I had an amazing run going earlier on Dungeon Clawler using Toxicarl and the kiddo pets. I could stack millions of stacks of poison on the enemies. Got to somewhere like floor 70 or so before dying.
Other than that, I have been on and off with most every other game I’ve attempted to play due to me finding them more boring nowadays.
The exception being a pokemon fangame: Pokemon Decay, which is kinda cool. Whole thing of the region you are in is the result of the first 4 regions being smashed together due to a decade prior the 3 legendary Hoenn creatures causing things to go chaotic and causing lots of chaos. Has new forms of pokemon, new evolutions for some, and for the most part they all look like well designed sprites.
Just finished The First Berserker: Khazan earlier today. For some reason, the final boss was extremely hyped up in the game’s subreddit, and it ended up just being alright. Overall a good game, I had fun with the combat, but the story is trash and the characters are nothing, not even cardboard cutouts.
In the 80s I went to a public event featuring the California Joy Stick; “Joy” referring to the brand of dish soap. There’s probably a more common name for it. It’s a device made of a large fabric loop on a stick with a nut for holding the loop open. You dip it in a solution of water, dish soap, and glycerine, and then open the loop to the breeze or walk with it. You can create bubbles tens of metres long, and wide and tall enough for a person to stand inside. I’m surprised it isn’t still a thing people do, you could easily make one.
There was a bubble making competition. Most of the competitors seemed to be quite casual, but most of them found it fairly easy to be competitive.
Hey mate I’m enjoying your posts and I’m happy to see you’re playing prey - because I am too. I’m old, only started playing games again after a twenty year gap when I got a steam deck last year, and I’m pretty crap at them all!
So help me out here - how the fuck do I deal with phantoms?
The big carriers? Usually they leave after a bit so the best strategy for us is just to take cover and wait out. Or if you need to get them gone that second a well placed shot to the grunts on the turret with Magnum/Battle Rifle and then a sticky on the Main turret usually works pretty well
Turn-based RPGs generally move at the speed you do, so they aren’t intense in a way you’d have to worry about, and there are a LOT of them. Many Dragon Warrior, Final Fantasy, etc. games.
What I call ‘procedural’ games would also work, things where it’s less about pushing yourself to have perfect reaction times or compute complex values in your head, and more about just walking through the process in search of the Zen of flow state. Lots of simulator games fit in the category: train station renovator sim, house flipper sim, power wash sim, rover mechanic sim, mech mechanic sim, etc. Hardspace: Shipbreaker is a favorite in this category. There are also games like ‘Papers, Please’, ‘Contraband Police,’ etc. where you run down a checklist and try to spot anomalies.
Life games serve as well. They usually don’t have a hard limit on how you play through them so you can play as you like and progress in whatever way. Stardew Valley, Staxel, the My Time At … series, Farming Sim, etc. all lean toward just being pleasant rather than an intense challenge.
From all the racers I‘ve played, DiRT 2 and GRiD 2 are probably my favos, and Forza Horizon 4 is also really good. But the former two are EA now that Codemasters has been bought (although they weren‘t on release) and FH4 is delisted (and 30ish bucks anyway) so…
If you’ve got a wheel and pedals, F1 2019 is pretty fun and doesn’t have a lot of the forced online hoops you need to jump through for later editions like 2024.
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