I mean, the article specifically states that, as high-budget games, Doom 2016/Eternal don’t really fit into the category:
While they aren’t necessarily boomer shooters due to their higher production values, faster-paced first-person shooters like Titanfall 2, Doom Eternal, and Halo Infinite are earning more goodwill than the latest Call of Duty and Battlefield games, proving that a faster-paced and more fantastical FPS still appeals to mainstream audiences.
Fucking hell this is super weird. I was going through my comments history, and one of them was "what's a boomer shooter?"in reply to someone who mentioned the term a few weeks ago.
Since it wasn't replied I looked it up like a minute ago, and came across this very article.
The very first thread I clicked on after I came back to my feed was this one :0
... man I never made that connection. I thought it was because there was never an explosion smaller than somebodies head. If it doesn't cause a boom it's a gun that shouldn't be in a boomer shooter.
I don’t even think boomers played these when they were popular. At the time they were still way too scared of technology, think flashing 12:00 on the vcr jokes. These games are Gen-x/millennials childhood shooters.
the single most influential person involved in the genre: John Carmack.
Why would an engine developer be responsible game design? Are you confusing the Johns and meant John Romero?
And what would the genre be called then? John-like?
boomers didn’t make the genre, boomers don’t deserve the credit.
Neither did Castlevania in Metroidvania. Metroid founded the genre a decade before Symphony of the Night game out, it’s just that it was called a side-scrolling action adventure. That’s a bit long, though, so a shorthand was needed.
Personally, I would not mind “Retro FPS” but it’s just a label and in the end doesn’t really matter much.
John Romero also isn’t a boomer but the reason I believe Carmack was more influential is because he was the single most important person in overcoming technical challenges that allowed those games to run.
I would personally prefer Doomer shooters given Doom’s influence, especially its cultural influence.
Dude, if you think the game engine designer and programmer had nothing to do with the end result then you’re out of your mind. Romero did some design, play-tested, and wrote some utility applications for game development. He is not the star of Doom by a long shot. There were others, but Carmack was the music maker, the dreamer of the dreams at that company.
You do know that symphony of the night is not the first Castlevania, right? The first Metroid and first Castlevania games both came out in 1986.
Get some culture Van Winkle, you have been asleep for too long.
Dude, if you think the game engine designer and programmer had nothing to do with the end result then you’re out of your mind.
You’re projecting waaaay to much into what I wrote. Carmack did not design the game but obviously the engine is part of the overall package. Reading my statement into saying that he “had nothing to do with the end result” is insane.
You do know that symphony of the night is not the first Castlevania, right? The first Metroid and first Castlevania games both came out in 1986.
Yes, and for a decade Castlevania games were not “Metroidvanias”. That’s why the term makes no sense to be part of the genre but I also don’t throw a tantrum over unimportant things on the internet. Relax.
Get some culture Van Winkle, you have been asleep for too long.
Why are you so angry? I did not attack you or your mom. It’s just about video games. Chill, man.
It’s like what someone who wasn’t even born when these games were made would think. Just say no to “boomer shooter”. Classic FPS is fine. Old School FPS is fine. Anything but “boomer shooter”.
Nah, Genres being named after the first game that does it is pretty uninspired. It almost makes it sound like players can’t articulate what makes the game interesting.
That’s basically reverting back to calling games “DOOM clones”.
Calling something like Amid Evil with its spectacular map architecture a mere Doom clone does it a disservice, though, because Doom closes were basically flat and had 90° walls. Descent and Quake 1 aren’t clones of Doom either.
Boomer shooter isn't really about the generational boomers but that the games have a lot of "booms". It says it right at the top of the article. Boomers never even played video games. That era was all Gen X and old Millennials so it wouldn't even make sense that way.
Finally, a genre of games with explosions in them.
It’s still a terrible name, and it is clearly meant to make you think of baby-boomers (the op is literally titled “OK Boomer Shooter.”) Also, the fact that there are things that go ‘boom’ in this game is not in any way the defining trait that separates them from other FPS’s, but rather that they are more fast-paced than other more realistic FPS’s. And even if you convince me otherwise on that point, I still hate the name and wish nobody would use it!
It's silly to even bring generations into this or most topics, just another politically driven divider in order to down one group of people and boost another's ego. In most scenario's this is the case anyway, yeah silly and childish.
It was ok to use “Boomer” as an euphemism to call someone old, but make it about games that often don’t take themselves seriously and are a throwback to when gaming started to grow massively, and it sucks?
“Admittedly, most boomer shooter fans are likely Gen-Xers and Millennials, but they’re still co-opting the term in a sarcastic but positive way that conveys the old-school nature of this niche genre.”
TLDR: Ignorant statement by ignorant generation. Maybe they could do better with JAVA.
@woelkchen it would be nice if people stopped conflating Gen X with boomers because we want nothing to do with them. If it's a joke, it's not funny to me. We dislike boomers as much as every other generation after them. Nobody gives a shit about GenX, I get it, but could you please do us the favor of not conflating us with boomers?
could you please do us the favor of not conflating us with boomers?
I? I did not write the article. I just found it interesting and crossposted it here and I don’t care what others use as a shorthand for fast-paced, pixelated FPS games.
DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it's designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don't work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
I picked up DOS1 EE and DOS2. Playing 1 when I don’t have access to my desktop as my laptop isn’t capable of running BG3. Still in the first town, but so far I’m enjoying Divinity as well.
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