The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs’ timed attacks to even Final Fantasy’s ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.
I'll take persona, although it's been way too many games with the same setup. Ditto for the Trails series.
Honestly, I don't think it got any better than ATB systems in FF 6 and 7. Everybody else is either riffing on those or spending so much money they think they can't be those and need to be Devil May Cry instead.
I like the reactiveness of RTS, but if they can somehow negate the need to be “FAST” about it, I’d enjoy it more. It’s the eternal struggle of, if pressing a button does a good thing, how do you avoid a meta that involves hitting 8 buttons a second.
Something that could have potential is putting an in-game “communications limit” that limits/punishes you for enacting too many Actions Per Minute, and encourages you to find ways to delegate broad tasks to your AI units. eg: “Please make a base at this spot, focused on building Archers”
The composer for Super Meat Boy has done lots of great tracks for Binding of Isaac and Crypt of the Necrodancer too (Danny Baranowsky)
Enter the Gungeon - Abbey or Die
Enter the Gungeon - Behold the Boss Eater
Enter the Gungeon - Boss Battle Beating
Metal Gear solid theme
Nine Sols - Collage
Hades soundtrack (all of it) + if you search for the composer (Darren Korb) then you’ll find loads more great soundtracks he’s done (notably for Bastion).
Hollow Knight soundtrack (all of it + the piano cover version)
Street Fighter 6 - Viator (theme for Ryu + there’s a real cool metal cover that is on YouTube by an indie metal band)
Wipeout HD soundtrack (all of it)
Super Hexagon (all 3 tracks)
Hotline Miami soundtrack
Dead Cells
Lots of people have rightly mentioned FTL
Frank Kelpacki has done tons of great soundtracks across the whole Command and Conquer series and it’s worth searching through.
If you’re into chip tunes, then it is also worth checking out Streets of Rage 2 soundtrack.
In case you haven’t noticed, I’m really into video game instrumentals. If anyone else is interested, there’s a great podcast called Sound of Gaming by BBC radio 3 that is worth going through the back catalogue of episodes.
Civilization is also an obvious answer that I’m not seeing mentioned. I feel like it’s more manageable than Stellaris, especially older versions (I tend to play IV or V).
It sounds like you’re referring to the National Socialist German Workers’ Party of WWII infamy. People are probably going to assume something else, FYI.
SquigglyEmpire is trying to say that “the N word” typically refers to a derogatory word for black people, not for Nazi.
Video games would probably ban you for saying Nazi because it’s a nasty thing to call someone or be called. It probably isn’t relevant to the game and it’s a topic they’d probably prefer not to have discussed.
Dark Souls Remastered. Just hit the halfway point (Anor Londo), upgraded to Great Scythe +15 and things are starting to look up. Now the toughest opponent I’m encountering is gravity.
That your first time with Dark Souls? I played it for the first time on that remaster a couple of years back. I remember those goddamn Anor Londo archers being maybe the only thing in the game that pissed me off so much I had to quit and come back. Damn near EVERYTHING in that game feels “tough but fair” e
I hope you’re enjoying it, that first blind playthrough is quite magical. First half of DS1 is just a masterclass in level design. No other game has made me so excited to find a shortcut.
That your first time with Dark Souls? I played it for the first time on that remaster a couple of years back. I remember those goddamn Anor Londo archers being maybe the only thing in the game that pissed me off so much I had to quit and come back. Damn near EVERYTHING in that game feels “tough but fair” except for those fucking archers.
First time playing DS1. I’m trying to keep it mostly a blind first playthrough, but I have had to look up help after trying my best and giving up in a few spots - including those archers.
Like how I wandered all the way down to Tomb of Giants extremely early, no lantern drop, no Lordvessel. The Pinwheel fight was so easy that I thought I must be going the right direction.
ahaha i think those are the exact two places where i looked things up. did you have a moment where you beat the archers, but then fell off the ledge on accident before you got to the next checkpoint. i did…
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