Genshin Impact is my main game, I prefer the really polished open world combat, and down to earth stories with an amazing emphasis on being culturally accurate.
Also the game literally has no grind, so idk wtf the other user is saying. 95% of the content is done non-repeatable. Character’s are time gated by an energy system, but there game is incredibly easy and it’s nothing worth worrying about.
Good for you running Domains and Ley Line Blossoms 4 to 8 times a day in 5 minutes. But if you are doing that, then you definitely put a lot of time into farming artifacts already. I wish I could simply run it a couple times per character and be kitted out for good, but they gotta pile up random stats over random stats to get people farming forever.
I'm saying it does take me significantly more than 5 minutes, and that's not even counting getting around the map or Daily Commissions or regular events that also take time, which one might want to do if they want more characters and weapons without paying.
I'm also saying that to have your characters so optimized that it only takes you 5 minutes now, it means you likely grinded much more than 5 minutes a day for a long time, because fast clear times aren't trivial to get, and in this game skilfull play doesn't make up for raw stat numbers as far as clear time goes.
I am saying that solely counting daily grind, my playtime has surpassed hundreds of hours, and this is not hyperbole. I have played for more than a year, so over time even short daily playtime can ammount to that, but lets not downplay how many times you need to run the same XP Leylines, the same Talent Book Domains, the same Artifact Domains, the same Bosses over and over to gather materials to get new characters up to speed with the rest of your team, meaning, usable in gameplay.
God, if I didn't like the game's story so much I'd probably have dropped already from how repetitive and tiresome the grind gets. Like many live service games, it's not even like this is earned naturally by playing however you want, no, you need to go out of your way to grind the same repetitive challenges. Maybe you know games that are even more griindy and tiresome... but I wouldn't exactly say that this means Genshin is free from grind. Not at all.
I sunk a lot of hours into Port Royale 2 many years ago. I’m not sure how well it holds up today or on its sequels. I think 3 was well received and 4 poorly.
Shadow of the Forbidden Gods - a strategy game where you play as the ancient cthonic entity waking up because the stars are right. Set in a fantasy world where the forces of good slowly become aware of the coming apocalypse and attempt to forestall your return. You have to get past the janky UI and some dreadful AI art, but the gameplay is unique and satisfying.
I have experience with MTG but only a passing knowledge of Pokemon. My understanding is that it would depend entirely on what your deck does. Are you using pokemon that are expensive to use? Do you have any means of getting energy besides just drawing it? Do you have ways to draw more cards? All these things will come into play to determine the ratio you need. With experience you can guesstimate these things, but to be sure, the only way is to play the deck a bunch and adjust depending on what you feel you need to add.
As I said in another comment I struggle when starting (this goes for everything)
So far my gameplan is to get about 10 mons I really would ideally be pulling, get some support cards to pull them then just kinda fill in the gaps with what will have good synergy
Sebil Engineering has a really fun mechanic I’ve never seen before. Its like those Hot Wheels tracks you always wanted as a kid but your parents never got you, but even better. I guess its a traffic control game? Anyone have other examples of these?
True, its not the best description of it. I was trying to land on something that would resonate with the type of person i thought it might appeal to, without fully explaining the thing. Maybe I failed lol.
Yeah there’s no track building. Each stage is a physics puzzle where you’re at some section of road, and there’s an infinite stream of cars. You’re allowed to make crude adjustments to verts on the road, in attempt to get the stream of cars to drive to some goal. The puzzles are very satisfying, and even when you’re not at a solution, its just fun watching the wagons fly into whatever direction your road positioning happens to take them.
Also its truly independent in the strict sense of the term. Solo dev, no publisher. Not that I have anything against small publishers.
The PS4 allowed people to choose between frame rate and graphical prowess. The PS4 Pro basically eliminated the necessity to choose. We’re seeing games on PS5 that give you similar options, so I assume a PS5 Pro will also render those preferences unnecessary.
Is having ray tracing at 60FPS important enough for you to wait? Furthermore, do you have patience if PS5 pros are hard to come by for the first 3-6 months of availability?
I haven't played Honkai: Star Rail, but there are plenty of great mobile games and plenty of great free to play games. You sound like you just have an extremely narrow mind.
The inherent appeal of gacha games is always cute anime girls/pretty anime boys. I doubt anyone will find any of these games appealing to them if they don’t like the art style in the first place.
I haven’t played Honkai or Genshin Impact, so my understanding and knowledge of both games is fairly limited (mostly hearsay from people who actually played them), so take the rest of the message with a healthy dose of salt.
I’ve heard the production value is excellent compared to most other mobile games: for the low price of $0 (gacha microtransactions excluded, of course) you get a full open world game with nice graphics and animations and a fully fledged story (I’m unsure how good that actually is and from what I’ve seen I’m inclined to think “not much”, but it probably appeals to anime fans).
I’ve also heard that you can play Genshin Impact for free and still get the characters you want if you’re patient enough, which is not something that can be said of most gacha games. The PvE nature of the game means that you don’t necessarily need the best lv999 S-rank character to compete with other players, and can enjoy (most of?) what the game has to offer for free, which means that you don’t need to engage with the gacha aspect of the game if you don’t want to. I don’t know if that applies to Honkai as well, but considering it’s a very similar game from the same software house, I’d say it’s possible.
In conclusion, I don’t think the game is worth checking out if you don’t like anime and/or mobile games, but if you like any of those and are a young person without a stable income, a f2p open world game with bells and whistles such as nice graphics and animations could be appealing. Although, as I said, my opinion is mostly derived from hearsay and a quick glance at YT to check what the deal was about, I won’t pretend I really know what I’m talking about here.
Playing gacha games for free, without spending money is still supporting them. Just like continuing to use Reddit is supporting their shitty policies, even if you don’t pay for Reddit Gold every month.
Sure is, and I never said otherwise. I doubt that people playing those games care. If they are playing those games they probably like them and are okay with the idea of supporting them.
I got this game recently since I got hooked hard on Dead Cells, and needless to say combat was the disappointing part. Coming from DC it feels so rigid and limited, needlessly punishing. But I got the game for art, so that part is great. It’s also weirdly poorly optimized. They made the whole game in one resolution and are scaling everything, like whole screen. So your choice of resolution might end up weirdly stretched. An odd decision.
bin.pol.social
Ważne