I poked around it enough to make sure it worked but it says to play it in one sitting so I’ve got to find a chunk of spare time maybe this weekend. I think I’ll like it from what I’ve seen though. Some puzzles to solve and the premise intrigues me
I goofed around with it but realized I didn’t actually want to do it in one sitting. I’m going to use a notepad and make notes as if I’m actually investigating this guy’s computer. The fact it doesn’t save progress does make it seem more like an investigation.
It paints a target on IA as a piracy distro while it’s plainly not. IA is not in the piracy game but using it to distribute questionable content can raise flags elsewhere.
Noting wrong with the IA whatsoever. But given how harshly they’ve been treated by basically every government and corporate interest groups they’ve been forced to contend with foot the last few years, and the regular DDOSes, I personally always feel guilty downloading things from them and spending more of their resources on “relatively frivolous” things.
Me too fuck them. Maybe we can make this a trend start selling games direct and stop using Steam and Epic etc platforms. Do it how they did back during the old days as shareware.
Interesting point but… what else can we do? Mail the dev cash? PayPal direct from bank? CRYPTO. I completely forgot about crypto because of all the shady bullshit. But we buy crypto with… Mastercard. Shit.
I’ve tried to get into this game a couple of times, but I don’t really understand they systems as a new player. I’ve basically just gotten to the space station hub area, but I don’t really understand what else I’m supposed to do
Almost all of the activities in game apart from gradually upgrading your ship and multi-tool are optional, and mainly 'for fun'. So, focus on learning more about what upgrading your ship would actually entail, and the same for the multi-tool. Overall the game is fairly easy, so enjoy the ride rather than seeking out 'end game' or serious challenge. I think of it kind of like a fantasy of american Car Culture combined with a focus on exploring a bit of many cool looking worlds. You find a really badass car/ship you love, and tweak it out until it's amazing. You also do other stuff if you want to, maybe coming up with your own RPG style story that you invent just to give yourself other goals. You will probably get rich before long, so then you maybe collect more ships and pimp them out and build a cool base (or 5), or get into the Mayor thing, or some of the other game activities. Or just wander until you have had enough of checking out cool planets around the galaxy.
Most tedious part I’ve seen so far is there is so fucking much to upgrade. At least 20 buildings and probably a fair bit more with construction, and they all go C, B, A, S and every upgrade takes time and can only be done one at a time, so getting your town built up is pretty tedious. Time will tell if the rewards are worth it. At least you can get your rewards from all settlements (max 4 I think) just stopping at one. So once you’re built up maybe it’s fine?
I don’t have all the details, but I feel like the union would have a direct interest in that decision. Not consulting them seems like 1) a dumb fuckin move and 2) a good reason for the union to take action.
Ah I see it doesn’t work with the Gamepass or VR versions of 4 which are the ones I have. That’s a shame. Maybe they’ll port to Gamepass in the future.
I want a FO or TES game that’s just a modder playground.
Build the world, don’t populate it with anything.
Divide the world into a grid, let modders submit mods to a central database and register them with the grid squares they alter.
Let the game download an assortment of mods (maybe using user-defined tags to preference certain content) that fills out the world, using their grid square registration system to ensure no overlapping / conflicting content.)
Let players rate content they play.
Reward the modders who made popular content in some way.
Obviously there’s a lot of glaring problems with this, but in my head, it’d be awesome.
Definitely sounds like an interesting concept. I can also imagine some people seeing it as developers not actually making a game, instead getting their community to do the work.
I think maybe letting people design a building or block at a time, then doing voting and integrating the winner into the game could be a neat way to go about it
inverse.com
Aktywne