Alan Wake 2 was by far my standout choice for GOTY last year. I’m still bummed it didn’t win more awards, particularly narrative ones as I think it handily beats BG3 in that department. I love Remedy and Sam Lake, and I love them pushing the envelope of AAA games. It’s one to add to the example list of “video games as art” in my opinion.
I’m glad the DLC was great, I’ve been trying to hold off until I can play both at once but maybe I’ll need to cave soon…
If it helps you decide, the Night Springs DLC is technically a prequel to AW2 but more or less standalone. The DLC is also pretty short with 3 separate chapters that are just a couple hours long total, and locations are reused from the base game. I believe there were supposed to be a couple extra chapters that got scrapped (partially due to James McCaffrey’s passing). That being said, I did enjoy it and think the third episode in particular was pretty interesting.
Oh for sure I definitely agree there haha. As far as software is concerned I don’t like the epic store. Steam is much better on that front. But I also don’t have any true moral issue with the epic store. Especially for playing a game they funded. Epic also funded and published the Alan Wake remaster. They effectively were able to bring back a long dormant series, and for that I am happy since Alan Wake 2 ended up being one of my all time favorite games.
I wish they didn’t have to keep it in their store, since I like steam more, but at the end of the day I’m not too bothered by it
I’d love to see a modern take on Cannon Fodder, as well as another entry in the Desert/Urban/Soviet/Nuclear Strike series.
Lastly, there was a very fun demo/mod to Sensible Soccer for the Amiga that set the match between UK and Germany, and replaced the ball with a bomb that would periodically explode and eliminate any nearby players. I’d live to see a modern-day version of this, honestly - just some goofy fun!
…and yes, I am fully aware of just how old this makes me all sound.
For a modern Desert Strike check out Cleared Hot on Steam. It’s not out yet but it looks promising and it’s by a guy who wanted something like Desert Strike. Funnily enough it came up in a similar thread on Reddit a while back and I added it to my wishlist there and then.
Rabbit and Steel - Cross between a bullet hell and roguelite with raid style gameplay. Requires very close co-ordination with your team to survive (up to 4 player co-op). Punishing but rewarding.
Surprised to see the downvotes (by which I mean, I’m surprised so many people know this, I’d never heard of it at all).
“Roguelike co-op game requiring close coordination” seems like a mega-fail by concept since I tend to think of co-op games as more relaxed. But, looking at gameplay videos, it reminds me of FFXIV raid mechanics in a simplified game format. I can see how that would appeal to some people.
AAAAXY. AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. You can take a walk on a Möbius strip, try to find the platform with your train at the train station, and play a piano that makes the Shepard tone. It will be a bit confusing at first, but I promise it will eventually get fun.
It’s not on Steam, but it’s available for download on the website for free. Linux, Windows, macOS, Android, and iOS. Also on F-Droid and FlatHub. give it a try im begging you
Dink Smallwood is an old fantasy role playing game. It has a small community that makes mods for it. It’s really dumb but it’s free to play and very short if you have nothing better to do.
edit: Wow! I didn’t realize a lot of people here know this game. That’s actually cool.
Maize, a point and click/walking simulator/puzzle game about a secret military project to create sentient corn. Quite possibly the silliest game I’ve ever played.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
I love the world of Star Wars more so than the stories lately aside from Andor so I’ll be giving this a go through their sub service. 18 bucks to knock this out and Prince Of Persia in a month, two games I’ll never touch again after completion, is quite a deal imo.
Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.
That is by far the most tiresome aspect of the Ubisoft open world formula…
He… didn’t? Far Cry was not mentioned at all and he had this to say about radio towers:
You may be delighted to hear there are no towers to scale to push back Outlaws’ fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival.
Maybe you were thinking of this in the conclusion, but I don’t think these observations are incorrect:
It speaks back to Outlaws’ issues with stripping away the bulk of the Ubisoft formula and finding so little underneath - or more broadly, a general misunderstanding of what you ought to be stripping away here and why. The Ubisoft open world functions so well because of how this clutter weaves itself together so intoxicatingly that you can’t help but flow from one to the next, from looting to crafting to combat to gear to unlocking another area of the world and more. The heist flick works because of its characters - their complexity, obsession or greed - as much as it does the sheer fun of actually doing a heist.
Star Wars Outlaws, by comparison, feels like it’s blagging it - much as Kay can, when regularly caught out by some far more worldly syndicate boss. The result is a series of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly satisfying speed of picking enemies off in Assassin’s Creed. It lacks the linear polish and charisma of Uncharted. Lacks the animation flow to its yellow-ledge platforming next to a Horizon, or the sheer joy of taking platforming and making it into an actual game in itself, as in Star Wars Jedi.
I always ignore anyone who uses phrases like “waste of time”. Too many people don’t have an in between anymore and games are either a 10/10 or “unplayable garbage”, like come on now, just cause a game is a 7 it doesn’t mean it’s trash.
What does “7” even mean? I enjoyed every aspect of it precisely 70 percent? Seven out of ten criteria were perfect but the remaining three failed? I had seven great hours for every three terrible ones? Boiling down the experience of playing a game to a number is like giving someone your telephone number via the medium of interpretative dance.
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