I enjoyed it like 3-5 years ago, but since then it shifted significantly towards kids and that was probably a morally respectable move given how many kids are playing but I don’t like it anymore. Graphics is top-notch, don’t confuse your subjective dislike of the style with it being unfinished or underdeveloped.
It’s fun to fire up every now and then and check out what’s new. I mostly play indie games, deckbuilders, etc., so I don’t care about graphics so much.
I will say they did monetization right - free to play with absolutely no pay to win elements.
As far as I know, it’s possible somehow. We currently don’t have enough resources to manage additional release pipelines, so it’s definitely tricky at the moment.
Managing two release pipelines is already a lot, and we currently don’t really have the time for supporting yet another one when 99.9% of users are fine with AppStore and Google Play. It’s something I’ll probably figure out at some point when we have enough time for that though!
And yeah, only relies on Google’s Recording API which is part of the services. It’s really annoying that they made (just recently) the pedometer APIs part of Google Services, but I can’t really change that either.
Yeah I saw that on discord, and it is understandable. I don’t know anything much about android dev to add anything else haha
Kudos on the design of the game otherwise, it seems really awesome, I hope you will find a convenient solution at some point.
“Service Core (GmsCore) is a library app, providing the functionality required to run apps that use Google Play Services or Google Maps Android API (v2).”
The dev said it needs this “com.google.android.gms:play-services-fitness” part of the services to work, I’m trying to find a table of the things MicroG supports but I’m having a hard time x)
No, not sure if other industries do this, but buying a game in a weak currency usually turns out cheaper (by alot) because Devs will usually offer the game for a lower price in the weaker economy
So OP wrote a misleading description when saying the increase was from $12 to $14?
I don’t play RuneScape and I’m just going off of their description, which is inconsistent and the derogatory “just read lol” has so far shown to be wrong.
I feel like I’m missing something completely - maybe I do need to learn how to read. The only thing I’m seeing on the jagex page is new prices for a handful of currencies under “pricing table”, SEK is not one of them.
There’s no mention of past prices at all? Is there another link I’m not seeing?
EDIT: I think my main point is that as far as I can tell, you need to be an active member of the RuneScape community to know what the prices actually increased from, so “learn to read” wasn’t very helpful to casual passerbys, and OPs post could have some more clarity and examples of increased prices for those not already in the know. It was especially confusing that the only example they provided wasn’t an example of the 50% increase mentioned in the title.
This is a general games community so I think it’s fair to ask for some more context and leniency for such a niche game. If you want folks to care, don’t make it hard for them to do so.
I don’t think I care enough about drama in a niche game to do a deep dive on all of the reddit comments to learn about something…
It would be helpful if you or OP could provide links, or at least quote things. Most passerbys simply have better things to do than to find better context of what OP is saying about a game from 20 years ago. I think it’s only natural for people to be confused when OP didn’t provide enough context, or the only way to get context is to apparently read an entire Reddit threads worth of comments.
Choose one. I told you where I found the specific prices. I mentioned which currency was particularly egregious so you could find the price yourself independently but you didn’t care to.
I think a compelling statement should be made with citations if it’s not a well known fact, especially when provided to a general community.
I don’t care enough about niche old game drama to chase down the facts myself if it involves going through the comments of an entire Reddit mega thread.
Does that resolve your proposed cognitive dissonance?
The person gave you a percentage range of the increase and that it applies to different currencies. You have been given the opportunity to find more info if that’s insufficient. If you don’t care enough, that’s on you. I don’t play this game and don’t care to read any more comments from you about this silly topic.
You were given enough information about something you said you don’t care about. I told you I don’t care to read any more comments from you, yet you persist. Weird.
As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn’t require me to touch my phone all the time is my favorite thing.
The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you’re getting hounded by people about this non-stop.
I created an official community for the game here on Lemmy !walkscape after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can’t promise we can post them here as well. But we’ll see!
At the time of writing, the action game is in closed beta, and it doesn’t offer native controller support. However, it does have an option that players can use to play the game with a controller.
With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.
However, you must keep in mind that since the game is still in early development, it doesn’t offer any key binding or customization feature.
Additionally, even with a controller on default settings, some key actions in the game may not be mapped, so you might encounter limitations during gameplay.
In the near term, if a keyboard can do what you want, if you can dig up macro software for your platform that can look for specific gamepad combinations and send keystrokes as a result, I imagine that you could make it work that way.
With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.
I hope so.
It baffled me that Valve released a game that isn’t really compatible with controllers not long after releasing the Deck. I was kinda hoping Deadlock would be very controller friendly. When/if this happens I’ll give it a second look.
My apologies, when I said released I meant released for public testing / playing (ie, it’s current state).
I’ve played a little with keyboard and mouse as well as a controller (using community settings) and currently it very much feels like it would be difficult to play with a controller (I’d like to stress I’m hoping and happy to be proven wrong about that further down the line).
My surprise was that Valve have brought about a game like Deadlock which currently (to me) feels very much like a keyboard and mouse only game. Again, looking forward to that potentially changing.
I mean, it’s not publicly-available either; it’s just available to a select group of testers.
I haven’t been following the game’s development. But my guess is that the devs are going to prioritize targeting the machines that they’re using to do development of the thing. They won’t be using a Deck to develop the thing. This probably won’t be the only tradeoff made, either – I’d guess that performance optimizations aimed at the Deck or other lower-end machines might be something that would be further down on the list. I’d guess that any kind of tutorial or whatever probably won’t go in until late in the development – not that that’s not important to bring new users up to speed, but it’s just not something that the devs need to work on it. Probably not an issue for this game, which looks like it’s multiplayer, but I’d guess that breaking save or progress compatibility is something that they’d be fine with. That’s frustrating for a player, but it can make development a lot easier.
Doesn’t mean that those don’t matter, just that they won’t be top of the priority list to get working. What they’re gonna prioritize is stuff that unblocks other things that they need.
I worked on a product in the past that had a more “customer-friendly” interface and a command line interface. When a feature gets implemented, the first thing that a dev puts in is the CLI support – it’s low-effort, and it’s all that the dev needs to get the internal feature into a testable state for the internal people. The more-customer-friendly stuff, documentation, etc all happens later in the development cycle. Doesn’t mean that we didn’t care about getting that out, just that we didn’t need it to unblock other parts of the the development process. Sometimes we’d give access to development builds to customers who specifically urgently needed a feature early-on and were willing to accept the drawbacks of using stuff that just isn’t done, but they’re inevitably gonna be getting something that’s only half-baked.
I mean, if it bugs you, I’d just wait. Like, they aren’t gonna be trying to provide an ideal customer experience at this point in the development cycle. They’re just gonna want to be using it as a testbed to see what works. It’s gonna inevitably be a subpar experience in various ways for users. The folks who are using the thing at this point are volunteering to do unpaid testing work in exchange for getting to play the thing very early and maybe doing so at a point where they can still alter the gameplay substantially. There are some people who really enjoy that, but depends on the person. It’s not really my cup of tea. I dunno about you, but I’ve got a Steam games backlog that goes on forever; it’s not like I’ve got a lack of finished games to get through.
That’s 36% but I’m sure it’s higher in some other currencies. 50% would have to be 16.
edit: This is the worst comment I have ever left on this website. I’m leaving it up so people can see what happens when you do math early in the morning. Embrace it, learn from it, live with it.
Just to be clear, by “read the post” do you mean go through all the comments of the mega thread OP shared? That seems unreasonable as opposed to “OP could’ve been clearer”. I’ve read both OPs post as well as the jagex website linked by Reddit and neither have enough information to back up OPs claims without prior knowledge.
Is there a more summarized version then “all the reddit comments on a mega thread” anywhere? Because that is basically halfway to telling someone to “do your own research”. At least quote some specific comments that could be taken as secondary sources.
We’ve had to dilute clickbaity titles before, we’ve also been pissed off at clickbaity titles before. I’d rather that shit not be normalized, personally.
I realized we’re talking about two different things, you’re saying that the post unpacks the clickbait, and I’m saying that there’s no documentation of price increases, which tbf isn’t OPs main point anyways.
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