I had the same issue actually! I was looking for a sensitivity or dead zone setting when i fount their ‘motion sickness’ setting. It even has an auto option that guesses the best settings for you if you have issues with motion sickness ! It worked perfectly!
I’ve been working through a replay of all the original mainline Ace Attorney games, via the trilogies on Steam. Played these all on DS/3DS back in the day. I just finished Ace Attorney - Dual Destinies, and now I’ve started Spirit of Justice, the last game of this second anthology. Love this whole series. Can’t wait for the release of the “Investigations” spin-off games in September!
Otherwise, still playing FFXIV. I started Dawntrail, but I haven’t gotten too far into it. I put a pin the MSQ (Main Scenario Quests) a couple weeks ago and just kinda left it there. I have enough other things to work on. Class/Job leveling, finishing up some Alliance Raids/Normal Raids from Endwalker, trying to suck less while healing on Sage, and whatever else side stuff I find.
I figure that it’s gonna be at least a few months til the next big content update, and at least two years until the next expansion, so what’s the rush? I’ll get back to the MSQ eventually.
Some more Powerwash Simulator. It’s neat, but has two super annoying issues. First is the water jet aiming, which just loves to jump around a bit on its own, because the game thinks there’s something in the way. This is basically only an issue up close, so just moving away a bit helps (although not always possible). Second you get stuck constantly, if the ground isn’t super flat, like on a roof or one of the levels is a skatepark with a bunch of ramps. That one just sucks.
Then I pretty much finished the current content in Slime 3K: Rise against Despot. It’s a Vampire Survivors-like which I usually enjoy, but I’m not really sure about this one. The current Early Access version has 10 levels, that kind of try to have a gimmick or theme, but most of them are the same. They all look the same too. The final level is definitely the most Survivors-type thing. Just tons of fodder enemies, coupled with some stronger elites, with more than enough time to get all the items you want and upgrade them. It’s not like it takes a long time to get there, but if those earlier “gimmick” levels are what the devs aim for in the finished release, I’m not a huge fan.
Next I tried Maniac, which is GTA 1 (or 2), but as a rogue-lite, Survivors-like game. It’s just you, running and driving around a city, causing mayhem to get points and try to survive for 20 minutes until you get nuked. So far, I’ve done a couple of runs and won once, but it’s not really that fun. The upgrades and weapons are also pretty boring. I unlocked a few more characters, which I’ve not yet checked out, so I’ll give it a bit more time. I just hope it’s not just a difference in starting weapon or something.
Finally, I’m really in the mood for a CRPG again, and thought about Pathfinder: Wrath of the Righteous, but I know it’s gonna take me like two months or more to get through, and in a few weeks the new Diablo 4 season will start and the World of Warcraft expansion after that, so Pathfinder will have to wait. So I chose another game, that hopefully won’t take as long, Solasta: Crown of the Magister. I played through the tutorial a few months ago and started the game proper earlier today. I’m still at the very beginning, just left the first town, but it’s a turn-based CRPG I guess.
Lots and lots and lots of Pinball. I picked up Pinball M (horror-themed tables, such as Dead by Daylight and The Thing) and a vintage table pack containing a few digitized versions of tables that actually existed when I was hanging out in video arcades as a kid. (Most notably, Funhouse, which had a ventriloquist dummy head that mocked you during the game.)
I also picked up Yet Another Zombie Survivors, which is a Vampire Survivors-styled game with a zombie apocalypse theme. It is a BLAST.
Total cost of all of these was $14 bucks during the sale.
oh man. I remember Jeff Bakalar of Giant Bomb had a real-life version of that Funhouse table (he was indefinitely “borrowing” it from someone who was sick of it taking up space). The stories he told on the Giant Beastcast about that dummy head staring at him in the dark of his garage…
Oh I didn’t even realize it was that old. All the subsequent posts have links to the past discussions. All the posts seem to have interesting games so I was looking through them all for ideas. Thanks for the discussion!
I can’t claim I’ve never been part of a live service trend. I played a lot of Dead by Daylight (probably still will, just feeling it’s in a downturn) and bought into cosmetics and new characters - likely for a decent amount of money over time.
Honestly, once a dev has a formula that’s successful, it does make sense to just slowly iterate on the formula, give it out for free, and sell cosmetics, instead of trying to find a reason to write 8 new levels/characters and call it a “sequel”. But I can also admit most games have applied at least a few scummy practices to get that in place, and it victimizes a lot of players.
I will also remind people not every single DLC item is scummy. It’s worth evaluating each for yourself, as well as using basic consideration to ignore the ones you don’t want (and don’t complain about them if the game never visibly advertised them to you). For instance, Witcher 3’s extra story content would technically count as DLC - and most say it’s worth it.
Still playing BG3, nearing the end of Act 2, but also picked Elden Ring back up. I still have stuff to do in the main game so I’m not getting the expansion yet, but wanted to know what I was doing when I do.
Most streaming rippers have their toolsets and methods and often tend not to share them in fear of the streaming companies finding out and patching exploits up.
Hope the content you want turns up on torrent sites.
The basics are really as simple as the 3 point supply chains in Settlers 1, 30 years ago. Also you can try on easiest difficulty level and set up something like tutorial galaxy with almost no enemies to learn, it’s really easy.
It’s really not as complicated as you might think. If you just start playing you will understand the basics very quickly. The game also mostly drip feeds you the new mechanics as you play and unlock them, and you start with a single planet so it’s not overwhelming at first.
The only thing that gets really complicated in my opinion are the ship armament matchups. But if you autogenerated or specialize your ships you don’t need to know much about it, just look up a basic fleet comp for numbers of frigates, destroyers, etc.
The only time that really matters is if you’re taking on the end game crisis or sleeping empires or whatever, because specializing your craft against that threat will give you at least double your fighting efficiency or more. Feels fucking awesome.
I recommend you dont play a hivemind or robots on your first playthrough. I really enjoy interacting with the different species and cultures as my civilization expands, and you can do that with an iron fist or with an open hand.
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