I play a lot of games every year and nowhere complete anything so whatever I do complete they go into great games I recommend to friends.
Clair obscure expedition 33 was my highlight of the year. Long time since a game made me cry and laugh like this one. Completed chapter 2 but then I had enough but I want to return and look more at this and the next chapter.
No rest for the wicked is in EA but it totally captivated me for a couple of weeks. Had a lot of fun and looking forward to multiplayer and playing with my friends. I love that the devs are following their own vision and doing stuff a little bit different.
Reality Break. This one is a bit odd. I managed to buy the wrong game somehow but this was totally a hidden gem for me. No regrets and they had some big updates after I was done so I plan to return one day.
Metaphor Re Fantazio. My first game like this one and while I never completed it it made a mark.
Heart of the machine will get a small spotlight also. Very different game and something that I really have to visit again when it releases in 1.0.
I guess my 2026 will be a lot of revisits and (hopefully!!) less buying games. Another good overhaul mod of Factorio would save me a lot of money and Guild wars 2 occupies quite a bit of my gaming time.
I didn’t pick up any new games this year that I can think of despite how good of a year it’s apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don’t mind going a few years without a new game. I’ve mostly played a lot of Helldivers 2, Phasmophobia, Remnant: From the Ashes, Risk of Rain 2, Terraria, and Tabletop Simulator.
Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It’s easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.
The only singleplayer game I’ve been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it’s been fun so far.
I’m exactly the same. Dark Souls 1 & 3, Elden Ring, Sekiro, Oblivion, Skyrim, and Hitman probably make up >95% of my playtime in recent years. I just replay them over and over again. I’ll occasionally replay other games I used to play one time, but I very rarely will try out a new game, and if I do I almost always default back to one of my staples after a couple hours.
That other comment talking about it due to exhaustion is definitely the reason for me I think. The last ~2.5 years I’ve had a lot more responsibilities at work, and now I’ve got a baby at home, so on the rare occasion I actually have energy to play a game, it’s gonna be something I know I’ll have fun with. It’s going to be even worse soon I suspect due to work. I applied for a manager job and feel pretty confident I’m gonna get it, but of course that means I’ll likely have even less energy after work to play games. Oh well. Such is life.
Derail Valley Simulator is actually quite chill, once you have an idea of how to handle your trains. I have almost $7,000,000 saved up to see how big of a boom I can cause without going into debt, or hurting my engines and caboose.
What am I supposed to explore when I am going back the way I came? The simplest way of doing fast travel still generally requires you find POIs by actually going to their location before you can travel to them instantly.
I’ve done my exploring, now I want to sell all the shit I found and get back to finding more!
Best way of handling this is to load the environment with random events that can occur on various return trips. Sea of Thieves and Red Read Redemption 2 do this, though it doesn’t work for every game.
The other good way to handle it is a fun movement system, eg Insomniac games.
And those get pretty repetitive and aren’t rewarding enough that I wanna go through that every time. Especially RDR2’s fucking habit of spawning some kind of big animal right the fuck on top of me giving me zero chance to react and making me lose all the animal pelts I’d been collecting right as I am walking up to the motherfucker who buys 'em. 🤬
(I’ve been playing that one recently and it’s reminding me why I stopped)
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