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Sharpiemarker, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Get. Fucked.

circuitfarmer, do gaming w Starfield review controversy traces game journalism's orbital decay
@circuitfarmer@lemmy.sdf.org avatar

Gaming journalism is in a sorry state. I am thankful that we live in an age where I can just watch someone play something for a while. Seeing how they react and how the game flows can be a far better gauge of quality than a published review.

Of course, it also makes you run the risk of spoilers, which sucks. There are a few YouTubers out there making what I would say are fair reviews, but that could change in an instant.

callouscomic, do gaming w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

I was going to consider Assassin’s Creed Mirage on PC instead of PS5. Then they announced it wouldn’t be available on Steam. Now I won’t consider it on PC and likely won’t get it at all in any format.

There are reasons PC gaming is still stupid, and it’s mostly various companies fault.

MarioSpeedWagon,

Yeah that’s on Ubisoft. Third party launchers are always stupid. I bought Splinter Cell Blacklist a while ago and couldn’t get it to act right with their stupid Ubisoft connect or Uplay or whatever so I just returned it.

But the worst is how I bought splinter cell conviction years ago via steam, and can’t even play it anymore because of how they shittily implemented their DRM/launcher. Not buying any more games from them. Used to be my favorite dev back in the day.

manapropos,

Pirates get a better experience than paying customers with old Ubisoft games

delmain,

Pirates get a better experience than paying customers with old Ubisoft games

Because they don’t have to use Uplay

artic,

Can alway sail the high seas once its cracked

Neato, do games w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz
@Neato@kbin.social avatar

They are in a no-win situation. If they aren't making enough from subscriptions they can pull their games, but then they lose a massive amount of marketing and visibility. Much like Spotify and other streaming services, smaller artists just aren't making much from these. And with the way that contracts and subscription fatigue works, it's unlikely a competitor is going to be able to offer better deals while also attracting sufficient customers.

pory,
@pory@lemmy.world avatar

The win comes later once gamepass gets netflix’d. It’ll only go on like this for so long before there’s UbiPass and EAccess and Sony Prime and so on and so forth. Then a few years after that, when the services finally get pushed back against and die, everyone who just kept buying games on steam/gog/itch/whatever (or pirating) just keeps on not paying sub fees. Like nothing ever happened.

learningduck,

My impression of this comment read like us vs them (subscribers vs buyers) to me which I don’t think realistic. They aren’t mutually exclusive.

There are games that may be too short or don’t have much repeatability that people better off renting than buying.

pory,
@pory@lemmy.world avatar

Subscriptions and those that use them are a worse deal for indie devs, and it only becomes an even worse deal as big name publishers put their new AAA games in the subscription and demand a proportionate slice of the pie.

My opinion / analysis of the situation is that it’s only going to get worse for non-AAA and non-backed indies as “$180 a year gets me aaaaallll thiiiiiis, why would I spend a whole month’s of gamepass on your one game” becomes more and more common.

Furthermore, there was never a world where Netflix stayed as “$15/mo for everything”. Other corps want their own Netflixes. So they pull their content and put out another subscription. There’s no world where MS Gamepass stays the only subscription-based game service in town, and when users are paying for three gamepasses, they’re even less likely to buy a cool game that’s lacking AAA polish for $10.

However, unlike movies and TV, no game has really become exclusive to Gamepass (some tried with Stadia, which thankfully died). There are shows that were exclusive to HBO Max that cannot be legally acquired anymore. Players that want some degree of ownership of their games can buy them on Steam/Epic, or if they want full ownership of their games they can buy them DRM-Free like on GOG. Those guys can keep on doing that through the rise of the “wow it’s genuinely a good deal” gamepass, the “more corporations want their own gamepass” phase, the “prices go up and quality goes down now that we’ve got an audience” phase, and the “service is going away forever” phase.

It’s game buyers that’ll keep indie games alive. Subscription models are a poisoned treat that benefit indie games right now but are already shifting to be a huge blow to the indie game scene.

learningduck,

A well thought out answer.

I see your points, which I mostly agree. I think at one point, but there are also Indies games that may hardly see any penny without the exposition of the subscription as well. There are games like Chain of Echoes that I bought after playing it on GP just because I like it so much that I want to support the devs and wouldn’t have buy it in the first place had it not included with GP, but this may be a rare case or just a matter of releasing a demo.

Rockstar had their games on GP for a short period then pull them from the platform repeatedly for a while, I guess they intended for people to use GP to demo their game. Not sure how that work out for them.

szczuroarturo,

I think the games generaly wont go into subscription only simply beacuse of how much time they take. You speak as if 180$ is a good deal but a lot of pepole do not play enough to justify spending 180$ on gamepass ( of course if you play online on consoles the equation works a little diffrent beacuse of their shitty practice of paid online but thats another matter ). Its not music that is consumed repetivly in massive amounts or to a lesser extent tv and film industry. Games take an awful lot of time amd many of the best ones are free to play already( Path of Exile )

pory,
@pory@lemmy.world avatar

i say $180 a year because it sounds like less of a “good deal”. More people are willing to write off “$15 a month” than they are “$180 a year”.

Krauerking,

Yeah, no.

This we will own nothing and be happy for it is exactly what got the world into it’s current mess and it really makes to many investor groups salvate at the thought of it.

He has a point where eventually these companies that have merged and want to run their own subscription is gonna kill this and people’s wallet for most of the money to go to the major players and devs anyways.

I’m sure Epic would love to have a subscription bundle and it would absolutely dry up money for indie studios unless they have private cash flow

MentalEdge, do games w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz
@MentalEdge@sopuli.xyz avatar

Whoa, subscription models hurt smaller games? Whoever could have seen this coming?

Glances at spotify.

No-one could have predicted this!

BB69,

Why did a lot of indie devs flock to gamepass’s defense then?

WarmSoda,

Did those devs already have a deal in place? Were they hoping to get a good deal in the future?

What were those devs saying when they defended Gamepass?

TwilightVulpine,

Indie devs are probably gonna get their bread now and think about the future later. They don’t know if they can get a single game out.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Likely because when the big games weren’t part of it yet, they were getting good payouts.

But as soon as you throw in one elephant into the pool, let alone a dozen, the rest of the swimmers are gonna have a lot less water to swim in.

JoMiran,
@JoMiran@lemmy.ml avatar

I have gamepass but I also use to be a regular Destiny player. A single time sink like Destiny can leave very little time for anything else. Since I stopped playing Destiny I have been playing a lot more indie games.

Zorque,

Probably same reason they defended being bought off by epic for exclusivity, short term stability at the cost of long term survivability.

ShakeThatYam,
@ShakeThatYam@lemmy.world avatar

Cause a lot of indie devs are also idiots when it comes to business decisions. Many (especially solo devs) didn’t get into the industry to make boatloads of money; they are often creative types who are passionate about their work.

Aielman15,
@Aielman15@lemmy.world avatar

A lot of gaming sites asked developers whose games were on GamePass what they thought of it, and the answer was predictable. Like, nobody is going to ill talk the provider of the service their game is on.

Other developers didn’t speak ill of it because of the fear of burning bridges, I suppose.

The Game Bakers (Furi, Haven) talked about their difficult relationship with GP on Vice (LINK).

“Game Pass is such a fantastic platform for players,” said Leprince, “so there are possibly more Xbox players than ever interested in indie games. Unfortunately, without Game Pass, it is also very hard for many indie games to be visible on Xbox.”

Basically, the problem with a subscription service such as GP is that it cannibalizes other games’ sales outside the service itself. And since you are not guaranteed to land on GP, developing a game Xbox may be more of a gamble than it is on other platforms. I fear this may become the norm as more subscription services are rolled out and start encroaching the market.

There’s also the problem with founding. Furi sold 78% of its copies through PS+, yet only one third of its budget was paid by Sony for the deal. Developers have to decide whether they need less money immediately, or potentially more money down the line; but for indie developers, sometimes there is no choice: they either accept the deal, or shut down because they don’t have the founding to complete their next game.

I really like the Vice article I linked because it’s one of the very few who tried to analyze the situation impartially, with data backing it up. Most of the other industry journalists at the time were like “GP is the future! Gamers spend less and everyone gains more money!!1!”, parroting Spencer’s bullshit.

szczuroarturo,

I always wondered if thats really true for smaller musicians . I mean you get bigger share of subscription money without label and you should come out on top over cd eventualy if pepole are listening to your music. The only diffrence being that you get your money over time instead of an imidieate boost. I get this feeling its just the case of more music being made than ever before.

Also how does revenue sharing works in case of games. In case of music its pretty easy but in case of games i am not sure how that works.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

In the case of both, how fair it is, depends on payment model. At least spotify is grossly unfair, to the point that there is an entire industry around bot farming plays to drain money from the payment pool.

As for game subscriptions, I’ve not looked into it much, but I know Apple’s service at least is based on hours played, which has resulted in some games on the service attempting to stretch out their playtime using things like mandatory grinding to progress in their games. With this model, developers can literally shoot themselves in the foot financially, by allowing the player to sprint. It’s stupid.

Games can’t be reduced to that simple a value. You can get the same amount of hours out of God of War as you can Binding of Isaac, but their production and purchase costs, are not, and should not, be the same.

szczuroarturo,

Hmm yeach ive heard that spotify aproach is kinda shitty and allows music boosting by bots. But at least tidal as far as i know is fair in that regard. basing the revenue based on hours played im game is fairly shitty. Actually Given the games specific i wonder what would actually be fair ( actually i know what would be fair. Microsoft buying the games that you downloaded straight up and paying the current price,but i really doubt it would be sustainable ).

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Unfortunately, basically no game on these services, will ever get what a customer paying full price would net them.

The same goes for music. There’s simply less money to go around in the subscription model.

szczuroarturo,

Hmm with the game i agree but with the music i basicaly buy a full cd every month. And i doubt pepole were buying a cd every month. The only controversy to me here is the revenue sharing model which seems to be shitty on some of the platforms( like Spotify wich i would probably ditch for tidal if not for the amazing discver weekly )

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Right but that has the same problem as video game pricing. Ten bucks is a lot less than it used to be.

And do you listen to just one album a month? I don’t think so.

Computerchairgeneral, do gaming w Survey finds more than half of game developers experience crunch

The IATSE discussing unionization is good, actually unionizing is even better. Although, I'm not sure how much unionization would actually do to curb crunch culture. It will obviously help on some level, but with the idea of crunching so ingrained in the industry, I feel like it will take a while for anything to change.

Vodulas,

I think if the union negotiated no more overtime exempt positions and strict limits on the amount of allowed OT, that would go a long way. Places like DigiPen also need to stop teaching crunch culture

Laukidh, do gaming w Survey finds more than half of game developers experience crunch

Not just games. And not just dev. IT needs to unionize.

I knew someone who tried it at Intuit 20 years ago.

fracture, do gaming w Survey finds more than half of game developers experience crunch

game developers need to unionize yesterday

saigot, do gaming w Survey finds more than half of game developers experience crunch

the other half are lying

millie, (edited ) do gaming w Survey finds more than half of game developers experience crunch

I could understand putting this kind of time in for a passion project of your own, but for like, a job for somebody else? Worse, a salaried job? That’s way too much.

borth, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

This article is talking about how Sony’s service is “only a year old”?? What are they talking about? I thought this was about PS plus, which I’m pretty sure I had bought many years ago, not 1 year ago.

teft, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

i reduced my plan because of the price hike. Fuck that noise. If the basic plan goes up too much more ill cancel that too. Online isn’t worth too much more than what they have it set at now.

PenguinTD,

I already not going to continue my sub because it doesn’t make sense anymore. I can use that money to buy full games on sale.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Not sure if this is how it’s supposed to work, but someone bought me premium and I downloaded like all the good games I could fit on my drives. Now I can seemingly play them all without a membership, as it ran out months ago… so that’s neat. Seems like a loophole they might close though.

adriator, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

We’ll all pay for a subscription-based future

Not me - the moment when buying a game outright is no longer an option is the moment when I stop paying for video games. I already have a large library on Steam (1,700+), GoG (400+), and I’m not planning on buying any Playstation or Xbox products. I’ve never paid for Xbox game pass, or PS plus, nor do I plan to. They can scheme all day long, hike the prices every week, I already buy games only if they’re on a really deep discount or in a bundle. Never paid more than 30 bucks for a game, and I could count on one of my hands how many I paid more than 20 bucks for.

I do, of course, realize that I’m in the minority, but hopefully more people will realize how big of a scam these subscription services are.

mr_sifl,
@mr_sifl@lemmy.world avatar

I don’t know, I don’t think the PS Plus one is a scam. I subscribed to the mid tier one when it was cheaper for a whole year than to buy a game I wanted to play that was included with it. I’ve played a good half dozen to dozen games in the year I’ve had it. I feel like I’ve definitely got my money’s worth out of it.

adriator,

I was mostly referring to the last part of the article where the author explains the entire long-term plan behind the subscription services - first they offer a large variety of games for a low price, then they squeeze the customers for every single penny after they’ve cornered the market.

PenguinTD,

See how Netflix work out their hike etc? I don’t think it would continue to work in their favor to meet the profit/sub count projection to make their stocker holder happy.

woelkchen,
@woelkchen@lemmy.world avatar

the moment when buying a game outright is no longer an option is the moment when I stop paying for video games.

That moment will not come. That would mean that every single indie developer had come under the umbrella of such subscription services and not one bigger actor would want to try to differentiate from the competition.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Gamepass isn’t a scam right now in my view. I’m able to get 50 day passes for 7 bucks right now. Once gamepass starts being more expensive than buying the games I want I’ll just go back to doing that.

TheChurn,

Once game pass starts being more expensive than buying the games I want, I'll just go back to doing that

You may not have that option. The business model here is to burn cash, get consumers used to gamepass, then get games onto gamepass exclusively (likely in exchange for higher payouts from the service). Once we are at that point, which may be years away, prices will rise and there won't be another avenue to play most games.

This is the model right now for shows, and some movies, they are produced for streaming services and are only available on those services.

Most games already don't get physical releases. All that needs to happen to eliminate choice is that gamepass makes publishers a better offer than Steam - then there isn't a digital release either.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I think that kind of action is what would get regulators on Microsoft’s back which is why they started selling games on third-party platforms like Steam. Could be wrong though.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

They are playing with fire… most games don’t require computer level graphics/cpu power. If they aren’t careful they will lose their shirt to mobile gaming and console gaming will turn into an unpopular niche thing of the past.

Dariusmiles2123, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

I’m not buying digital versions (although I have netflix) of the movies I love, so I’m not gonna start buying digital versions of the games I love.

I have a ps plus basic subscription, but I’ll not subscribe anymore if it gets more expensive. I haven’t received any email about a price hike for now though…

Maybe it’s only in some countries for now.

XTornado,

But how long will this last? I am not so sure that the next generation they could not get away with just digital versions not taking discs (or equivalent). The no discs versions of this generation, not just are for having a cheaper version is also a test to see how feasible could be in the future.

I mean that already is a thing on PC, although there are other reasons for it like the low adoption of bluray / DRMs / etc. Physical is non-existent except some really rare case. Even when some games are sold DRM free on GoG they aren’t sold in discs or USBs or similar.

argv_minus_one, do gaming w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

You might pay for a subscription-based future, but I will stay on PC where this sort of nonsense is not tolerated.

snowbell,
@snowbell@beehaw.org avatar

I’ll never understand how console peeps can justify paying for online access as a necessary thing.

Jacoolh,

If they’re young enough, they’ve never known any different.

flamingarms,

It’s also the only option if you want to play online with friends and don’t have an expensive PC.

fuzzywolf23,

Cloud gaming is where it’s at. $10/month gets you access to an enterprise class rig with a 3080 card.

d3Xt3r,

$10

I’m assuming you’re talking about GeForce Now? If so, don’t they have the problem of being able to play only limited number of games?

fuzzywolf23,

Not every game is available, but lots are, including game pass if you have that.

d3Xt3r,

I just checked this page and none of the games that I’m playing currently are on it (Diablo 4, Elden Ring, God of War, Jedi Survivor etc). It’s not like the games I’m playing are obscure or brand new either. Not to mention some of the console exclusives that I’m also playing, like TotK on the Switch and Horizon FW on the PS5, but of course, I understand that the cloud provider can do nothing about that.

Don’t get me wrong, I’m quite enthusiastic about cloud gaming as well and looked seriously into it a while ago, because I wanted to upgrade my PC but the upgrade costs were looking pretty high (this was during the peak of the supply chain issues during COVID), also I wanted to break out of the constant and expensive upgrade cycles.

But everything I looked at had some or the other limitation, either they didn’t have the games that I was playing, or the service wasn’t available in my country (eg Shadow PC), or it didn’t allow you to bring your own games (Stadia), or it was working out to be too expensive (Azure VM), or had other limitations such as not supporting ultra-wide resolutions at 60+ FPS. I think for me, being able to play my own games is a big fan requirement for it to work, and the pricing of things like Shadow could work out for me, but those sort of services have limited availability, and rolling your own VM on a public cloud can turn very expensive if you’re a heavy gamer, as I’ve experienced first-hand in Azure.

Therefore, IMO, cloud gaming, while is the future, just isn’t there yet.

Jacoolh,

PC is cheaper in the long term though. Or tryna Steam Deck at least.

flamingarms,

Right, but as so many other threads have acknowledged, not everyone is capable of paying a large upfront cost to save them in the long-term. That’s one example of why it’s more expensive to be broke. That’s why I’m responding to these comments - it’s not all ignorance or stupidity; people are broke out here.

Jacoolh,

That’s very true. Being poor is expensive.

snowbell,
@snowbell@beehaw.org avatar

I’ve never known any different but it still always felt like paying twice to the Internet to me. My first console with online connection was an Xbox which required Live. Before that they just didn’t have any network connectivity at all.

PenguinTD,

PS2 and GameCube had network adapter for MMOs.

snowbell,
@snowbell@beehaw.org avatar

My parents never would have got me something like that just for one or two games.

PenguinTD,

I know, I got the GC adapter hoping to have multiplayer Mario or Metroid games. So imagine my surprise when those never came.(I was more PC gamer back then and multiplayer is already plenty.)

Jacoolh,

True, I paid for it on the 360 back in the day to play Gears and Rainbow 6 Vegas. Haven’t since I’ve had a PC.

SirSauceLordtheThird,
@SirSauceLordtheThird@beehaw.org avatar

Coming from someone whos never had to play for online play, i understand it cause the main driving force for someone to get x console over p console is what their friends have. The amount of ppl who only own a playstation to play COD with their friends is staggering, and moving all their friends to pc is a big task.

Send_me_nude_girls,
@Send_me_nude_girls@feddit.de avatar

They’ll try again. Be wary.

hansl,

I’ll stay on NES where once you get a game that’s the game, bugs and all. No DLC, expansion, nothing. That’s the game.

gogosempai,
@gogosempai@programming.dev avatar

Until hardware manufacturers like Nvidia and Intel start getting thirsty and lock features behind a subscription :/ Only $10.99 a month to use those RTX cores, $7.99 for DLSS.

MJBrune,

… Humble monthly? Game pass? EA play? Even PS Plus has subscriptions for streaming to a PC. People buy these things a lot. You can try to excuse Humble monthly but there are far more game pass players than Humble monthly ones. Either way, you can pretend that PC doesn’t tolerate this nonsense but many people are playing Starfield on Game Pass this month. PC players already tolerate this and in some cases, welcome it.

conciselyverbose,

Those aren't the same or similar. Those are options in addition to buying that allow access to a large library of games (except humble, which is just buying games). They aren't "pay this subscription or you can't play the game you bought".

MJBrune,

Ps plus is not that either.

conciselyverbose,

Yes, it is exactly that.

If you buy a multiplayer game and stop paying for plus, you cannot play any more.

MJBrune,

Only on the console. This goes for Xbox as well. It’s not really subscription games but instead subscription drm you are upset at.

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