Damn, I came really close the other day. Managed to live through the “the game will kill you now” event. Unfortunately I couldn’t keep up when I was at the boss.
But to progress the game you have to get up.
But when you finish the game a new mode is added allowing you to play normally with increasingly more difficult challenges you can put on yourself.
Yeah, almost to an excessive degree. To me it’s fine, it just means the designer has room to grow in terms of their skill at getting the right balance, but also it’s going to be a little bit of personal taste. This video includes some pretty interesting discussion of the balance between spelling things out, making sure that everyone can notice and enjoy them, versus making things opaque knowing that you’ll leave some people behind but making it that much more special for the people who found them “all by themselves” without any kind of prompting.
I loved the ocean mechanics and the feeling of Sea of Thieves when it launched so long ago, but it’s now been years since I was into that game religiously. Now I just find myself, every now and then, hoping for more in the setting! Lucky us we’ve got at least one to hope is good :)
Finished the main story of Enderal. Impressive for a total conversion Skyrim mod, I wish there were more like this! Feels like I may touch this game again after five years or so.
Ig thats just how the game is. I loved Valorants gun sounds better. Also the feeling when you 1 tap someone on a tac shooter is too peak. Sadly it’s playerbase is too toxic and the game isn’t on linux.
You should check out The Finals. Free to play, runs on Linux, guns feel and sound mint, dev studio made up of a bunch of former DICE devs. It’s not everyone’s bag of tea though there’s a lot of decision space in the main Cashout mode.
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