bin.pol.social

mint, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?
!deleted4112 avatar

3D Platformers. We get maybe one or two every few years, and most of them are usually pretty short. last big one was probably A Hat in Time. if y’all know more beyond that let me know. just grabbed Koa and the 5 Pirates of Mara.

so desperate for one i’m considering learning how to make 3D games so i can make my own lol

chrislenz,
@chrislenz@beehaw.org avatar

I assume you’ve played or heard of Yooka-Laylee. There’s also Clive n Wrench. Neither of those are great though.

I haven’t heard of Koa before, but it looks interesting. I’ll have to check it out.

But I really want a new Banjo game, however I doubt that ever happens at this point. I recently started working on my own Banjo clone in the Godot game engine because I don’t see anyone making the kind of game I’m looking for.

Silverhand,
@Silverhand@beehaw.org avatar

There definitely is a lack of actually good ones in the modern era. Poi and Grow Home are some good ones you may not have heard of.

JonVonBasslake,

Hat in Time is probably the last big indie 3d platformer, but I’d say Kirby and the Forgotten Land is a decent 3d platformer, unless you meant collectathon style 3d platformer a la what Rare made on the N64 etc. since you mentioned Hat.

ConsciousCode, do gaming w What game mechanics do you love and hate?

Social and conversational engines (think Stardew Valley or Animal Crossing) tend to make me feel a lot lonelier than straight NPC dialogue. I think it’s because NPCs are shallow enough that I don’t see them as people, just people-shaped quest dispensers, but when you add social systems on top they’re inevitably going to fall short and that friend-shape turns into an NPC and my brain realizes I was playing alone the whole time. I’m really looking forward to the integration of language models into games so I can actually socialize with these characters, even when they’re more shallow than real people.

echodot,

What I always hate is when the dialogue option description doesn’t really match the dialogue your character then says.

The Mass Effect games are absolutely notorious for this.

You press the option that says “I am not so sure about that” and you character goes “You are a lying piece of shit!” *Clementine will remember this.

Strawberry,

Life is Strange: True Colors burned me so many times with this

Mot,

I think it’s fun to work down a questline for an NPC, but I agree that attempts to make it more that a simple branching dialogue tend to fall a bit flat. I also tend not to like the gift giving grind a lot of games do. I much prefer to go do things with an NPC and often that forms a better bond than an NPC with more dynamic dialogue.

GTG3000, do gaming w Pet peeve, games that won't let you save

Reason is “Game state is hard”.

If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

And autosaves just make it one less menu to fiddle with.

CoderKat, do gaming w What game mechanics do you love and hate?

I really dislike being set back far when I die or mess up. I can handle a fair bit of repetition, but replaying the exact same thing over and over because I died is frustrating and boring.

Which means that I particularly dislike when games have lousy checkpointing or save systems. I also dislike when games are too difficult and I can’t turn the difficulty down to at least get past whatever is giving me a hard time. And of course, unskippable cut scenes right after a checkpoint are a classic pain in the ass.

Examples:

  1. I just finished Outer Wilds and found that game’s checkpointing to be pretty frustrating. So many boring trips to Brittle Hollow because I lost my footing. I almost gave up because it was so bad.
  2. I never finished GTA 4. I got stuck in some mission where there was like a 5 minute drive and then some difficult combat. I kept dying and having to redo the very boring drive over and over killed my motivation. I don’t even know why it was so hard. I played GTA 5 twice with no issues.
  3. I tried Dark Souls once. Lol, lasted maybe an hour before giving up. Now I’m very wary of any game that doesn’t have configurable difficulty levels. Thankfully, most games these days are actually progressing to more granular or meaningful difficulty levels.
bermuda,

GTA 4 is definitely such a big motivation-killer because of these issues. Apparently it used to have no checkpoints, but then when the PC port was released they added just one checkpoint per mission apart from the bank robbery which has a whopping two checkpoints. And in typical rockstar fashion like 99% of the missions start with really long walking or driving sequences, so I agree that it got really tedious on the harder missions.

r1veRRR,

The worst thing is that it’s often just that one specific mission that has shitty checkpoints. The rest is generally fine, but then you hit that wall and you want to do PHYSICAL VIOLENCE. At least that’s been my experience.

Evergreen5970, do gaming w Has anyone heard anything about a game called "YEAH! YOU WANT 'THOSE GAMES RIGHT' SO HERE YOU GO, NOW LET'S SEE YOU CLEAR THEM!"

You may have heard about this on Beehaw! There was just a post about it here, including thoughts about peoples’ experience with the game.

HawlSera,

I’m actually new to this whole “Federated” thing, so I did not hear about it here, but it’s good to see people discussing it. How do I access that link from the instance I’m currently in? I click it and it asks me to make a Beehaw Account.

Evergreen5970,

lemm.ee/post/1961850

The way I did this was going to Communities, searching Gaming so I would get gaming@beehaw.org, and clicking Next until I found the post. That’s how I found the post on Beehaw, too.

There may be a more efficient way to do this. That’s just how I did this.

Lowbird, do gaming w What type of game do you want to play that doesn't really exist?

I just want a high quality horse game. Is that so much to ask? :( Apparently so.

And I mean, specifically focused on the horses, not an adventure game with unusually well done “horses as cars” like RDR2 or Zelda BOTW. A “girly” horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).

It’s maddening because the minute someone makes one it’ll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.

hzkvskd, (edited )

I’m not sure if you’re bringing this up because of the new Sims 4 expansion, but I thought Sims 3 Pets did a pretty good job with the horses and comes close to what you’re describing, but I’m guessing you want something more in line with a traditional RPG.

Evergreen5970,

Have you seen www.themanequest.com? It’s aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I’m not even into horses but the website captivated me anyways.

morsebipbip, do gaming w Where are all the good stealth games?

Mandatory Dishonored 1 and 2 recommendation, but Prey is also very good

hades, do games w Which year was the most stacked for game releases?

I agree with other comments here, but, to be honest, this year has been really good! Expedition 33, Silksong, Hades, The Alters, Nightreign, Blue Prince, Dispatch, to name just a few.

UltraMagnus,

We are living in great times for small studio and indie games!

classic, do games w For those of you who enjoy open-world games, how big of a world is too big?

More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people's living spaces

KammicRelief,

Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??

Postmortal_Pop,

First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.

frongt,

Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.

Datz, do games w What's your favorite case of a game making fun of you?

Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a “cheat code” for ludicrous damage, 1shotting almost everything.

One NPC quotes the “you cheated not the game, but yourself” copypasta.

QuantumTickle, do games w What are your favorite games from a worldbuilding standpoint?

Rimworld

Broadfern, do games w Rise of the Tomb Raider -SteamDeck
@Broadfern@lemmy.world avatar

Got back into Stardew Valley, this time with ~300 mods and a bunch of expansions and no visible end to the timesink yet.

NOT_RICK, do games w The Outer Worlds 2 | Review Thread
@NOT_RICK@lemmy.world avatar

So many good games to play lately and not enough time to play them

Coelacanth,
@Coelacanth@feddit.nu avatar

This year in particular has been absolutely insane. I’ve played more releases the same year they launched this year than any in recent memory and still feel like I’ve missed out.

Skyrmir,

Sequels this year have been really bad though. Between Trump, Dragon age, and Vampire Masquerade, I’m not excited about any more.

ampersandrew,
@ampersandrew@lemmy.world avatar

Dragon Age was last year. Kingdom Come: Deliverance II, Citizen Sleeper 2: Starward Vector, and Fatal Fury: City of the Wolves are all great. Avowed kind of counts, and I’d recommend that one, too. I didn’t like Hades, but Hades fans sure are enjoying Hades II. And maybe I’ll get to Hollow Knight: Silksong before the end of the year, which people seem to largely be into.

prole,

I’ve been hooked on Ghost of Yotei

BilboBargains, do games w Why would I buy this?

Short answer: you wouldn’t buy this game, given your valid criticisms.

This type of extortionate pricing policy speaks to the general user base being nobs, die hard try hards and probably a toxic gaming environment. Having a barrier to entry in any activity prevents total idiots from entering. Consoles have made it easier for people who don’t understand how to operate a PC to play games but that necessarily means those games will be replete with obnoxious people. The advent of smartphones has done that for the internet.

SleepyPie, do games w Why would I buy this?

When people may get into a competitive game, data shows that they commit to it as their primary game.

It becomes a part of their identity. You see things like Leage of Legends going strong despite a slow down in new players - people just commit to it for better or for worse, likely because most of the skills they’ve gained in it and friends they’ve made will not transfer to other games. Even other FPS games have different nuances that are non trivial once a player becomes serious about winning.

Take Wild Rift vs Mobile Legends Bang Bang. MLBB is objectively a worse rip off of League of Legends and the Chinese game Glory of Kings, but it was first to market on mobile. Now that League has released their mobile version with immense polish and quality, many mobile moba gamers just aren’t interested - they’re already totally invested in their main game, despite it being proved in court that it’s a cheap copy. (Not cheap as in $$$ though)

When you’re a kid, spending time on any competitive game will be fun (if you can handle the baseline toxicity) since you will start bad at most of them. When you get older there is a real cost to switching, you will not have as much fun until you build up the years of muscle memory that would be needed to even approach your skill at the previous game.

Because of the lock in, if a competitive game finds a sizeable enough player base and lasts a good handful of years, the devs essentially get free rein to milk their cow as they see fit.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • NomadOffgrid
  • ERP
  • rowery
  • Technologia
  • fediversum
  • esport
  • test1
  • krakow
  • Gaming
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny