Many people love Stardew Valley so I gave it a go. It was fun for a couple of hours, but it doesn’t really have any depth. But you can go to the tavern and hop on an arcade machine with a really fun minimalist twin-stick shooter called Journey of the Prairie King that’s actually pretty great. It’s fast paced and unforgiving, and I spent more time playing that than on actual farming and what not.
For me it was fun for like 5 hours, but I was massively let down after that. The combat is pretty basic so that got boring quickly, and the new maps pretty much didn’t have anything new except new vegetables and enemies with new skins. You learn everything you need to know about the game in the first couple of hours and after that there’s no challenge and no real reason to keep making money which makes the grinding pointless. It’s a good casual game if you like decorating the farm but it’s not my cup of tea.
Ok, that’s a good point. I’m glad you enjoy that part of the game. I wasn’t really interested in “talking” to NPC-s and giving them gifts so I skipped that part of the game and certainly missed what some people like the most about it. As I said, not my cup of tea.
FYI half of the game’s content is probably locked behind social interaction. Maybe that’s a bad way of phrasing it, it’s more like there are lots of different areas of the game (farming, exploring, dungeoneering, and socialising) and they all unlock more bits in the other areas. Either way you probably had a bad time as you were only getting a small slice of the game (though obviously that’s fine if you weren’t going to enjoy it anyway!)
The host club manager minigame in Yakuza 0 and Kiwami 2, I don’t even remember their rewards, just that they were very fun. Compared to the real state minigame in 0 that was so boring I only remember the prize at the end, at least it was worth it
spoilerYou got Kyriu’s original fighting style as a 4th one that breaks the game with a fanservice scene that references the cover art of the first game.
I loved that mini game , it had great gameplay and very short and sweet story . I would buy it in a heard beat if it was a standalone game with more in-depth mechanics.
Honestly the most fun I had on Wheels was before I realized the tutorial existed, and I was brute force learning the game with trial and error. Then the game kind of got really easy. Still fun though.
Not a voice mod, but my voice passes as fem now, so I started talking in VC.
Started playing phasmophobia and it’s a lot of fun, but sometimes you get one or two dudes that start making “funny” mysogynistic comments and it’s pretty annoying cause it’s the Same. Thing. Every. Time.
“Oooh it’s in the kitchen, must be a woman ghost!” Looks at me to gauge my reaction.
Joins roomI say hi“A FEMALE??? I’m not playing with a female” disconnects
And more. Spawntaneous is a youtuber that has a series of videos about being a “girl gamer” and it’s very eye opening. You don’t get that kind of people every match, but you do get them every couple hours you play, and even if you somehow find it funny the first time, it gets old really quick.
One title that comes to mind is Anachronox. A western rpg with a really good story, interesting characters (one of your companions is an entire planet shrinked down to human size), fun humor and a cliffhanger that never got resolved.
I really wish they made a part 2 but I know it will never happen.
It was a mix of both, the battle system was definitely like a JRPG that’s true.
Come to think of it, I’m not an expert on JRPG’s, so maybe it is? :) What else defines a JRPG?
Definitions will vary from person to person, and plenty of games in each camp will represent some but not all of their defining characteristics, but you'll see some common themes. Historically, I've also preferred western RPGs by a wide margin, so that might color some of my definitions below. Also, both of these branches in RPGs had the same starting reference of D&D, and then a multi-decade game of whisper down the lane led to them diverging more and more.
Western RPGs:
character creation, choosing from classes that you'll often see represented by other NPCs
allocating attribute points, both at character creation and as you level up, that govern other things about your character
generally flatter power progression (you might do hundreds more damage at the end of the game than you do at the beginning, but not hundreds of thousands more damage)
in attempts to recreate the tabletop experience, will often times allow for outside-the-box solutions to problems besides combat as well as choices that affect the world state
JRPGs:
usually a finite cast of characters that level up more or less only in one way, but you might have a secondary system for them to customize with equipment beyond weapons and armor
combat usually doesn't involve positioning on something like a tactical map but rather a line of combatants on each side of the screen
magic and abilities are more often limited by a magic points resource instead of a rest system
dialogue with NPCs tends to be more limited in choices, telling a more linear narrative
I'll be honest, trying to differentiate these two with a list of bullet points was harder than I thought it would be to articulate. I'm almost more inclined to just say "I know it when I see it", haha. But for some points of reference, I'd say Baldur's Gate 3, Pillars of Eternity, and The Witcher 3 are western RPGs; Final Fantasy VII, Persona 5, and Pokemon are JRPGs; Sea of Stars is a JRPG that isn't made by a Japanese developer; and while also an action game, Dark Souls is closer to being a western RPG than a JRPG.
I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.
Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.
Now the status is silver, I don’t know if it was an update from them and they didn’t announce it, if it’s a Proton Experimental thing or just luck, but now it’s running.
@chloyster Guild Wars 2 World vs World and Ghost Recon Breakpoint (which was on deep discount). The latter appears to have been mostly turned around with regards to its release bugs but I am still in the process of gauging the capability of the enemy AI.
The fact that you can tweak the gameplay details on a scale of "the division Style looter shooter" right up to "almost mil-sim" levels is quite impressive to me.
Been playing Dishonored for the first time and really enjoying it. I’m only at the bridge and trying to play a low/no kill game. I’m not succeeding just yet, but it’s been really enjoyable and they do stealth really well. I’m baffled that they mismanaged to get the team that made this and Prey to push out Redfall? Man.
Just picked up FFVII after the second or third hiatus or my third or fourth attempt to play it. FINALLY made it to the Nibelheim story and past Midgard. And that somehow still manages to work on me as a first time player.
Just beat Banner Saga 1 and have never felt so much like a failure after “beating” a game. That game is trying to unseat This War of Mine for decisions regretted/minute.
I’m wanting to start up my Nintendo series playthroughs again by either starting Mario Galaxy 2 or trying to remember what on earth was happening in Majora’s Mask (3DS) something about the water temple maybe?
I’m baffled that they mismanaged to get the team that made this and Prey to push out Redfall? Man.
It wasn’t actually the same studio, Dishonored was made by Arkane Lyon while Redfall was made by Arkane Austin. Arkane Lyon are the ones working on the upcoming Marvel’s Blade game, however.
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