Which seems to indicate that it is, but you have to take some active steps to make sure that’s what’s run when you actually play the game. I find that a bit confusing but it sounds simple enough. I don’t know what GOG galaxy is but I assume it’s a storefront like Steam. Sounds like if you run by opening Galaxy and hitting play, it won’t be the native version and will run through Rosetta 2 but if you run it from your applications folder it’s the native version. This is a bit odd because that makes it sound like by default what you have installed is BOTH versions which sounds like an awful waste of disk space but maybe I’ve misunderstood.
After I bought the game I went looking for where to download it and found it in the games section of profile page on GOG but when I downloaded it, it was an installer that starts downloading the Galaxy thing. I can’t imagine having any use for that and since I’ll likely never launch what will at the moment be my only GOG game from there it’s just a potential source of confusion so I clicked on the download backup installer option. Hope this ens up being native, I think the game is meant to have very modest requirements indeed in any case so if it turns out to somehow be running through Rosetta 2 I suspect it’ll be imperceptible anyway.
I don’t know what GOG galaxy is but I assume it’s a storefront like Steam.
Yep, basically that. No you don’t need it to launch games, I would skip it if this is your only game from GOG.
Sounds like if you run by opening Galaxy and hitting play, it won’t be the native version and will run through Rosetta 2 but if you run it from your applications folder it’s the native version. This is a bit odd because that makes it sound like by default what you have installed is BOTH versions which sounds like an awful waste of disk space
I don’t game on Mac these days but that seems very plausible.
If you do want another launcher option, Heroic works on Mac. I’m not sure if it gives any different options on what version to install. heroicgameslauncher.com
That being said, congrats your factory has officially grown to a large state. 4 cores will NOT be enough to run this game. If you look at htop or something you can see full cpu usage, I’m guessing you’ll see one core pinned at 100%
To understand how the server works, it chunks the entire game map and then shards that across available cores. So your 4 core server each core is handling a quarter of the map. That’s a lot of factory on one core kemosabe. My server is a 24 core beast with still very high single core rates. You can feel when you’re working on another core that has less load when you walk into a new area and your frame rate jumps.
My group has had several iterations of our server, from being on shared resources, to a 48 core thread ripper (plenty of cores but single clock speed wasn’t enough), to finally we bought a 5950x for our Update 8 factory - and even then you’re still going to notice some rubber banding when you get to late game/factory spans across the entire map big.
Now, thinking about it too, is this happening at intervals? If so, that’s your saves happening. As your saves get larger the auto save will take longer, and that means longer time the client doesn’t talk to the server, so it rubber bands your last known server positions. If it takes too long the client will disconnect. To fix this just update how long it is allowed before timing out, that’s on the dedicated server wiki. We usually call out when a save is about to happen and take it as a break to stand up, stretch, and get more coffee.
Beyond getting more cores and a higher single core clock speed, the other massive thing that will help is spreading your factory out. Allowing your factory to take advantage of multiple chunks and multiple cores will have a noticeable impact. Make very liberal use of trains, my last factory had over 60 rail lines and 100 trains running around. It’s a lot easier to manage a train car with 10,000 items stored as an integer than hundreds of miles of interconnected belts that it constantly has to shift around on.
I’ll have more info later, should probably write a wiki, but those few changes will have a noticeable impact.
Source, I’ve ran a dedicated satisfactory server for about 4 years now, on bare iron, docker, and in kubernetes. Helped many others set up their servers too
Now this is the niche content that makes Lemmy great. I’ve never really dabbled in multiplayer a lot as even though I have hundreds of hours, I never actually finished the whole thing, opting to start over every time I picked it back up.
Just wanted to thank you for your post, it was fun to read
What happens is that I get rubberbanding (I go somewhere, build something, get set back like 30 seconds and my stuff is not built), loosing my connection like once every two hours or something. My wife plays with me and has similar issues.
The logs sometimes show „tick took longer than anticipated“ or something, which would indicate a performance issue but since the cpu and the ram arent even used properly, I assume it might be limited somehow.
Do you know what CPU it is? Xeon with 4 threads can range from something so old it can barely run most modern software, to a fairly recent CPU that’s much faster.
I’m monitoring the cpu and ram and so far the server isnt utilizing it except short bursts which dont max out anything. i’ll try and optimize the network first and then go for performance. i suppose its a multi stage issue by now. will update on the matter.
So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
A word to the wise, as you say you don’t normally buy games - do double check whether your Mac is new enough for the game. I don’t know exactly how specs work on mac, but I would hazard a guess that anything older than, say, 2019, won’t be able to play it.
For real, that was us. Megafauna are not viable anymore cause some hairless apes are going to throw stuff at the big target if its there. And apparently throwing stuff accurately is so OP that it took us to the top of the foodchain. Crazy.
I know this was mostly a joke comment, but Id like to add that the second main culprit were rapid enviromental changes after the last ice age. It cant be all pinned on humans.
The Thief series are linear and awesome. The third game, Deadly Shadows are the easiest to get into (with an almost mandatory patch mod called Sneaky Upgrade) and if the story whets your appetite go back and play the others in order.
I’m not entirely sure, but I think Mirage on the App Store is a trial version with the ability to buy the full version, which is why it’s listed as free to play with micro transaction.
I’ve not played it yet but beyond all reason is a new rts that’s free and i don’t think it’s “free to play” free either but i might be wrong about that
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