Do I think it’ll happen? Yes, even if it’s not good, because AAA companies are cheap and have no taste. They thrive on just spewing out more content than a smaller studio could make, quality be damned.
That said, whether or not it COULD be useful in the future I think depends on the context and how well you could tune the models.
I think it has absolutely no place in a narrative game where intentional authorship is what people come for. Even if it’s passable, I want to know that what I’m hearing or reading was something SOMEONE wanted to say.
But I think it could be interesting in more open ended, replayable sim games where you want to be able to try a wide variety of approaches and have different experiences each time, but it would be impractical for a dev to implement all those possibilities to the point where players would feel like the game adequately responds to their actions. However, I don’t think you could just drop a copy of chat gpt in there and call it a day. You want different NPCs to be different and you want some consistent reality that they all exist in and respond to. So you’d probably need to put in some constraints based on some hidden file describing a particular world gen’s state. A basic example would be the NPC knowing that the town you asked about is to their north or perhaps an existing relationship between 2 characters.
Idk how technically feasible this would be, but it’d be a cool tool in the right context if done right. I think the key here is it can be good when it enhances what you want to do and you put in the effort to make it work vs just using it as a lazy shortcut.
If you want to try an RTS that does something different, check out Against the Storm. It’s an RTS, but there isn’t an “enemy” so to speak. Instead, you are ‘fighting’ against the environment, trying to solve your economic and social problems before you are overwhelmed by external factors imposed by the level you are building on.
The game continues to evolve as your understanding of its various systems grows.
It’s not strictly a 90s schmup but I got the original XIII (2003) on sale on GOG last month and played through it. I never played it back then and always thought it looked cool. It’s a shame it wasn’t a big success, the art direction and concept of playing in the panels of a comic strip was really cool and still holds up. I love the typed out sound effects like TAP TAP TAP on footsteps and BOOOM on explosions. So I guess that’s my retro recommendation.
Next for me will be No One Lives Forever, which I also missed back in the day but heard was amazing. It’s been unavailable to purchase for decades but I just recently found out the game is made available to download for free by some fans.
I guess I’m on a bit of an old school spy game kick lately.
XIII was (and still is) a fucking awesome game. Such a breath of fresh air back then trying something entirely new in terms of art direction on an FPS and nailing it!
Lots, but only a few that are worth a damn. I’ve come to call them “Han Solo Simulators”.
Its a genre that seems to attract a lot of half baked game designers. Make a big universe sandbox where you fly a spaceship to space stations and planets and moons and trade stuff and do pirate shit or anti-pirate shit. Lots of people have this idea, only a few make anything good out of it. Doesn’t seem like it can go wrong, and yet . . .
Battlecruiser 3000 AD is a particularly infamous case of 90s Internet lore. By all accounts, it did eventually patch the game up enough to be decent, but it took years to get there. At release, the game’s installer would crash for most people. However good it might have ended up, the Internet drama was better than the game ever could be. Look up “Derek Smart” if you’re interested.
The X series is one I want to like, but it’s been really buggy for me. Like rage quit when it destroys my progress kind of buggy. I haven’t played X4, though.
No Man’s Sky was an infamous mess at launch. Unlike Battlecruiser 3000 AD, it did eventually change its reputation, but it was a long, hard road. I played it a few years ago and found it uninteresting, but basically playable.
And then there’s Star Citizen. I’ll just leave it at that.
Anyway, the Elite series is probably the most successful for single player or smaller multiplayer, and Eve: Online for massively multiplayer.
Glad you acknowledge the major problem. I found that once you realize how little there actually is to do in every system, and how similar it all feels, the illusion is destroyed and there’s very little besides PvP that’s still interesting. If they could somehow roll in some of the bigger systems from EVE Online that would be sick, but the expansions have shown that mostly what they care about is having an easily maintainable product, not an exciting one.
Most recent one I can rememver was beating Tears of The Kingdom. I was SO invested in the final boss battle and I got really emotional. I was so immersed I was basically vocally taunting the boss for everything they had done. Only other time that happened was with Cyberpunk 2077 and only because of Edgerunners.
Then in the past (jesus has it really been more than 17 years??) the first time my buddy and I beat Halo 1 on Legendary after an all-nighter of gaming. That was awesome. Horrible smell in that room tho lmao.
I was in the military and we had this big conference table that could fit a good 12 people at. About once a month our boss would give us the key for the weekend and we’d play Unreal Tournament, Quake 3, and Red Alert 2 for 12-18 hours straight while pounding back Mountain Dew Code Red.
Kerbal Space Program: progression from being unable to get a rocket into orbit, to collecting a surface sample from all 5 of Jool’s moons in a single launch
I mean, you should always check your backups and make 2 for good measure, but supposedly some of these newer ones are made for archival and claim between 10-100 years. Never trust such claims without verification but if true could be the best thing for archival besides punching bits in stone.
heck yeah! my buddies were making fun of me for trying to get an old BD rom to play nice with proxmox, and i have a stack of old bdr’s from 10 years ago lol
Gen 1 pokemon. It was awesome to experience, but the formula is just better in later versions.
GoldenEye, I did try it years ago, but going back to one stick for a shooter is really awkward.
Wow, I don’t have the time for an MMO anymore and they are a lot less fun after your first experience.
Oblivion and Morrowind, the changes in Skyrim are almost all improvements, and the mod support is better. You can smoothe out the edges of the older games, but it’s a long process I’m not interested in. I’ll stick with find memories.
Have you tried the mouse and keyboard mod for GoldenEye? I imagine it makes everything incredibly easy but it could be different enough to justify a playing one more time
The other comment said everything that needs to be. Just note that the west bell may look close but the way to it is anything but short compared to the east bell. Keep exploring and be careful of spoilers on internet
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