The last thing workers want to hear is “the right people” when they see their friends and colleagues laid off. I was at a company that said that after a round of layoffs, the CEO got absolutely roasted for saying it.
Man, how about you rather try to not make the game an insufferable grind fest. I love the gameplay so much, but each time I decide to log back in and give it another go it doesn’t take long before that fun layer is peeled back and I see the grind lurking underneath.
the grind keeps attach rate though, it’s no good for them if you log in, have fun, do the stuff and log out again for six months
this is what all these GaaS are based around, I gotta grind this magical stick, I gotta grind Diamond, I gotta grind this battlepass or I’m losing money!
Honestly if I could play all of the game without having to grind like a fucking mad man, I'd probably regularly buy expansions and pay for a season pass.
I love the coop. I love the gunplay. I love most of the game except the grind.But I have kids and real life shit to do. I tried getting back into it during witch queen, but the amount of time I had to spend daily on it made it damn near impossible to play the dungeons and stuff. I had a little extra free time when I did that too. By the time I managed to hit the cap, I realized I was not having any fun doing it. So I quit. Had a clan I liked chatting and playing with. It was cool. But I'm just not going to keep paying for and playing a game that just feels like a tedious as fuck job.
you aren’t profitable to these GaaS companies, you have kids and real life shit to do. you aren’t gonna bring them in money.
The people bringing in the money do the grind. it’s what all these GaaS games are. I too would enjoy if these studios made traditional games that are made to be enjoyable rather than made to keep attach rates up. but that’s not what they set out to make.
I mean I was purchasing the expansions and the season pass. And on games that I feel I'll stick with for a while I even get some cosmetic stuff at times.
I doubt it is even a matter of them measuring the profit. I imagine that a lot of it is they (and many other gaas games that aren't pay to win) are trying to be the only game a person plays. To make them feel devoted to it. Like they would have wasted so much of they give up (sunk cost fallacy) and that by switching games they'll get behind in their main game. Because of they aren't profitable with a repeatedly paid game and season pass off of a person then they have some real bad management. In fact, me paying for a season pass and the expansions and using the server less should make me more profitable than most players except for the whales that buy all the cosmetics too. Especially when Fortnite and Warframe are f2p and profitable.
except for the whales that buy all the cosmetics too. Especially when Fortnite and Warframe are f2p and profitable.
🔔 🔔 🔔
people paying for the cosmetics, and the battlepasses are the profit generators for GaaS games. Destiny just keeps their expansion setup because it’s even more extra money
think about it. Fortnite is free to play, and it’s funded epic games basically singlehandedly since, all the aquasitions, unreal engine, their store. it’s all fortnite money, it’s all battlepass and microtransactions
Also not gatekeeping modes and content I already paid for if I can’t afford the newest expansion, and just straight up removing content that was paid for
I hate grind, but I used to enjoy just playing D2 weekly, way beyond the weekly content.
Then they decided that literally everything needed to be a slog, and that being overpowered was bad, and they ruined my fun. I went from 80 hr weeks (I know this isn’t healthy) to 1 hour weeks over the course of a couple seasons. I still spent a lot of time after the launch of the latest DLC, but after that was done, and they upped the base difficulty by removing the effect of levels on almost all base content, I struggled to stay engaged. This season, I just gave up. I’ve got like 15 levels, when I usually have 200-300 in the battle pass.
I’m not saying they don’t have a grind problem, too, but it wasn’t what killed it for me.
Bungie milked their audience with a hard drive occupying piece of shit. The design of Neomuna was crap. The characters were crap. The story was awful. The level design was amateurish at best.
It makes me mad that I have an addictive itch that needs scratching.
I stopped playing when the first dlc dropped. Honestly if they stuck with their original vision of destiny and kept the first game going I would have probably stuck with it.
I miss the halo era of bungie. Bring that bungie back lol
Destiny 2 has overperformed for years. If they couldn’t see the playerbase getting less happy with paying ridiculous sums for seasonal DLC I don’t know what to tell them. Everyone who’s even casually played could have told you this.
D2 has made most of the money it’s going to at this point. There are no new players.
I can’t imagine new players playing the game. I tried getting back in after missing most of the events since the 2nd dlc came out. So much of the story is gone now because they were only part of the event and inaccessible now. Doesn’t even feel like the same game when I went back to it. Tried watching a 2 hour lore video for all the things that happene but that didn’t help.
There are new players… We just brought another on last month… It’s really not that bad. The new light stuff has actually been worked into a pretty nice onboarding experience.
There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many. I’d guess fractions of a percent of the playerbase have started in the last year.
The new light onboarding really was abysmal when I went through it earlier this year (few months before light fall) and the only reason I made it as far as I did was my brother who has thousands of hours in the game. If it was just me I wouldn’t have made it more than a few hours in before being overwhelmed with too much
There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many.
That’s typical when you hit market saturation/have an established game. Look at wow or RuneScape. The revenue comes from the people already playing your game.
The new light onboarding really was abysmal when I went through it earlier this year
You should’ve seen it before beyond light launched.
“Go shoot that, now that, now that. I’m so glad you’re back guardian. Welcome to the tower.”
My friends and I started without anyone to pull us through that mess, and we figured out what to do with Google and just clicking on things. We’ve since grown to a group of like 10ish, but yeah … Like newer people don’t really get what it was like before. It’s not great, but it’s gotten better.
The CEO has to go because they failed to deliver? Right? I mean that’s why they get paid so much, to take responsibility. Now they will face the consequences of their failure! No?
I hate that they make it sound, as if it’s an impossible issue to solve. It’s underperforming because new people can’t figure out what to do in the game, and veterans cannot find enough things to do. You can only play crucible for so long.
They clearly have the artists and the engineers to do this, but they put all of that effort into new cash shop skins, rather than game content
a lot of the end game content isn’t playable unless you have a guild that constantly grinds for it. And by guilds: these are guilds that are like 5 yrs old and you’re expecting these players to still want to hang around be content with grinding to bring in the newbies to the fold. Good luck with trying to find someone who is willing to teach as their interest wanes. Bungie tried enticing older guilds to teach new players with player banners to do guided runs. But that was a fail. No one has that kind of time on their hands.
Those dungeons are some of the most complicated ridiculous things I’ve ever had the displeasure of researching. Like just watching the YouTube tutorials on kings fall and how they had to speed it up and get nausea while they try to tell you all the keyhole attempts just to open the dungeon was enough for me to nope the fuck off from ever doing raids or dungeons.
And just doing companion apps to try to learn the dungeons was a fail.
games are supposed to be what you do for fun. It’s nothing but stress if one player, just one: fucks up, your whole team is wiped and you just lost the last hour or even two of play. Down the drain. You are just left with despair and hatred for your entire fireteam.
That is how it’s designed without apology.
They actually have players SAVING dungeon points on the companion app. That should tell you all you need to know about how unplayable that EGC actually is.
Does anyone else have a fuckton of raid banners because EGC is so overly fucking complicated and super costly to have your team wiped after an hour of play to the point that you cannot scrape together enough players that KWTD or want to grind to make it worthwhile?
Yeah. That’s why.
There’s only so much crucible a person can take. And trials oozes with player toxicity. Gambit was kinda fun at first but now it’s rife with balancing issues which the devs seem to have lost all interest in addressing… And for whatever reason the most recent clothing styles are hideous so even the aesthetics are not exactly grabbing attention.
It’s fucking ridiculous that CEO’s make decisions that make players dislike a game or product yet the workers are the ones getting laid off. I doubt any of the regular employees had a say in the shitty DLC decisions.
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Aktywne