonable price for a game like $15 no one would buy it. But they’ll happily spend $170 on premium currency over the course of a year.
Against those kinds of economic metrics originality and high quality gameplay stands no chance of survival.
I disagree. Yes, peoples expections are warped because of freemium but an indie developer should be able to make plenty of money with a small bit of notoriety. It really comes down to if developers expect capture the entire mobile gaming market they are barking up the wrong tree. They need to build an audience and not let freemium practices get in that space. I grew up on the snes and I would put those games head to head against any PS5 AAA game. Sure the PS5 game may be a visual spectical and have all sorts of complexity but the Nintendo developers had to do more with less. End of the day you could have the same amount of engagement with a cheaper to make product and we would all be better for it. Look at deadcells. Look a hollow knight. I know these are platformers but they are best in class and their budgets can’t be extraordinary.
The trouble is I could make it truly excellent game and then I could either release it on mobile and make very little money or I could release it on Steam and make a lot of money so what am I going to do?
Sure I could release it on both platforms but then I’m committing to supporting another platform that probably won’t net me that much profit. It’s the same economics that means that developers tend not to release games for Mac.
I wouldn’t buy it either because mobile devs have a terrible track record of not bothering to update their games to the newest version of the OS, the older the game, the less likely it is they will update it, I lost considerable money many years ago when CAVE shooters weren’t updated to the current (at the time) android version.
Even big ones like square enix had to be almost harassed to update The World Ends With You Solo Remix for newer versions and I think in 2021 capcom just gave up in updating monster hunter freedom unite.
Windows’ relentless backwards compatibility is underrated, but it’s so damn nice I can still play games from 2005 effortlessly. Android has been a shitshow in comparison, as even when mobile gaming wasn’t so shit (Doodle Jump, Angry Birds etc), the whole era has been almost wiped from existence.
They are the easiest one to make since you only need an arena and characters movesets, don’t even need to balance it properly since there’s no esports money to be made on it (unless it’s called gundam extreme versus).
Johnny Mnemonic takes place in a world where Transnational Megacorps are the real power. Nations, being physical are limited and so are owned by or overridden and controlled by transnationals.
So Disney, a medium empire with control of IP and influence making a version of Johnny Mnemonic would be ironic.
Nope, I’ve been tricked enough times by that domain. They’ll just repeat the click bait headline for one paragraph/sentence. Then a full screen ad or three. Then they’ll explain what Star Wars is. Then an ad. Then they’ll explain what The Mandalorian and Grogu are. Then an ad. Then they’ll rephrase the click bait title as a question. Then an ad. Then they’ll finally get around to doing a bad job of plagiarizing a mediocre reddit comment thread, but word it as a hypothesis. That usually takes a sentence or two, but sometimes they just skip this part. Then an ad. Then some non-committal conclusion. This conclusion can usually be reused for any similar articles about the subject, in this case Star Wars. Then more ads of equal or greater screen scrolling than the length of the entire article with ads that you just read.
But because of the huge amount of work to be done on the series, and the timeframe outlined by David Benioff, D.B Weiss, and Alexander Woo, 2027 is sounding like a safe bet for 3 Body Problem Season 2.
George, you don’t even own your movie anymore. The mouse bought it for four billion dollars.
Art belongs to its audience. Nobody has a right to censor it after-the-fact - least of all the artist. If you wanted it to be yours alone, you had the choice, and you instead decided to publish. Any control after that is a gift from us to you, and it’s a gift for the explicit purpose of getting us more art.
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