I miss that game… And real arcades. All the “arcades” around here have nothing bullshit mobile games you can literally download and play for free on your phone, and they want like $1-2 per play at the cabinet now. I ain’t paying any money to play Angry Birds or Flappy Bird.
At least they still have skeeball and the basketball things…
As for light gun games on PC, the only things I’ve ever seen are emulated. Either arcade games like that Terminator one with the machine guns that actually have kick to them, or NES/SNES games using the zapper/super scope 6. The emulators do support the actual hardware if you have it and a way to connect it, and there used to be light guns made for PC, but I don’t know if they would be USB or serial port (they were from the 80’s and 90’s).
Because I like to play a game I paid for, which will run on my hardware. Especially when I avoid all the modern live service is a necessity horseshit. If people are not confident in releasing new games which others would buy despite having old games, I will stop buying games.
I have indeed replied to my own posts on posts that I made on several Lemmy/Kbin instances (from fedia.io). It's caused because I rarely reply anyway. Because I don't find these comments(on my posts, from other people) interesting to reply
What do you think about no preservations from 100 years ago? 1000? 2000?
We could certainly continue to live and evolve and make the same mistakes again without such history. But it gives us historic context, fills our curiosity, and allows us to analyze long term developments.
Video games are a cultural good. Like music. Music was, is, and remains part of our culture. It enriches us. It’s useful for entertainment, for creativity, for curiosity, and to share culture and interests with one another.
I imagine preservation fulfills our innate desire to collect and preserve what we gained. Loss of what we find meaningful or influential sparks negative emotions.
Games are art, and art is valuable for how it enriches.
Not all art is good art, and there are plenty of games that no one is trying to preserve.
Capitalism is currently also killing off lots of non-video game art that it can’t profit off of. Tons of old shows, movies, books, and music are out of print, and being held and often lost by the IP holders.
If we allow art to become solely a vehicle for generating profit, we are going to lose out on so much beauty, talent, culture, and history.
Video games are part of our culture and reflect our society the same way as movies, books, and other media. And, like with old books, preserving and studying old games allows us to understand the environment and time in which they were created, as well as the concepts and ideas that they drew upon, or that newer games drew from them.
Many reasons. There is probably not a straight forward answer if you never tried to answer (its my first time) this question. But I’ll give it a go.
Most importantly and in the long run (and I’m talking about hundreds of years) future generations can study old games, to learn how the past was working. For the short term (I"m speaking about now for next decades) its partly about nostalgia so you can play the games, if companies fail to preserve them. Also preservation allows us to play and see the games in their initial state in example. Game developers also can study old games, which is important to make new ones. Reading books how the golden era was this and that is one thing, then playing those games and seeing how it works is another. Even if its not 100% authentic recreation, its still helps.
Why do you preserve old books, films, music, art? Why do we preserve old technical devices we found, old bones of animals or even humans? Compared to those, its much more complicated to preserve videogames, not only the bits and bytes as they are available, but also to have them playable. Videogames is part of our society and preserving them is preserving part of our humanity.
Similar to why a recording of classic films are important. They serve as cultural touchpoints connecting individual experiences from a time and place long past. We retell stories from written literature for centuries and those are relatively difficult to preserve historically where video games are just a matter of storing a ROM on some file system
There aren’t ripoffs of Breath of the Wild. Maybe Immortals Fenyx Rising is inspired by BotW, but I can hardly call it a ripoff. It’s a unique game that stands on its own. Otherwise there is no increase in Breath of the Wild ripoffs in 2020.
You mean, aesthetically, Shadow of the Colossus, Ico and the Last Guardian? The games BotW aped? And that’s just aesthetically. BotW is every single Ubisoft open world dumbed down for children with a couple of garry’s mod dodaads added to the mix. The execution and polish are top notch but there isn’t a single innovative bone to BotW, there’s ample refinement but nothing new. I invite you to expand your played games repertoire to include some of the ones I mentioned. Ueda is nothing short of genius.
The climbing mechanic was a unique to that time, added with the openworlsd and survivability setup. Sure, other Games Had that before too, but could Not capitalize in IT the Same way, BotW did.
The climbing mechanic was anything but unique, even the circular stamina bar was aping shadow of the colossus, which the climbing mechanic was a copy of. Seriously, I’ll never understand the revisionism from Nintendo or Apple fans. Yes, it’s a polished product but it’s neither innovative nor a 10/10. It’s success is completely predicated on marketing and a healthy doses of copium and nostalgium.
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