(But seriously, what are you asking here? Is it for the same audience? Is it similar enough that if you like one you’ll like the other? Are the gameplay mechanics similar? Your question is not specific enough.)
Depends on what you’re looking for. If you want a game exactly like BotW than no, Elden Ring is harder and has a lot more complex mechanics.
If you’re asking because you can only play one then Elden Ring is better and it’s not even close. With that said it is not meant for casual play, if you don’t like losing do not play it. Dying is a core mechanic of the game.
Idk if I’d call it a replacement per se but elden ring is an excellent large open world game with some really good variety of weapons / spells to play with. It also rewards exploration really well with secret loot and even entire secret areas
That’s a wild recommendation.
I never bothered to get past the first real mission, so I don’t know how true it is. It’s a goddamn slog playing the game.
Director’s Cut eases some of that, but it’s definitely a game that could use better guidance. The first map is a slog, but if you charge through it (past the point where you take a barge to a new map) things open up pretty quickly with vehicles, new obstacles, and other tools to keep things more interesting.
The worst part is that the game doesn’t really direct you towards unlocking the tools and upgrades that make things better. A lot is unlocked through the main plot path, but there’s more that’s just not signposted at all. Is grinding out the full 5 star approval of this guy going to unlock a level 3 exoskeleton, or is it just unlocking a new decorative patch for my backpack? How am I supposed to naturally find out what places give you the best boots in the game as delivery rewards?
It’s a game where you just kind of have to accept the slog as part of the narrative. You’re one singular delivery man tasked with reconnecting the remaining people and settlements in a ruined america. It’s going to be tough. Moments of power fantasy will be few and far between. As you reconnect more, you gain the ability to build infrastructure (and use infrastructure built by others through the network you’re making) to make things easier.
Like, if you can find enjoyment in the slow moments, then you earn the more enjoyable stuff over time. Definitely not for everyone. I like it, but I play on and off in bursts. Think I have like 100 hours over four years. Biggest advice is to speed through the first map, just do the main quests. On the second map you can start taking your time if you want to.
Everything you’ve described is so far past where my point of giving up is, none of that matters. “Charging through it” is watching 3 hours of cutscenes and only God knows how little gameplay.
I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
An excellent philosophical question, that we all ask ourselves at some point - why do we play?
I’ll answer your question with one of my own: what is productive labour for after all? To allow for more productive labour?
I could cite some evolutionary hypotheses about how we came to enjoy play and beauty for their own sake, but that doesn’t tell you what we ought to value.
For my own part I think thoughtfully maximising life’s pleasures is a good goal (though I would rank diminishing pain as higher priority).
Providing entertainment is useful value. How many thousands and thousands of years back do you need to look to finally hit a point where there is absolutely no evidence of some form of entertainment being “produced.”
Hell there are even animal bone “flutes” for making music going back to like the neanderthals or something like that.
We need to stop with this “if it doesn’t lead to making money it has no place in society” nonsense.
Edit: I think you can actually see the divergence between extracting value from games (AAA devs absolutely ruining their reputation seeking profit over entertainment) and creating entertaining games.
The same reason the literal entirety of society exists. After we completely figured out food, water, and shelter, we got bored. We stopped being at risk of famine 10k years ago, we pretty quickly figured out fermentation and distillation makes water not kill us, and we figured out how to house everyone.
Then we kept just making that faster and easier to accomplish.
Well what do we do with all that free time? Fuck play games, do some entertainment, kill other people over petty nonsense, create pointless class based societies that generate artificial scarcity simply because a few people are greedy and most are too trusting of those greedy people, enrich out lives through momentary joy.
So in the dark ages of computing this tradition was continued and a very smart, highly paid scientist in charge of tens of millions of dollars of equipment made some of that equipment play table tennis.
A few decades and massive corporate funding of naive over enthusiastic nerds with much cheaper but more powerful equipment later and we have video games instead of going to the pub to play dice or doing a war…
I dont think.any Switch emulators run on the Xbox platform. The Xbox is obviously powerful enough, but none of the emulators are ported to the console.
fedia.io
Najnowsze