They had pre-arranged intersections with set traffic patterns and multipliers and stuff scattered about, so it was a puzzle as well as a driving challenge.
Crash mode was sort of like Angry Birds but with exploding cars and 10x the production value. You’d get score multipliers for causing the most damage possible.
You know what, fucking Bubsy. Let’s see another one of those fuckers. Let’s give it to a dev like insomniac though. That’s what I want to see. Let’s take something that never quite pulled it together and make that shit shine! Give Bubsy his chance in the sun.
There’s a fair amount of failed mascots that had small followings or good ideas badly executed. Instead of rehashing the already beloved, let’s see some genuine attempts to redeem some of the benchwarmers.
That’s why I mentioned insomniac, or another dev of that caliber. It’s a pipe dream, but it’s fun to think about. Doesn’t even have to be Bubsy. Imagine rockstar taking a crack at Glover. What’s your dream team of failed mascot and proven dev?
Yes. Please.
What’s insane to me is that they are still regularly updating the game. How they can do that with 1.5 monthly players is a mystery to me. But props to them for sticking with a game for so long.
Of course there is always OpenTTD, which has by far exceeded the original, but I would just like to see a modern game (not necessarily in terms of graphics) with the same vibe. Transport Fever and all the other variants never quite achieved the same depth and complexity.
The new World of Warcraft expansion was launched, but only if you paid for the giga edition to get three days early access (which I did). It’s a WoW expansion alright.
The stuff you can do during the early access period is pretty limited, there’s no real way to get a gear advantage or something, just more time to level up characters I guess. I finished the campaign on my Monk (skipping all the quest text as usual, but watching the cutscenes this time) and just started a second character today.
It feels a bit underwhelming right now, because a few of my friends, who usually play WoW all year round, are still on holiday, along with the limited things to do. The first and second week in August should get a bit more interesting, since then the higher difficulty stuff launches.
I’m also 100% done with Melvor Idle and the first two DLC and will start on the new DLC, after some more housekeeping and grinding for items.
Master of Orion I loved I and II. The third apparently bombed and reboots have failed.
Sim City I mean the real Sim city as Maxis would have made it. Not a cash grab, not a mobile game, not a “city painter” where any simulation takes a back seat to decorating with DLC assets.
Super Mario RPG no those other, spiritual successors do not count. They are fine games on their own but not the same.
Lost in Blue not the fanciest games, but I enjoyed them. There are plenty of modern games in the genre, but I haven’t found one that quite fits…
Honestly 5 had a lot going for it. It removed radio tower puzzles. It way cleaned up on absurd collectaton mechanics of 4, which had gone way too overboard. The survialist bunkers were a neat mechanic to replace a lot of collectaton stuff. I actually enjoyed the side games like the fishing. The gunplay and the customization was iterated on and improved. The editor where you could make your own missions and post them online was really cool (I made a lot of super complicated stealth missions).
The vibe of the game was pretty good, and the villains were engaging enough. It’s really just the main plot that falls to pieces and only at the very end does it become impossible to ignore how dumb it is.
I think that in mechanical design, 5 is a straight improvement on 3 and 4.
Avorion - In which you command and build a spaceship designed by yourself (or others on the internet). Soon you have AIs you command and space stations you own. The game allows you to lean as much or as little as you want into the fleet command and economy aspects. If you want, you can just pilot one big-ass ship and do it all alone.
I had a good amount of fun with this game, it's a shame I have to downvote it. It was a little difficult to get into at first, but I stuck with it and had a lot of fun. I chose to develop a big-ass ship like you speak of and eventually became a lumpy Death Star knockoff.
Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.
Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.
Man this made me feel guilty downvoting. Great game, a real surprise packet for me, think I got it in a Humble Bundle and tried on a whim and had a great time.
Think it’s an Aussie dev (single person?) too, and still getting pretty frequent large content updates
The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!
It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.
That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.
The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.
In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
It can be hard to encourage people to only do this for the obscure - and can sometimes lead to moments of “Witcher 3 / Factorio Unknown Indie Darling” moments. The dream is for threads like this to not contribute to successes that are already basically “lightning in a bottle”, but focus attention where developers haven’t seen so much of it.
Fair points, but I can’t participate in this thread because I’m on an instance that doesn’t allow down votes. The up vote solution is at least a bit more inclusive
Wait, I thought that only applies to communities on that instance, not to a case like this, where you are on another instance? Are you using an app or a browser based way to access the fediverse?
Arc the Lad in the art of the originals set after III. To be clear, Twilight of the Spirits would still be canon, but it’s also 1,000 years in the future.
A first person scifi FPS-RPG. Developed in Ukraine. Very unique experience wrapped inside of a concept that’s been done before. High slavjank tolerance required.
bin.pol.social
Najstarsze