I’m about 13 hours in AW2 and it’s not a complication. This is one of the few easy choices to put up there. BG3, this and TotK even if it wasn’t my cup of tea. 3 last 3 have a bunch of choices but I would be very confused if AW was snubbed with some of the issues the other contenders have (RE4 is an exception to this, it’s risk is just that it’s a remake and now there is a concrete horror candidate)
With permission from the family. Not the owner of the voice, who can’t speak for themselves anymore, obviously.
Whilst I think most people feel like this is the one exceptional case where we will be okay with this, I feel like every exec is seeing it, and the community reaction to it, and saying, “So it is possible”.
And we get into why everyone is striking. We’re all okay for normal use cases like this, but execs are like “we’ll pay you for 3 hours of work, then build a model and then do 180 hours of voice from that model. And you’ll say thank you for the opportunity”
I dunno, once you’re dead nothing else really matters anymore, does it? You’re not a person anymore, so why would your opinion matter? If my family can use my legacy to make money for themselves, I would just be happy knowing they’d be a bit better off once I’m gone. And if they choose to protect the right to use my voice/likeness after I’m gone, I’d prefer that they do so because of their own personal beliefs, not because they believe they have to do so for my sake.
I feel like that answer is for you and you alone, and not for actors in general. Personally I don't really see why I would be worried about this after I die (after all, I'm dead ), and if it helps my family a bit then it'd probably just make me rest easier if anything.
I think the plan is to release all the cosmetic stuff after TI, so they don’t have to share the money with the pros. Probably they already know that in that way they just get more money
Even the best live-service games end up a confusing, convoluted mess of menus and currencies that are hard to navigate. And that's before you even try actually play it.
It definitely feels like this is counter to their competitive advantage in the market (marque single player titles), but maybe the numbers on that just aren't big enough anymore.
It is baffling why Sony thinks studios who are known for their single player story driven games will all the sudden be rock stars at GAAS model games. No matter how it turns out, you’ve already got a dedicated fan base for these companies expecting a single player story driven game. These types of gamers have no interest whatsoever in micro transaction riddled online experiences. And by diverting developers away from single player content towards GAAS content, they’ll make worse single player games and half hearted multiplayer online games.
Yes, unironically. It doesn't stop happening. If we get too desensitized and passive they'll keep inventing more ways to be terrible.
It used to be that any monetized cosmetics were already seen as a gross cash grab, now people are thankful it's not gameplay related. But there is also plenty of gameplay related ones too. The gaming industry is just so bad now.
Exactly. This defeatist “iTz jeust opshunal” and “shaming them is a waste of time” response is asking to get fucked over more
Remember Battlefront II when the community got fed up and shamed EA into removing loot boxes?
How about RuneScape recently? Who was slammed so hard they first dug in their heels and then finally relented and pulled their pay to win battle pass?
Also those developers and publishers bitching at Unity need to be quiet because….”capitalism has been complained about enough”
Yes, in all these situations, we consoomers should all just shut up and take it because “it’s been talked about enough already”
This attitude is why Madden players get what they get every year
Keep that attitude up and you’ll see Bungie release an “upgraded” $30 battle pass on top of the current one and take all the cool and useful rewards out of the first paid track just like what Activision did with “Blackcell” for Call of Duty.
I hate that it gets dismissed as just being cosmetic. I love making cool looking characters in games, it’s really fun and is part of the content for me, especially if it’s multiplayer.
That’s not really getting me to try again either :p
World Tier 3 monster kill XP has been buffed by 5%
World Tier 4 monsters kill XP has been buffed by 15%
Also keep in mind this joins a bunch of other XP-boosting patches in the past. Last week, Blizzard also buffed the XP gain urn in Season of the Malignant to go from an 8% XP buff to a 20% XP buff, making seasonal play by far the fastest way to get your characters to the highest levels in the game.
I’ll play the seasons up until the game gets boring and then stop. I believe that, over the next couple of years, that they will make the ENTIRE game fun to play. Until then, I’ll play until I’m bored and quit.
I’m definitely not in the camp that D4 sucks completely, but so far I never kept playing after reaching Tier 2. Thanks to the betas I have done that a few times… I’ve played Diablo 1, 2, & 3 for so many hours, but yes, I haven’t lost hope that D4 will eventually also turn into something that I want to played longer. “Stay a while and listen” ;)
I sat down to play it last night, got destroyed by spaceships I’m trying to kill to level up my piloting skill and access class B and C ships, went to the simulator in the UC base to get some free kills and realised I wasn’t having any fun with the game any more, so I closed the game and started playing High on Life. Had way more fun.
After the
spoilerStarborn
reveal
spoiler(which I saw coming as soon as the Starborn were introduced)
I realised it’s just not fun. I can’t get into the roleplay as all the characters are bland cardboard cutouts with weird facial expressions, the only fun I was really having was the shooting which grew stale once all the enemies became bullet sponges.
The lack of city maps, the boring cutscenes for everything, clunky console first interface, drab colours, bafflingly hideous item designs, lifeless procedural planets. The factions are all boring. Permanent skills, with no respec options?! And for god’s sake, let me eat food on the ground by long pressing E.
It’s actually worse than Fallout 4, and that’s 8 years old.
I’ve been noticing that too recently. I’ve been hooked on the game, but not really in a good way. I’m not having fun, I’m checking boxes for quests or leveling and it scratches an ADHD itch where I can’t get off it until I finish what I’m doing, but there’s always a new thing that I’m doing. They have done a good job singing missions together so that it feels like you’re always doing something.
But it doesn’t feel fun. They have less than 10 unique buildings to discover throughout the 1000 planets, to the point where I had seen the same two buildings within the first 5 hours of the game. They somehow couldn’t come up with more than 6 different types of plants that repeat across planets. Running to buildings from landing spots is a real bore.
Progression is a real grind. 32 hours in and I’m only level 22, AND I feel like I don’t have skill points in basically anything compared to how big the skill tree is.
I’m disappointed in how shallow the game is. 1000 planets wide, an inch deep. I’ll probably finish the main story missions and be done with it.
Progression is a real grind. 32 hours in and I’m only level 22, AND I feel like I don’t have skill points in basically anything compared to how big the skill tree is.
Thank you. I’m in a similar situation and finding that the grind is really annoying with not a lot of payoff. And then you’ve got so many skills to invest in and you never quite know if you’ll actually need some of them.
I know planets don’t all have to be super interesting, but I dread landing on anything now, because they’re just… so boring to me.
Running to buildings from landing spots is a real bore.
Don’t know if you know this already, but bringing up your scanner and pointing it to your ship icon lets you fast travel to it.
Also, you can skip the whole “return to ship” thing altogether and open up the star map or whatever it’s called and immediately jump to space and set course/land on another planet. I think it only works if you’re unencumbered, though, but I’m not certain.
Edit: Lol, I accidentally misread that as “running from buildings to landing spots”, so ignore that last bit. Hard agree on running to the buildings. At least in TES/FO there’s interesting stuff along the way. Here, it’s just rocks and minerals and maybe a few animals.
You know it’s bad game design when the most useful superpower the game has is the one to let you keep sprinting so you can try to waste less time (Personal Atmosphere).
The factions are all boring. Permanent skills, with no respec options?! And for god’s sake, let me eat food on the ground by long pressing E.
Apparently that last one is being added with an update soon.
I think the factions are okay, but not nearly as good as their counterparts in previous games (eg. NCR > Freestar Collective, although that’s probably more thanks to Obsidian than Bethesda).
It's likely a far cry from shutting down, but shutting down is inevitable. Most online only games you only lose access to when they die, but Destiny deletes stuff while it's still alive.
forbes.com
Aktywne