Tank controls truly are divisive. I grew up playing the PS1 RE games and, to me, they are just second nature. I recommended a friend of mine to try them out, and he walked away after a few minutes lol
Have you tried Dino Crisis 2? Of all the tank controls games, it’s the one with the most fluid gameplay. The story is completely bonkers, but the gameplay is so satisfying.
By the way, thank you for recommending Crow Country! I had never heard of it and now I’m very interested.
I’ve gotten sucked into the rabbit hole that is multiworld randomizers lately. I’ve done several smaller multiworlds with a group of friends (4-8 players) all playing different games, and a week or so ago got involved in a larger one (15 or so players) that was organized on a forum I frequent. All of these have been through Archipelago, and if you’re not familiar with multiworld randomizers their FAQ is a decent introduction. I’ve played a few different games in these - Minecraft, Wind Waker, and most recently Balatro, and all of them have been really interesting and fun ways to play games that I was already pretty familiar with. Also, my regular gaming group has had trouble finding multiplayer games that we all want to play recently, and these archipelago multiworlds make it so that we can play something together without all having to agree on what to play, plus you can play asynchronously so we can start together but then finish runs out as we have time. It’s been really cool and I’m jonesing for more.
I’ve really enjoyed it, and it’s been a breath of fresh air for this friend group that was really struggling to find stuff to play together. We used to get deep into a lot of survival crafting type games, think Ark and Conan, but several of us had gotten pretty burned out on those, and most of the multiplayer stuff we were interested in either didn’t grab everybody or was limited to just a few players. Stuff like Helldivers being only 4 players meant that not all of us could play together, which felt bad. These multiworld games, though, mean that we can all get on a discord call and kick the runs off at the same time, and it feels like we’re playing together as we call out stuff we’re sending to each other or items we need, but then we can wrap the runs up over the course of the next week as we have time. Plus there are enough games that most folks have been able to find something that feels comfortable for them.
The console demo used to be time locked. I’d go over a friend’s house to play split screen and see how far we could progress in 20 minutes. We use to speedrun building a nether portal until we found the one hidden inside the Minecraft logo.
That’s what me and my sister used to do growing up lol. We couldn’t afford the full game, so we’d use the demo and speedran as much of the Tutorial world as we could. We didn’t figure out you could actually skip the tutorial until a year after we bought the full game though lol
Decided to give Overwatch 2 a shot, until the new Doom is out.
First time playing OW in a couple of years, just doing normal 5v5 Quick Play, and it’s been fun. Mostly Tank and Support, but occasionally the Matchmaking Algorithm graces me with a DPS game. Current favorite heroes: Hazard and Orisa for Tank, Brigitte and Juno for Healer, and Venture for DPS.
After I’m done with Doom, I’ll take a look at Stadium, the new game mode that was added to OW recently.
I have a conspiracy theory that the game tracks your total playtime and rewards people who play a lot of support and tank with better dps queues. I mostly play support, but if I queue as both Support and DPS I will almost always get a DPS game, last night I got 8 games in a row as DPS.
These past couple of days, I’ve been always queuing flex and I got 5x DPS in 60+ games, including one in the final 10s of a loss, where I didn’t even make it to the point.
It doesn’t really bother me, I like Tank and Support, and since Blizzard added a bunch of them when OW2 came out, so there’s still a lot to try and learn.
I’m not sure yet. I’m honestly impressed i could emulate it, i wasn’t expecting it to run perfectly. Now that it does though i might just do a survival world and see what i build impulsively. i might go to a super flat too and try to build a city. That was one of my favorite things to do growing up (The ‘city’ was like 3 houses and an assortment of Pixelart)
I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.
I have like 750+ in-match hours logged, and have no plans on stopping.
Jeśli masz dobre intencje, czegoś nie wiesz, nie rozumiesz, albo chcesz się po prostu dowiedzieć, to strach przed tym, że kogoś obrazisz, nie może cię blokować.
Potrzebujemy kultury zbudowanej na dialogu i wzajemnym zrozumieniu, a częścią dialogu jest także to, że czasem na początku możemy się nie rozumieć, czy nawet wręcz możemy niechcący się wzajemnie obrażać.
Sam czasem wrzucałem do sieci różne żarty, czy nawet rozpoczynałem dziwne dyskusje na tematy które chciałem zrozumieć, oczywistym jest to, że często jest to trochę wbijanie kija w mrowisko. Natomiast nigdy nie kończyło się to źle.
Przykład (ze świata libertarian): zdarzało mi się ich pytać, o stosunek do zwierząt, zoofilii, pedofilii i tego typu rzeczy. 3/4 tych ludzi czuło się obrażonymi, że ktoś w ogóle mógł tak pomyśleć, natomiast zawsze ktoś bardziej pewny siebie wdawał się w dyskusje i odpowiadał jak to jest. Nawet jeśli nie po drodze mi z prawicowymi libertarianami, no to dobrze dla całej społeczności by rozumieli na czym stoją (akurat dla społeczności libków zrozumienie że ich ideologia jest związana z zoofilią i legalną pedofilią o ile dziecka się do tego nie zmusza, to też pewien moment kiedy część powie dość, wysiadam).
Także pytaj się, dowiaduj się. Jeśli nie jesteś pewny czy kogoś temat może zaboleć, to zaznacz że nie rozumiesz tematu i chcesz się dowiedzieć takich i takich rzeczy. Zawsze ktoś się czuje obrażony trudnymi pytaniami, bo to wywołuje u niektórych dysonans poznawczy, takimi ludźmi się nie przejmuj.
For the way people react to you: That’s going to be based on your reputation with their faction that you set in character creation + your Personality stat. I just made a hoity-toity Paladin-eque character and I set his reputation with nobility really high and underworld really low, with commoners just a little bit low (-2)…Asking people in town for stuff results in a lot of turned up noses telling me to stuff it. Lol.
But also, for commoners, picking the Blunt option (your Streetwise skill) when speaking to them usually helps, and picking Polite (your Etiquette skill) usually makes them dislike you because it makes you talk like the upper class.
I spent hundreds of hours in the mid-to-late 90’s playing Daggerfall, which meant using it’s original control scheme; if you haven’t tried that out…you should, just so you know what it was like (but I recommend using the Normal setting for reflexes because you will not be able to attack/do stuff as quickly). Pro tip: In that control scheme, to look with the mouse, press Enter to enter Mouse Look mode. Press it again to go back to movement/interaction mode. The Home key centers your character’s view again, and Page Up/Page Down look up and down if you don’t want to switch out of interaction mode. Holding down the mouse button and literally moving it in a direction to determine the type of attack (side to side for swipes, forward for stab, backward for overhead swing/kick) was certainly unique, even for the time. WASD controls didn’t become standard until after Quake and Half Life exploded onto the scene.
I highly recommend the following mods which add great quality of life changes without changing fundamentals about the game or quests. If you don’t want to load your game down with a ton of mods, I urge you to at least grab the top two in my list as they modernize the game in the same way that Daggerfall Unity modernized the overall controls with a WASD + Mouse Look control scheme:
Cruise Control - This is one of the best QoL improvements here. It’s important that you know about interaction modes, how to select them and how they work, but having them default in obvious situations makes it play a lot more like a modern TES game (such as defaulting to Steal mode when you are Sneaking, and Info mode when you’re far way or something can’t be Grabbed/Talked to, so you can walk around town looking at buildings and clicking to see what they are. This is the easiest way to fill up your map for shops and such if people don’t like talking to you/you don’t want to sit there and click on every single dialogue option over and over).
Sneak and Crouch Combined - This is the other really big one in this list. Sneak and Crouch are two separate things in Daggerfall. Crouching does not necessarily help you sneak (though I think maybe a little since you move slower?), and you can Sneak while standing. Doing both slows you down even more, and you have to remember to stop sneaking and stand up afterwards. This mod just makes the key to do either always do both, like modern TES games.
World Tooltips - This makes everything show what it is when you mouse over it like in modern games. WARNING: This will reveal secret doors and switches to you. So, I consider this one to be much more optional in setting up a new DFU install than the others because that does change the way you play. However, with how insanely huge/labyrinthine the dungeons can be…let’s just say I don’t have the kind of time I did 30 years ago wander aimlessly clicking on every wall panel in the dungeon to find the one secret door I needed to open to get to the quest objective. Plus, the game’s default 3D mini map often will load in such a way that it reveals many secret areas anyway.
Physical Combat and Armor Overhaul - Another optional one, IMO: If you want to not spend an inordinate amount of time missing enemies, this mod makes the combat work like modern TES games where you always hit, but all the numbers from weapon/armor/dodge skill/etc still factor in to the amount of damage done and such. It also fixes the Critical Hits skill to actually…do critical hits. In default Daggerfall, that skill actually affects your chance to hit, not how much damage you do. Meanwhile, the manual that came with the game was incorrect and told you that it affected your damage. >_<
Thanks for the guide on the dialog! I couldn’t figure out why everyone hated me, and i had assumed it was a combo of a low personality + being a Khajiit lol. So it’s nice to know i was at least half on the mark. The Blunt and Polite thing is making a whole lot more sense. I’m definitely saving some of those mods too (it will probably wind up being all of them knowing me), especially the Autosave and Quick Save one. Not even 4 hours in and i’ve been burned by that mistake multiple times. Pressing F9 to quick save has become a habit whenever i have to open doors
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