bin.pol.social

Krudler, do games w What's up with Epic Games?

For me it’s entirely self-centered and I’m dispensing with all the aspirational and political feelings that people have about the way businesses operate.

Quite simply I recommend Steam because it is a product with so many killer features, it’s really hard to take anybody else seriously.

It’s just shy of 2024, and Epic is still a non-realized alpha product. Their website, store, and launcher/library is a perfunctory effort at best. The most recent feature they added that I even consider to be an improvement would be the ability to look at my own games library - that should sound like a pretty funny joke but it’s said deadpan. They don’t even have proper controller support for PC, whereas Steam for example recognizes that PC gamers come with a variety of input hardware.

I mean it’s so simply that steam is such a mature product that offers so much to the gamer, and epic just wants money and they’re not really doing anything to compel me to want to use that platform.

GOG is great, it’s a simple system that gives you the power to own your own games and I very much appreciate that. Personally I don’t like to splinter my collection across different services so I’m mostly avoid them but I can’t say anything really negative.

Anyways this is just my opinion, I feel like steam has tons of killer features, the otherS simply don’t. There’s lots of valid discussion in other areas about ethics and things like that but really I’m just looking at it from the perspective of what do I want from my money. Steam gives me the most, and the others don’t even hold a candle.

ZapBeebz_,

Does the EGS store even have a shopping cart feature yet?

Killer,

I think they finally got it after like 3 or 4 years, but 5 years on and they are still not profitable

Krudler,

I try so hard to be a rational consumer and not an emotion-driven zealot for any company or product. I just look at Epic and what they tell and show gamers/devs/publishers about who they are as a company. They don’t hide it.

Epic doesn’t seem to add any killer (and at times rudimentary) features while they focus their pitch down to more money for publishers now but we own your soul; By comparison Valve says here’s a robust and trusted, feature-rich platform you can deploy upon and we’re improving it constantly.

Valve engages in continual expansion of their Steam ecosystem (look at the Deck alone and how much value that added overnight); Valve does continual short-lived research projects like the Steam Link / Steam Controller, which don’t survive as stand-alone products but pound one novel killer-feature after the next into the platform; Epic treats their product like an afterthought and their customers as wallets.

This is really what is at the crux of it. I am not sympathetic to Epic’s way of doing business where the customer is last, the developers and their art are the pawns, and publishers are plied with sweet, predictable short-money in exchange for souls.

I’ve seen enough enshittification to know at this point that doing business with a bean-counting, value-wringing company hurts us all, and perhaps I’m out on a limb here but I feel like this sentiment is becoming highly solidified among many.

Cybersteel,
@Cybersteel@lemmy.world avatar

It just how the way the world capitalism works baby. If you don’t like it best move to some communist state like China or something.

Kecessa,

They’ve had it for years now.

BaardFigur,

deleted_by_author

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  • pivot_root,

    The whole idea of digital licenses are stupid and risky. If you can find it on GOG, it’s preferable to get it there. The games are DRM-free, and you can directly download the installers and make an offline backup of them.

    What if Steam went bankrupt, or start playing less nice?

    Thankfully, there’s not too much reason to worry about this yet. Steam is a money-printing machine, and it’s not a public company or beholden to investors who demand increasing profitability every quarter. As long as Gabe Newell is still alive and doesn’t sell out by taking Valve public, things probably won’t change much.

    ObsidianZed,

    It’s important to note that just because you got it on GOG does not guarantee it is DRM free but they do try. (Unless things have changed since I last looked)

    Krudler,

    This is where I’m often torn. My sentiments lean fully to the principle of the user owning his/her purchased software.

    But I want Valve to have my money and I trust them, because their entire business model is giving me the power to play my games in the most ways possible, and in ways that having the OG installer on my Desktop can’t do.

    I can stream my entire 900 game Steam library to my phone and when my Deck gets here I’ll have access to it all there as well. Muahahaha. Take my money. No GOG RAR Installer is going to give me that, ever. This doesn’t seem to get talked about enough. Valve adds so much value, they make it so I don’t even want to pirate.

    cottonmon,
    @cottonmon@lemmy.world avatar

    They also supposedly have a plan where everyone will still have access to their games in the unlikely event that Valve shuts down.

    PsychedSy, do games w What's up with Epic Games?

    I refuse to patronize Epic until they continue working on UT4. I’ve been playing their games for 25 years and they make fortnite then decide to just drop all of their long term fans.

    ElPussyKangaroo,

    UT = Unreal Tournament, yes?

    My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.

    The Plasma gun was my favourite 🫡. Especially in that space level… The one where you could jump outside the windows.

    I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.

    I’ve played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.

    Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠

    PsychedSy,

    Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.

    The optimization is kind of up to the devs. It’s fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can’t optimize or support.

    yamanii, do games w What's up with Epic Games?
    @yamanii@lemmy.world avatar

    Epic’s CEO has a hateboner for everything Linux.

    dj1936, do zapytajszmer w Gdzie najekonomiczniej kupić dużo świeczek?
    !deleted2556 avatar

    Kwj czy znasz już odpowiedz na swoje pytanie? Co byś polecił?

    lysy,

    Kuoiłem w koncu w Ikei, a potem jeszcze w jakims markecie. Wiec nie wiem, czy bym polecil, raczej nie bylem szczesliwy dokladajac sie do zarpbkow korporacji.

    dj1936, do zapytajszmer w czego warto słuchać? co oglądać?
    !deleted2556 avatar

    Słuchaj swego serca i nie oglądaj się za siebie

    XD

    dj1936, do zapytajszmer w Znacie jakieś filmy/seriale o mniejszościach etnicznych w Polsce?
    !deleted2556 avatar

    Serial „Infamia” - jest na netflix, ale na torrentach pewnie też.

    Polski serial o Romach. Jest niezły.

    lysy,

    O, dzieki, obczaje 8)

    dj1936, do zapytajszmer w Czynszojad nie chce oddać kaucji
    !deleted2556 avatar

    Czytajcie poradnik lokatorski. Tu do pobrania za darmo. …wroclaw.pl/poradnik-lokatorski-wersja-do-sciagni…

    dj1936, do zapytajszmer w Jadę rowerem - czy jak ścieżka rowerowa jest po lewej stronie drogi, to mam obowiązek nią jechać, czy mogę jechać prawą stroną po pasie samochodowym?
    !deleted2556 avatar

    Kwj i jaka jest odpowiedz na pytanie? Bo nie chce czytać gdybania w komentarzach ;D

    dj1936, do zapytajszmer w Automatyczne zmniejszanie obrazów
    !deleted2556 avatar

    Używam telefonu :p

    MudMan, do games w What's up with Epic Games?
    @MudMan@kbin.social avatar

    Real answer is branding. Steam has cultivated an absolutely stellar image of being the "good guys" of gaming, and it's super hard to counter that. Epic came on the back of publisher-specific launchers getting a bad reputation for both legitimate and illegitimate reasons, so you end up with a weird, paradoxical defense of Steam's quasi-monopoly.

    I guess tehcnically GOG is exempt, in that they also have a good reputation and they're objectively more radically pro-consumer than Valve by a huge margin, so the lines get blurred there.

    Hajotay,

    Steam has cultivated an absolutely stellar image of being the "good guys" of gaming

    How are they cultivating this exactly? I mean other than just doing consumer-friendly moves like free updates, supporting open source, etc. This makes it seem like Valve is out there pushing out pro-Steam propaganda or something, but does Valve even market Steam at all? They don't do interviews or put out commercials or buy billboards. They put up a few silly YouTube videos to advertise a sale or new product and then it's radio silence for the rest of the year.

    AlteredStateBlob,
    @AlteredStateBlob@kbin.social avatar

    Exactly. Steam didn't invest in marketing nonsense and gimmicks to get people on their platform. For consumers it is simply the superior product, DRM not withstanding.

    They got their issues, no doubt. But I have never seen a quasi monopoly be more consumer oriented than steam.

    MudMan,
    @MudMan@kbin.social avatar

    Well, that's cultivating an image.

    I have this conversation weirdly often around here. Steam launched under a TON of pushback. They effectively did what people criticise Epic for doing and locked down Half-Life 2 under Steam, and in turn under always-online DRM. People were very angry, nobody wanted that crap and it was pretty controversial. As I recall, Valve didn't react much. They just kept going, adding more first and third party content until they were the de facto storefront. They targeted their publishing and purchasing strategies to keep content first and consistently avoided controversy via the silent treatment, outside of having Gabe talk in public here and there and keeping his persona out there, along with a couple of select employees, although once they phased out game development for pure publishing even that went away.

    They are very careful to not demistify themselves and to keep that semi-accidental conflation of being the de facto monopoly with being pro-consumer. It's kind of insane how resilient to speaking publicly or being perceived as speaking publicly they are, especially with how much they had to let go of that in regards to the scandals related to CS gambling grey markets, game greenlighting processes and a few other key snafus. But it works. The brand is sticky and they know if they don't say anything the community will do the job for them, so they just... shut up, avoid constructed corpo PR when they can and favor having their content makers handle communication whenever they can, including product launches.

    By the numbers Valve is a fairly standard tech upstart: comes from Microsoft vets, uses traditional disruption tactics, throws everything against the wall to see what sticks, fixes broken things later. Their branding is up there with Coca-Cola, though. Hell, Disney wishes they looked as squeaky clean as the "we had kids gambling on gun skins" guys. It's kinda nuts.

    I mean, good for them. I don't know why they aren't more of a mainstay in PR and marketing degrees. It's kind of amazing.

    stevecrox, (edited )
    @stevecrox@kbin.social avatar

    As someone who bought Half Life 2 when it was released ..

    I only remember people being excited about Steam, Web stores weren't a thing back then and they were the future! (It was the following years of audio and ebook stores locking stuff down and evapourating that taught us to hate it).

    Game/Audio CD DRM hacking the kernel and breaking/massively slowing down your PC was pretty common back then and Steam' s DRM didn't do that.

    The HL2 disc installer didn't require you to install Steam, once installed it asked you to setup Steam and there was a sticker under the DVD with the Steam code for you to enter.

    You were then rewarded with a copy of HL2 Deathmatch and Counterstrike Source.

    Steam wasn't always on DRM, back then ADSL/DSL was relatively new and alot of people were still stuck on Dial Up modems.

    Steam let you sign in and authorize your games for 30 days at which point you would need to log into Steam again. This was incredibly helpful feature for young me.

    MudMan, (edited )
    @MudMan@kbin.social avatar

    I was there, I was an adult. I was mad and I was online enough to know I was not alone. In fairness, some of the being mad part was from people being locked out by login and server issues, which is a slightly different kind of mad.

    But I personally did not play HL2 for a while because I was boycotting Steam. I remember so distinctly holding the box in my hand and going "hell no" at seeing the "Steam mandatory" sticker on it and putting it back.

    You're technically right that I wasn't always online, though. It required you to go online to authorize it, as you say, but that was more than enough. I already had a standing veto on anybody attempting it.

    I pirated HL2 when it came out entirely in protest of Steam. I don't know how long it took me to relent, because I don't have my Steam account on hand at the moment, but I think it was a couple of years at least. Honestly, to this day I still default to GOG, so I'm still a bit testy about it.

    Hajotay,

    This image you are painting of Valve is just... funny to me. Anybody who plays Valve games could tell just how oblivious they are to PR or marketing. This is a company composed almost entirely of engineers that basically only communicates in patch notes. If they are trying to cultivate an image, they are doing a hilariously bad job at it.

    MudMan,
    @MudMan@kbin.social avatar

    That's a hilarious thought. Valve is primarily an online storefront company that runs organized sales events multiple times a year. Their marketing arm is ruthlessly efficient. They invented maybe half of the GaaS strategies in the books and are arguably still one of the best at deploying them.

    And they do have at lest one more vector of PR. Normally you'd think third party relations is a different category, because it's a business-to-business thing, but when you get as big as Steam and have effectively removed or crowdsourced all greenlinghting and discovery you're in a different space. Like Unity, Valve has a small ninja army of dev relations guys they send around the world to events and gatherings to deliver the good word of our lord Valve and ensure that indie devs know what they're supposed to be doing to fit within their strategy. I assure you you haven't heard more refined PR-speak in your life.

    But again, they're amazing at being quiet and keeping up that image of "just a buncha engineer underdogs in a room fixing the games industry, ya know?" I don't hate them, or even dislike them. I don't hate any game publisher. Games are games, it's an entertainment industry, it doesn't warrant love or hate of companies or corporations, beyond the larger questions of how copyright and IP work in an online world. But this idea that Valve is a magic wonderland with no agency on how their image is handled or moneymaking strategy or community management is... a lot.

    Hajotay, (edited )

    Valve is primarily an online storefront company that runs organized sales events multiple times a year. Their marketing arm is ruthlessly efficient.

    "Their marketing arm?" So... Kaci? The person they hired about a couple years ago to film silly minute-long YouTube videos about 5 times a year? Yeah she's really ruthless...

    Just look at the guys they send out to do Steam Deck interviews and tell me Valve has PR people working for them full-time. No offense to Pierre-Loup Griffais but there's a reason companies hire good-looking celebrities to push their products.

    Valve has a small ninja army of dev relations guys they send around the world to events and gatherings to deliver the good word of our lord Valve and ensure that indie devs know what they're supposed to be doing to fit within their strategy.

    jfc lmao does this "ninja army" sneak some shurikens pass the TSA so they can take out employees of rival PC gaming stores!? This doesn't even sound remotely nefarious, just sounds like Valve sends out some guys to consult companies on how best to use their products and do a little salesmanship and networking. The horror.

    But this idea that Valve is a magic wonderland with no agency on how their image is handled or moneymaking strategy or community management is... a lot.

    So give me some proof of Valve's "ruthless" marketing arm then? So far most you can say regarding Valve's "image handling" is that Valve sends some devs out to talk up Steam to developers. Meanwhile, most companies spend BILLIONS UPON BILLIONS on marketing and PR. Can you not see the insane difference between these?

    We already know a little how Valve works (here's an old employee manual). Note the line "There are not different sets of rules or criteria for engineers, artists, animators, and accountants." So yes, even Valve's marketing team (which so far as we know consists of one person) has a flat structure. So it's a little hard to see without any sort of management apparatus how "Valve" (as a whole) makes any concerted efforts towards these things.

    MudMan, (edited )
    @MudMan@kbin.social avatar

    Hey! Somebody brought up the "leaked" employee manual, I think I have bingo now.

    The guys they have doing dev relations aren't talking development, they're talking business.

    And just so I'm clear on how you think this works. You believe that Valve sets up what? Five sales a year? Plus the International. Plus coordinating and financing the CS Majors. Plus actually negotiating all the distribution deals for store placement with third parties. Plus shipping multiple hardware and software products, including setting up preview events and sending out review samples. Plus all the press relations for both games and press queries...

    ...with zero sales/PR/community management staff.

    Am I getting that wrong?

    Man, messed up as it is to refuse to put proper credits in games, you certainly see how that feeds into their, again, very carefully curated public image.

    EDIT: To be clear, it's hard to know what anybody does at Valve if you don't work at Valve, or at least routinely with Valve. I'm not gonna stand here and say that all of the guys working on that don't also... I don't know go build 3D models or code store features when they're not doing that. But they absolutely do that. And they absolutely have a PR strategy, which is mostly "shut the hell up, keep the black box a black box". Again, so much to learn from them about how to handle PR, especially in tech and gaming.

    Hajotay,

    I'm making a best effort guess based on the evidence to understand how the company works but yes, you can't prove one way or another. All I can really say is

    • Valve's website doesn't average any position related to PR, marketing or community relations
    • I've never seen a marketing position advertised on glassdoor for Valve
    • Valve's public-facing communication is legendarily poor, almost entirely buried in patch notes

    So I'm just putting 2 and 2 together here. If Valve actually has a community relations team, please God let me work there because that must be the easiest job on Earth.

    MudMan, (edited )
    @MudMan@kbin.social avatar

    I think you're misunderstanding what sorts of roles a brand, sales, PR and community management teams actually have, beyond... I'm guessing you're thinking traditional advertising stuff. But also what sort of role they would have under Valve's extremely opaque strategy.

    At the absolute least Valve has a ton of third party relations to handle, which I know for a fact they do because I've physically seen the people doing it. So there's that.

    They also run one of the biggest esports organizations in the business, or at least they manage it, which is effectively its own standalone thing on the side. They fully run The International, as far as I can tell, and they at the very least fund and organize the CS majors circuit.

    They run one of the world's biggest digital service platforms, with an absolutely insane amount of third parties involved worldwide. They have comarketing deals all over the place. Every time you see a game show up on a Steam banner somebody had to have a conversation about that, sign deals, source art, get it cleared... it's a whole mess.

    They run everry bit of branding, marketing and community management on Steam. Every sale, every ad, every bit of written copy you see on Steam that is not uploaded directly by a game maker? Somebody made those.

    They ship and sell games and hardware. All those Steam Deck OLED reviews and previews you saw? Somebody went and set those up, signed NDAs and embargos, shipped test units, provided review guides, handled questions from the press, got the right info to the right places.

    Every campaign, loot box, piece of cosmetics, seasonal event in CS2 or DOTA 2 or any other Valve game? Somebody put those together. Not just the content, the in-store materials, copy, go-to-market plan, the whole deal.

    Valve are intentionally obtuse about what they do. They don't put roles next to names on credits. They don't put in credits at all, sometimes. They don't advertise job positions or share what the jobs actually are. They don't easily provide points of contact or names or have roles or tell anybody what they do or how, with very few exceptions. Because it helps their image. It helps sell that one of the biggest online marketplaces in the world (we're talking Netflix big. Amazon big) is somehow an upstart of engineers coming up with ideas on the spot. And that is what we call "a carefully cultivated image".

    I absolutely believe that they run lean and flexible. I have no question. But I'd be less suprised to find out that Valve has no cleaning staff than to find they have nobody working on brand, comms or event organization.

    Aurix,

    Your post and further explanations are excellent. Don’t let the down vote fool from people with parasocial bonding to their game launcher fool you. Valve introduced account bound DRM, unregulated lootbox gambling, skin gambling and for the better part of a decade their UI was crap, there were no user reviews etc.

    Rose,

    Epic’s current approach to reviews is arguably better anyway. There’s no toxicity, incentive to troll to farm points, and it’s randomized, so it doesn’t enable review bombing.

    macisr, do games w What's up with Epic Games?

    Just my personal opinion

    The good clearly are the free games and that some games go cheaper there, they have better sales sometimes. The bad is that the store is badly optimized. The UI is annoying, no cloud saves for a lot of games. As of recently there were no achievements or even a cart, but they have that now which is good. The friends tab is bare bones still. They have aggressive DRM. For some reason it’s a pain in the ass to log in, but that might be just on my end.

    Now with GOG, you don’t have DRM, you can integrate all launchers so you can launch all the games from one, which for me, is pretty useful. GOG has great deals. The bad is that the ui as well is kind of bare bones, but i don’t know, they are not trying to take over the market and their store works very well.

    As of steam i don’t need to say anything, everything is in there. If you play on linux you basically will get every game from steam. They have the most robust launcher with the most options, etc.

    That said, personally I use the three of them. Gog primarily since i can launch everything from there and if i find a game in there, i’d rather get it from them. But i’ve found sales on epic too good to let go so i play those games there. For me it depends on what they’re offering, but for some reason i really dislike Epic’s layout and ui, i feel like it is very annoying and that it is missing a lot.

    ElPussyKangaroo,

    Fair points.

    stevecrox, do games w What's up with Epic Games?
    @stevecrox@kbin.social avatar

    Basically Epic like every other publisher has created their own launcher/store.

    They aren't trying to compete on features and instead using profits from their franchise to buy market share (e.g. buying store exclusives).

    The tone and strategy often comes off as aggressive and hostile.

    For example Valve was concerned Microsoft were going to leverage their store to kill Steam. Valve has invested alot in adding windows operability to Linux and ensuring Linux is a good gaming platform. To them this is the hedge against agressive Microsoft business practices.

    The Epic CEO thinks Windows is the only operating system and actively prevents Linux support and revoked Linux support from properties they bought.

    As a linux user, Valve will keep getting my money and I literally can't give it to Epic because they don't want it.

    ElPussyKangaroo,

    Yeah, what is up with that? What’s wrong with Epic and Linux?

    I remember reading that they bought Rocket League and then removed Linux support. Really dumb strategy.

    Kata1yst,
    @Kata1yst@kbin.social avatar

    The owner is a piece of shit who's convinced he's smarter than everyone else and has been hostile to Linux for decades.

    BigVault, do games w What's up with Epic Games?
    @BigVault@kbin.social avatar

    I just don't use Epic myself but do use Gog and Steam (with the ultra shitty EA launcher and Ubisoft Connect bundled with some of my games) and Playnite has changed everything unifying it all into that single launcher.

    Full screen mode in Playnite works fine on my HTPC and as a launcher it does consolidate all of them into one place easily. Worth trying if you use multiple stores.

    As for why I'm not using Epic, the whole paying for exclusivity with third parties really didn't appeal to me at all.

    If the free offerings from Epic do appeal to you, or if they do better deals on localised currencies (especially if you do struggle to pay for things), don't worry about using their services. I wouldn't want you to deny yourself some entertainment just because other people have issues with them as a business.

    ElPussyKangaroo,

    My first purchase when I’m earning enough to spend on entertainment will be a good device. The second will be games that I can either physically keep or digitally store on physical drives.

    Let’s hope that happens next year 💯

    brsrklf,

    Gog is the main place for that, since their principal stance is DRM-free downloadable installers. They have a launcher too, but it’s optional and only meant as convenience. Itch.io does DRM-free too, but they’re often more about very indie and often experimental games. They have a few all-time indie classics though.

    Steam technically doesn’t require the games to implement DRM, so a part of their library is DRM-free once you’ve passed the installation process (they don’t need steam to be running). This is on a case-by-case basis though. Lots of Steam games use steamworks (Steam’s very own DRM) and a lot more use third party DRMs (and even require external launchers like Ubisoft’s or EA’s).

    For years I have been a bit pissed at Steam for opening themselves to all and every shitty fake game/quick buck asset flip there is out there, refusing to do any kind of curation. Instead they opted for letting the almighty Algorithm do that for them. I doesn’t work, their store is a discoverability catastrophe full of shit.

    That said, I still buy from them in some cases, and these cases are mostly down to one point : the workshop, the integrated mod and user content interface. It’s for a handful of games that profit a lot from it, but it’s undenyingly convenient.

    What I often do if it’s a possibility is buying directly from the developer, which often includes a Steam key. That’s what I did for Rimworld and Dwarf Fortress (through Itch.io). It gives you everything Steam has to offer for the game and usually a DRM-free version too. Only “down point” is that your Steam review doesn’t count for the game’s Steam score when you have activated it from an external key. I don’t care much for that.

    In the end at that point you’ve noticed I talked about a lot of different platforms and launchers, and it’s not even all of them. Like the previous poster, I can’t recommend Playnite enough. It’s a meta launcher that makes all of your libraries united in the same place, with a lot of options. You still require all the platforms installed, but you’re not using them directly most of the time.

    I’ve got Steam, Gog, Humble, Ubisoft, EA, Amazon, Xbox, Itch.io and yeah, even Epic through it (though I only use EGS to get the free games, I don’t plan on buying anything from there).

    darthelmet, do games w What's up with Epic Games?

    They do the same thing that the horde of shitty streaming services do: Hold content hostage through exclusivity deals so they can gain market share without actually providing a comparable technology or service as their competitor.

    hh93,

    The problem is that without those exclusive deals noone would change

    Most people didn’t buy EA games at origin or Ubisoft games at UPlay even though you needed those launchers anyway. They even didn’t buy CDProjekt games at gog despite the games being dem free there.

    Excluding deals on sought after games is literally the only way to get a majority of the players moving away from there comfortable “I have ally games and friends there already” position

    People are lazy and hate change - without force it’s not going to happen

    darthelmet,

    They don’t even try to be competitive on technology or service though. If they were making a comparable or even superior product and people were sticking with Steam anyway for the network effect I’d agree they’d be justified in doing more to attract customers. But they just want to use their pile of money to buy their way into a market without putting in the work to design and develop a superior product.

    mateomaui, (edited ) do games w What's up with Epic Games?

    Epic’s customer service sucks. Consider my last experience from a prior xmas sale:

    • had multiple games in the cart with discounts applied, checked out with paypal, but for whatever reason the communication broke and didn’t go through
    • my cart then got stuck in a limbo where I couldn’t check out with any method to receive the discounts, everything was full price again
    • opened a customer support ticket to get the problem resolved, then went through 3 days of back and forth, explaining the situation over and over because
      • each of your replies are handled by whoever the next agent is
      • who apparently don’t read any history of the ticket, so they provide feedback or advice that already didn’t work
      • and it can take a full 24 hours or more to get a reply that ignores all previous replies
    • by the time the error was resolved by a competent person, the sale was over by only a few hours
    • despite the fact that I only missed the sale window because their reps were incompetent, they refused to make any exceptions to apply the sale prices I had been trying to checkout for 3 days

    So, fuck them. I only claim free games from them now.

    And I concur with problems other people have mentioned.

    BigVault,
    @BigVault@kbin.social avatar

    each of your replies are handled by whoever the next agent is

    The names of their support agents is truly odd. I’ve seen people post complaints about their support that is little more than this:

    Hi, this is Charlie Uniform November Tango here to help.
    After receiving all the information that you sent us that we requested, we sadly can’t help because reasons.
    Thanks for being an epic gamer.

    Hilariously bad.

    mateomaui,

    That sounds about right. I’ve gotten a few replies back then that I would assume were AI generated if I received them this year.

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