The Age of Decadence is CRPG set in a post-apocalypse ish, in which an analogue to the Roman Empire ruled most of the world until the collapse of civilisation, now it’s mostly city states struggling to survive and reclaim the old magitek of the empire.
Underrail: Life on earth’s surface has been made inhospitable ages ago, and the remains of humanity now live in the metro system called underrail and the caverns around it.
Both are isometric, turn based games that focus on combat and exploration. And they are hard. Builds are incredibly important, almost min maxing but they have a wide range of viable builds, especially the first one where you can play the entire game without fighting a single battle, all through alternative solutions and skill checks.
Have you played Colony Ship, by the same devs as Age of Decadence? I’ve been keeping an eye on it for a while and looks to be real close to its 1.0 release, but I’ve not heard or read a lot about it.
Sonic Robo Blast 2 Kart - A super fun and challenging Mario Kart style game made in the original Doom engine.
CatsEyeXI - An unofficial, custom Final Fantasy XI MMO server with fast leveling, solo play and many quality of life features. (Following guides is still recommended, because it's a complicated and vague game at the best of times!)
ETLegacy - A free to play version of Wolfenstein: Enemy Territory, a fun and fast team-based first person shooter.
Those specs seems decent at first glance, but my bet is that the bottleneck will be the storage, if you are using a hard drive still. If you use an ssd, or change to one, then your performance may be greatly improved
I think you could run Steam on that build, I used to play Supertux cart, and have not played 0AD in ages
Highly recommend SSDs for everyday use and HDDs for backup, an old laptop I had turned from a barely usable machine to a pretty decent one just by swapping out a HDD for an SSD.
There was a fantasy point and click adventure on the school PCs about two lost goblin or gnome children. I think it was some sort of learning game released during the 90s. The only things that I clearly remember are a mini game about getting red and yellow llamas across a bridge with a passing point, and a labyrinth where you had to solve riddles. Never figured out what it was.
Yes those are too old. I think it must have been something released near 1998. The game I remember was in a cartoon style and not as pixelated. It might have been something only released in German as well.
It’s been more than a decade since I’ve played a shooter with a controller, so idk how much of a difference this makes.
When you need to make small horizontal adjustments to your aim, try strafing instead; when that isn’t possible, and if you’re using some low-ROF semi-auto weapon, swing your reticle around the enemy, turning a matter of precision into a matter of timing.
Yeah, quite often the games themselves have needed broad changes to account for how people tend to shoot on controllers.
For instance, PC games will typically penalize your accuracy or sway the scope if you strafe around, which is terrible for controller players as you describe. Other times, the “aim down sights” action became very standard in a world of gun-at-corner hipfiring, because it lets them snap aim onto enemies for at least the first shot.
As someone who basically only plays on controllers I find the default control layouts in most games rather bad tbh, so I always rebind my keys to something I find more smooth (l2 as jump, r2 as crouch/dash/slide or whatever other movement, l1 as aim r1 as shoot are the big ones I rebind) and also gyro aim, that’s a big one that helps for me :3 I know gyro support isn’t optimal on consoles tho
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