I see most of my faves have already been covered by others, so I’m going to add the Metroid Prime games. Unlike the mainline Metroid games, which are awesome in their own right, the Metroid Prime games are played from a first person perspective.
You still get to explore, you still get power-ups, but because you can scan almost anything with Samus’ visor, there’s some actual worldbuilding, which the mainline Metroid games didn’t really start doing until Metroid Fusion (which was alright, but Metroid Dread did a better job at worldbuilding, I feel). As for the platform, I played the GameCube versions on the Wii.
Another good one that’s more recent is Triangle Strategy. Positioning is important. Great story. Very similar to FFT but FFT is better overall. Still a great game and more modern.
By memory this means we’ve only got Rise of and Shadow of - alongside the IV-VI Remastered still to come via Amazon, they’ve given the rest out themselves (though Epic has given others)
I’m playing Last Spell right now, isometric base defense game. Lots of viable ways to play, but later missions become a slog if you don’t plan out hero builds. A run takes 5-10 hours, but rounds take 20 minutes. Emphasis on crowd control and positioning.
Darkest Dungeon is nice if you want a break from isometric stuff, dungeon crawler, emphasis on team combat and resource management.
Creeper World III if you want to try RTS style, lots of community maps.
Tactical Breach Wizards, Come in through a window, throw everyone else out the window. Silly, but fun.
20 screens down this page, and barely over the halfway point with that - this made me chuckle. I think I have a thing or two to learn before I can aspire to “lengthy”. ;)
Good picks, but I don’t think Dark Souls qualifies as a metroidvania. Metroidvanias gate off parts of the map based on what abilities the player has/doesn’t have, whereas Dark Souls blocks off parts of the map simply because you’re missing a key. Also, Dark Souls doesn’t really have ability power-ups with the exception of acquiring the Lordvessel.
It’s disappointing to see Valve not fully embracing the hard work and creativity of mod developers, especially when so much effort has gone into recreating Team Fortress 2. A partnership could not only honor that dedication but also revitalize the crazy chicken 3d game in a way that benefits both the community and Valve.
Laser Squad, playing couch hot-seat is what sent me down this path.
I really liked Jagged Alliance 2, Afterlight and especially X-COM: Apocalypse. Apocalypse had such radical departures from the first two Ufo titles, which did not make it very well liked among enthusiasts, in particular the real-time battle mode. But the game had such fun mechanics and steep difficulty curve, I really enjoyed the challenge of it, as opposed to getting another Enemy Unknown clone that was TFTD.
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