Almost like there’s some kind of deeper generational economic divide, almost like all the people who own all the stock are retiring and starting to live off investments, and thus companies are pressured to payout ether in buy backs or dividends, so prices are rising while quality and pay falls, and only those benefiting from the record profitability can afford the new prices.
Sort of like the allocation of resources and labor are being redistributed to a retiring and wealthy leisure class and the burden to support that is falling on the younger generation.
Yeah no shit AAA games are $80 going forward, games from the past few years are $70 if AAA. $60 was the sweet spot for AAA games but then the greedy companies began littering paid games with macro transactions.
Indie is the way forward for gaming, the prices are actually fair and the devs are willing to support them far past when AAA companies will. That and modding for games has only been getting better and better. Last year we basically got a brand new Fallout game from modders, meanwhile Bugthesda can barely wipe their own ass.
Are there even any really good games coming out this year?
Further, didn’t the Switch 2 already break sales records? 5.4 million consoles? 1.8 million of them in the US?
Looking at the roster of games that have come out so far this year, it looks pretty barren for genuinely quality games. Maybe people just haven’t bought a lot of the kind of forgettable titles? The only games that seem popular that aren’t remakes or re-releases of previous games are Clair Obscur: Expedition 33, Blue Prince, Split Fiction, Death Stranding 2, Kingdom Come Deliverance II, Doom: The Dark Ages, and Elden Ring Nightreign. Of those, only the first four listed score above 90 on Metacritic. Even stuff like Monster Hunter Wilds has been deeply panned.
I think it’s probably a mixture of high prices, lack of money, Switch 2 sales and waiting on better Switch 2 titles other than just Mario Kart World, as well as a lackluster roster of other quality games.
Games suck now. Movies too. Culture in decline. We (millennials and gen x) got to see the art form (gaming and at least short form video on youtube and vimeo and stuff) evolve from studios owned by people who were passionate about the craft to the current state of big business making “safe” investments. It’s not that only bad games will ever come out from now on, indie studios exist and some big studios take chances, but there will always be a sea of remakes, remasters, endless sequels, generic safe garbage, etc
Also data is about 18-24 year old spending. I bet a lot of switch 2 purchases were by people 30+ for their kids
On PC atleast, I hardly find it compelling to spend any money on games since you get a lot of stuff for free from promotions. I have a rule to spend only 1$~ on any one game and it has served me pretty well
I'm just at a point where so few new releases excite me anymore. The mainstream AAA industry has moved far away from my tastes, and when it comes to the niche stuff I like most, I've already got my favorite forever games so it's actually hard for something new to tear me away from grinding those.
expensive, 60-80$ per game+dlc. and Games are coming out half-assed for the most part. eg, switch game and the pokemon console games from swsh-current.
I mean yeah. Games are getting more expensive and we're not making more money to be able to afford them. Compound that with inflation of other more crucial goods (groceries, hygiene products, gas, etc.). It feels like anyone could've seen this coming lol.
It improved a bit, and then the studio began working on an overhaul internally to provide what the game should have been, sort of No Man’s Sky style… but they were shutdown by Bioware.
There’s a lot of reasons it ended up the way it did, development hell and poor management mostly. Hell, the flight mechanic, which had been added and removed several times in development, was core to the released game, and easily the best part, apparently wasn’t even decided to be a necessary feature until Patrick Soderlund, former head of EA studios, was very disappointed in a demo BioWare had shown in early 2017 that the team decided to add flying back in.
One of the core pillars of the game was essentially added just to impress an executive and keep the development going versus being canceled. Flight like in the game requires the entire map and structure of the game world to be different. If you can fly,. you now need to take advantage of the vertical space, something that simply doesn’t even get considered in most games. A mountain you can climb is not the same as needing to fill in an entire mountain range and canyon region with content.
gamespot.com
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