I’ve always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.
We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.
Video game companies don’t want you to enjoy games you already paid for. They want you to buy the rereremaster for full price again & again every time you want to launch it which is why this will, unfortunately, never happen.
Sadly we’ll continue with the current route, bruteforcing through the emulation once the hardware gets good enough to do it.
It would have to be motivated by the indie scene. Ideally with support from like Godot so people can just build games for the VM and have “native” support.
I think it’s a fun coincidence you brought that game up as something obscure nobody will care about, because I just learned about it because of your post and will probably emulate it for myself lol. Thanks for bringing it to my attention! 😊
And, you’d be wrong. Works don’t lose their copyright just because they go out of print and are hard to find. Thanks to Disney, copyright survived for the length of the authors life plus 90 years.
I think the documents he is referring to existed long before the United States was even a country. I think he is talking about stuff that was literally written like 800 years ago.
So one comparison they make is “What if Titanic was only available on VHS and you had to go buy it off eBay!” I feel like it’s a very silly way to compare video games and movies. Like what? That’s fine. There are thousands of movies that are only available in their given home release format. Video games are already digitized for the most part but it’s like asking “What if you could only play a really specific pinball machine by buying the pinball machine?”
I’m all for preserving games. As a game developer, that’s my work and I do want it to live on forever. That said it’s insane to expect any developer or publisher to fund a failed game’s port to newer hardware or still sell it for older hardware. It’s simply not worth the hassle. Make it profitable, give grants for selling older titles. If this is something gamehistory.org wants to see, offer the money to make it happen. Otherwise be happy with old formats and ROM dumps.
In release - For the purposes of this study, a game is considered to be “in release” if the game, or a version of the game derived from its original release including emulated, modified, or reimplemented versions of the original game is reasonably, readily, and legally available from the game’s rightsholder, either in physical or digital format, for a currently produced or supported game platform.
They are expecting copyright holders of a game to indefinitely sell the game. It’s not that easy. Something like the 1999 movie Dogma would not qualify as “in release” since you can’t buy it or watch it from the copyright holder. You can however buy a DVD version on amazon from mediamaniasales legally.
Overall, the study is expecting studios to support and release classic games for current or supported game platforms. It’s a lot of work and it’s not reasonable to expect a studio to do. If people want supported classic games then they should create a system that gives money to people trying to do that. We live in a society that requires money and people work to get that money. Expecting people to put in that work for free is pretty silly.
As far as I’m concerned, if game studios simply had ISOs/ROMs of their abandoned games available to download for a nominal fee that would be acceptable. Heck with the advent of browser based emulators Sony, Nintendo and Sega (plus many early PC game rightsholders) could simply sell access to play their back catalog on their website Netflix-style via these web-based emulators, much like how archive.org handles it
Honestly I think the most achievable solution is an abandonware law that basically permits the free redistribution of any software that isn’t available for sale in any standard format for x years. Basically just codify what many companies already practice which is turning a blind eye to abandonware/rom sites distributing the very old games they aren’t selling anymore
Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:
It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.
Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.
I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.
Thank god LostWinds didn’t die with WiiWare. (Though playing it with a mouse isn’t really the same, admittedly.) I was so glad when I saw it pop up on Steam.
A lot of trash doesn’t have a reason to be rereleased, for sure, but I think you’re maybe underestimating how many genuinely cool titles get neglected for a heap of dumb, business-related reasons.
There’s such a weird attitude around release of old material. Why can’t Disney+ show the star wars theatrical release? Why won’t Nintendo sell their old titles? The only possible outcome is that people get what they want and give the company cash. It’s bizarre.
Disney, at least back in the VHS, and (probably early) DVD days, would purposefully keep their titles in the “vault” and only release a handful of titles at a time for a limited time window.
What it did was create artificial scarcity, and when they put out an “anniversary edition” of Cinderella or whatever, they cashed in.
It wouldn’t surprise me if Lucas didn’t specify Disney agreeing to not releasing the theatrical cuts as a stipulation of the sale. He’s been trying to bury those since the beginning. Last I heard he claimed they were too damaged to release.
Well most of the comments here don’t have an insight into this. The reason they don’t re-release video games or old movies is because they don’t want you enjoying old things. It’s capitalism, but it’s not arbitrary like the scarcity. Because it’s not just video games, no company wants to re-release anything. Not a tractor, not a movie, not a dishwasher, nothing.
Why? Because then you don’t buy the new thing with higher margins. Then you don’t watch the new movie and they can’t sell the new ads with the new character designs promoting it. Or you don’t get locked in to their new cartridge system. Or subscription plan. Whatever. The song is different, the story is the same, new stuff make line go up faster. With tons of waste involved as well.
The reason they don’t re-release video games or old movies is because they don’t want you enjoying old things.
You’re assuming nefarious intent. I suspect the reality is that it’s not worth the rights holders’ time or money to invest in re-releasing old titles that very few people would buy.
Right, I figure re-releasing a game takes some amount of labor, which means someone needs to make a case for spending time on that instead of whatever the current priorities are.
That makes the efforts of archivists all the more commendable, and it’s all the more frustrating when you see a company dedicating resources to shutting them down.
it’s all the more frustrating when you see a company dedicating resources to shutting them down.
Yes, definitely sucks when they do that. I struggle to understand why unless there’s some legal reason to protect all of your intellectual property instead of just the stuff that’s still making money.
I mean some of them claim that if they don’t do that they’ll lose the copyright, but I looked it up a bit ago and there doesn’t appear to be any evidence that that is the case, so make of that what you will. ~Strawberry
Yeah, im going with this one. Even if it takes a company a total of 5 hours work to wrap an old game in an emulator and release it on steam, it’s not going to be worth it when only 5 people buy it.
I think one of the exceptions to this is music. Of course there’s top 40 and whatnot, but it’s one of the areas where older hits either don’t go away, or get repackaged algorithmically into let’s say “stuff from that decade you like that you’ve never heard before.”
Of course it’s still being selected from a much larger sample. But I think there’s something different about music.
I think music gets treated differently in this way partly because the fidelity 50 years ago was already very acceptable compared to the fidelity of brand new music, meanwhile you compare any other media and there’s significant improvements in the graphical fidelity that even movies from within this century can be poor enough video quality to degrade the experience compared to a new release
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