It’s not as open and “huge scale” as people seem to think it is.
It’s kind of “fake open” if that makes sense.
You cannot get into your ship and fly 500m east to your mission.
If you do that, a new instance is loaded and your mission is not there.
There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I’m still enjoying the game. But I went in with low expectations.
I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of “infinite although not really” random terrain generation thing.
I mean the game is probably mediocre to okay, but why are they selling it for SEVENTY EURO? I mean wtf. If they want 70€ it should be outstandingly good. I would maybe buy it for 40€, but this greed is a hard pass for me.
I actually like exploring the universe, but I’ve been pretty disappointed from what I’ve seen so far. They tried to add space-sim elements to it, but did a half-assed job at it. To make things worse, the planets are mostly barren and not worth exploring either.
In saying that, it is a Bethesda gene, so I’m expecting some beefy mods that add more content and immersiveness to the game, and once that’s done, I may consider buying it when it goes on sale.
In the meantime, I’m really looking forward to finally playing Cyberpunk as it was meant to be, with the new Phantom Liberty DLC.
So glad it helped! The gyro might work over Bluetooth when the controller is in its normal Switch mode. The great thing about using it in 2.4GHz is that you can easily toggle between a Bluetooth device, like a Switch, and your computer. I hope it works for you!
Bethesda have made some of my favorite games, especially Elder Scrolls but this time I’m just not very interested. I read they added procedural generation which seems like the worst choice possible when the strength of their games always has been environmental storytelling (as in you explore and stumble upon things that make the world feel “lived in”).
I’ll buy the game later, might as well wait for patches, mods and such!
In the case of Linux I strongly recommend that you never use installers or repacks, which usually have a high probability of failure with Wine in my experience.
I can’t confirm right now because I haven’t downloaded Starfield yet, but try to only use portable versions of games, like the ones Steamrip offers, where you just download a .zip and you’re all set, just run the .exe in Wine and play as if it were Windows.
Although Starfield is currently not available on Steamrip, you can find a portable version of Starfield on Rutracker.
The only problem I have encountered using installers/repacks with Lutris is that they sometimes can’t create the installation folder. Creating it manually in the .wine folder is the only workaround I have found.
Gotta admit, I only went looking for the dragon because everyone in game said it’d be super helpful, and there’s a quest called “Gather your allies.” My talker had like 20 charisma and expertise in all the charisma skills…I resolved a lot of conflicts without violence. Disappointed to be forced into combat with the dragon by our guardian angel.
Kind of disappointed with all the interactions with our ‘guardian angel’ once their true nature was revealed. Maybe I made wrong choices, but their guidance just seemed…off. Not wrong. Not evil. Just somehow not quite right. Maybe somehow inconsistent with their revealed nature, and pushing towards ex machina, like a number of things I don’t see how I’d have discovered if they hadn’t outright told me. The dragon interaction is part of that not-quite-rightness.
I definitely found the ending to be the least satisfying part of the game. I went straight from the dragon to the final battle, and I think that sequence intensified the less-than-satisfying feeling.
Boy he literally murdered his closest, oldest, and most well-intentioned friend in cold blood, threw the body in a dungeon, and let their soul find no rest for several centuries.
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