I’m very curious to see if they’ve learned their lesson from 2042, or just trust that it’ll sell with reputation alone. The development cycle doesn’t give me too much hope unfortunately
hot take: i fucking hated the way ciri and every single other woman in witcher3 was written/portrayed…
they all felt like they were written by incels who have never met or conversed with an actual real woman. they were shallow game of thrones/fantasy tropes and felt like walking talking cliches. i literally cringed through every interaction…
But is it any good? Just because the budget is higher doesn’t mean it’s good. I didn’t like the story and writing of 3 but the rest of the game I enjoyed. I’m kinda expecting the same, hopefully. Every AAA release somehow gets worse every year tho
I could look past the story and enjoy the gameplay. But the game itself still sucked and was very empty. A few months after launch they did an event where each week a different planet had a lot event and you could target items. 3 of the planets only had one or two areas to even farm decent numbers. Most of the game is empty.
Combine that with my own personal issue with Gearbox removing the official forums, (which had years of builds and information going back to BL1) and a certain YouTuber stealing content and using modded weapons and then denying it. I have no interest in BL4.
The old gearbox is dead. Even watching the video it just looks like reused skills. Oh look another character that puts enemies into floating balls, how original.
I’d say try it out to see if you like the gun mechanics and movement/different classes. If you do then you’ll love the game even more when you get to the higher difficulties. If it’s not your thing, you can refund on steam if still under 2 hours of playtime.
I personally would not recommend it. I’ve played ~20 hours with friends. Despite being a simple co-op game, it has these seasonal battle passes and multiple currencies that I would expect from something like Fortnite / Call of Duty / pay-to-win mobile games. That’s mostly an aesthetic gripe because it doesn’t directly effect the gameplay, but I’m not a huge fan of the gameplay either. Combat is really imprecise/messy, which I’m sure is the point but I can’t get behind it. May be worth to play with friends, but I would not recommend it solo at all. What I can say I really like though is the 3D map tool for the randomly generated caves 🤤 beautiful 3D map
All of those “currencies” are free. There is no paid way to get them. You just have to change which season you are playing to get that season’s scrip. There is no pay to win. There is merely paid skin packs
Yes I know. I just mean that the multiple currencies is something I didn’t like and is a downside of the game for me. Not only because I think they are not fun to collect, but because they aesthetically remind me of pay-to-win currencies and it’s a slight ick. As they say in the article, they deliberately copy elements from other games to add to their own. That’s cool, but I don’t like the specific things they copied: battle passes and multiple-currency upgrade trees.
Ok but your objection is based on vibes then and run counter to the actual facts at hand so why misrepresent what Ghost Ship is doing? Their passes and scrip have nothing in common with paid for battle passes (which aren’t examples of pay to win either)
I don’t believe I misrepresented anything, I never said that the currencies or battle passes were paid. OC asked if people would recommend, and I think I wouldn’t recommend because I didn’t enjoy it and I described the reasons I didn’t enjoy it, which as I said in my comment were aesthetic complaints (rather than monetary or gameplay or anything).
My objection is based on vibes because I think vibes and aesthetics and artistic direction are important to me, and those are the grounds on which I don’t like Deep Rock Galactic
Awesome, that’s what I was hoping to hear. I miss the olden days when it was more realistic that you had to/could work for your car, and slowly upgrade and save up. Now that isn’t even believable in a video game world anymore, it’s been replaced with winning cars in a lottery, the only believable way for people to afford a nice car nowadays. Hehe.
Ah yes, Vivendi games. The same publisher that tried to put Valve out of business for having the audacity to want money for Counter-Strike. I’m shocked.
MapleStory’s problems aren’t just the predatory MTX shit, which got so bad that they actually released a Reboot server that disabled a lot of this stuff, but just overall content bloat.
On top of the 5 core explorer classes (Magician, Thief, Warrior, Bowman and Pirate), there are Cygnus Knights versions of these classes, and 29 overpowered hero classes that are mostly based on the 5 aforementioned class groups
Big Bang streamlined the game excessively and ruined the overall flow of Victoria Island, making it vastly more linear. It also made Ossyria much higher levelled. Whereas for example you could probably survive in Aqua Road as a level 35, it now has a level 80 requirement. One of my characters is stuck near Ariant because they changed the second zone to be a 120 zone.
Yeah, AAA for quite a while now has really only had any impact on graphics, and maybe on how playtested it was. That is one hell of a load bearing maybe. No correlation to quality on any other metrics.
Most notable thing about this game was it was one of the first to launch with FSR3 frame generation. Other than that I think I’d have completely forgotten about it.
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